I’m calling it here and now, eventually the process of skill lock-in (both Mastery lock-in and skill leveling) will disappear in the future. Sadly, I feel like it’ll be too little too late.
Mastery Lock-in Needs to Go…
Here’s my reasoning: The new season has just started, I’m playing on my Sentinel, now Paladin, and I’m repeatedly getting gear more tailored to Void Knight and Forge Guard… Moreso than I am for my Paladin. What does this make me do? It makes me regret not choosing one of those other Masteries. Now me, personally, being in my mid-30s in age, having a career, and social obligations outside of gaming… I don’t have a load of time like when I was younger. Why does this matter you ask? It makes me feel like I’m wasting my time, and wasting my time is not good if you want me to stay around and continue spending.
Diablo 3 (I know, cringe to some of you) kept me invested for years because of the flexibility of progression. New item drops for a skill I’m not currently using? I can just swap to it freely, no leveling up that skill either! Every playthrough I had, I’d sit down and be like “I’m going to play X and do Y build”, but then I’d go on tangents as I found items that were more suited to doing other things. Eventaully I’d go back to focusing on Y build as more items would drop for it, but in the meantime I could have this little thing called FUN; and I could also do this little thing called EXPERIMENT.
Those two things are lacking in this game, unless you want to max out 3 characters for every class.
Even then, that gets to the second point: Skill leveling…
While on paper skill leveling is great, and I commend your implementation of the trees, the idea of respeccing to another skill when something interesting drops is a pain that I try to avoid. It seems arbitrary that we have to relevel them, even partially… If I respec a level 8 skill, I should start off with 8 skill points for the skill I replace it with. I get some of the arguments about how at uber end-game you can just relevel your skill in an hour… that’s still an hour wasted re-leveling your skills.
Neither of these systems, Mastery lock-in or Skill leveling, are casual friendly in the slightest and I highly suspect are part of equation regarding the cratering playerbase. The story reasons for these systems are scant in their justification for existing and could be retconned completely without nearly anyone batting an eye.
I’m urging you, please undo the Mastery lock-in, please make leveling your skills based on the slot’s level, not the skill’s level. These two things will make it more casual friendly and will retain a larger playerbase. I highly suspect that this will happen in the future, but the question is, how far into the future? How dead will the game be before you decide to frantically re-inject fun and convenience into the game?
Fat Shark is a perfect example of this. With the launch of Darktide, they instantly got feedback from a non-insignificant portion of the playerbase demanding that people be able to craft gear instead of relying solely on RNG… Now that the playerbase is a shadow of its former self (about 1/10th), they’re working on doing just that to preserve what playerbase they have left. This game, Last Epoch, went from a peak of 250K to around 2.5-5K in 4 months flat (I was a part of this as I got tired of having to level same-Class alts to use gear)… With the launch of the season, Steamcharts had a playerbase of 70k, we’re already down to 40k… mere days later. That’s a 43% drop…