I just want to add some clarifications:
- For CoF players the number of 0LP drops is significantly lower than 1LP drops, in relative terms (% of unique drops). In fact, 1LP drops form the (relative, if not absolute) majority of unique drops. As others confirmed above (or in another topic similar to this), their experience (as well as mine) is that 0LP is closer to 2LP (of course, 2LP drop % is still significantly under 0LP) than 1LP in terms of % of drops, at least for 250+ corruption (which coincides with the stated end-game, incidentally). A rough estimate, as I did not collect data so it’s only based on my “feeling” (though for the purpose of this thread and to dispel some misconceptions, I might just start collecting some statistics…) the % of drops is roughly:
20% 0LP
65% 1LP
10% 2LP
4.99% 3LP + 0.01% 4LP (never got a 4LP, have several 3LP drops )
Regardless of those percentages being true or just a perception of mine, the fact is that CoF has a perk that reduces the 0LP unique drops and increases 1LP, 2LP, 3LP and 4LP drops. However, given the base chance of 2LP, 3LP and 4LP, this translates into a significant increase in 1LP drops and slightly increased 2LP drop. This perk does not add more unique drops, the increase in 1LP and 2LP drops is offset by a decrease in 0LP drops. This is a fact.
Another fact is that this is supposed to be a “perk”, meaning that overall, from a progression PoV, it is supposed to be an improvement for a CoF player. Statements like “but CoF still has enough 0LP drops” are missing the point when taking into consideration that this is supposed to be a “perk”.
- I personally do not question (at least not yet) the mechanics of Nemesis, the chances of 2LP upgrades, the chances of getting the egg etc. (personally, so far it feels like a 2LP upgrade has the same chance as a 1LP upgrade or added affixes, so roughly 33% for each. This is my personal experience, on a non-trivial base of 20 or so Nemesis eggs).
What I am complaining about is that the interaction between the CoF “perk” and Nemesis is detrimental to CoF, in relative terms, when compared to MG.
We have the following situation:
- CoF will get more 1LP uniques (implicitly less 0LP uniques) than MG relative to the unique drops of each (so % wise).
- Assume Xmg the base (non-Nemesis) % of 2LP drop for MG and Xcof the base (non-Nemesis) % of 2LP drop for CoF
- Assume Ymg the Nemesis “enhanced” (overall) % of 2LP drop for MG and Xcof the Nemesis “enhanced” (overall) % of 2LP drop for CoF
Whatever the Nemesis % of 2LP upgrades, CoF has lower overall relative chances of 2LP upgrade compared to MG when compared to the non-Nemesis 2LP chances of CoF vs MG, because such 2LP upgrade outcomes requires a 0LP base with CoF having a reduced % of drops consisting of 0LP.
=> Xcof/Xmg >> Ycof/Ymg
From my perspective this cannot be by design, since the faction that relies on the “luck of the draw” (with the Nemesis system clearly being at least partially non-deterministic) is CoF. I highly doubt that the intention was to have the Nemesis - CoF interaction actually lead to a reduction of 2LP % “drops” for CoF.
Taking into consideration the experience of players ~100 corruption (@DJSamhein), for which seemingly this does not apply (because 0LP drops still form a majority of the overall unique drops) it is even worse, with CoF players having this interaction between the CoF unique LP upgrade “perk” and Nemesis becoming more and more punishing (with fewer and fewer 0LP drops the Nemesis becomes less and less useful) the more they progress - and in my opinion this is probably the most important takeaway (for me at least), that we have currently a system that not only does not encourage progression for CoF but is actually making it less attractive.