Yes, and significantly reduces the 0 LP rate of uncommon uniques as well, not rare ones.
It overall reduces the 0 LP rate, which means less ‘fodder’ for the Nemesis mechanic. And especially CoF needs ‘specific fodder’ and not ‘random fodder’ for that mechanic, hence the ‘but overall you get more then you can use’ argument doesn’t apply.
Secondly, not being allowed to use 1 LP items for Nemesis was argumented by EHG with ‘But people could worsen their results and not understand it’ which is not only one of the dumbest arguments I’ve ever heard but also insulting to the playerbase (Yes, devs can say and do quite dumb things too, shocker). The argument wasn’t ‘we want to regulate the amount of created items with it’.
Which is also factually not true.
How so?
If I wear a 1 LP legendary Wraithlord Arbour and put a 0 LP one into the Nemesis mechanic… who gets the better outcome? MG or CoF? Ah right… neither. You just get an outcome.
Obviously CoF gets a 2 LP variant earlier anyway… but that’s exactly of ‘0’ matter.
Which is why I find the whole ‘MG vs. CoF’ argumentation line utterly nonsensical in the first place. The system has a flaw and that’s not connected to the factions, it just has a badly designed aspect which was intentionally badly designed for one of the worst reasons I’ve ever heard developers mention.
Yeah, does it matter?
The point still stands that the system should allow inputting LP items solely for the aspect that it provides a bigger variety of choice with also a personal choice on how risky it should be.
No matter fi CoF or MG.
CoF simply gets less chances for their specific item (in %) to use for the mechanic… it doesn’t change the - far worse - underlying issue.