Last Epoch Patch 1.0.4 Notes

Changes

  • Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  • Replaced the XP Tome sound effect in Echo of a World
  • Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  • Increased the favor cost multiplier for Glyph of Despair Prophecies
  • You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  • Added missing name in Graveyard
  • Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  • Overhauled visuals and added Scene Variants for Lightless Pits Echo Map

Bug Fixes

Skills & Passives

  • Fixed a bug where Upheaval’s “Master of the Totem” didn’t buff Tempest Strike Totem damage and armor
  • Fixed a bug where Storm Crow’s “Arborist” didn’t buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
  • Fixed a bug where Swipe’s “Avatar of Stone” doesn’t buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
  • Fixed a bug where Storm Totem’s “Fulgrite Core” wasn’t providing Flat Spell Lightning damage based on character Shock Chance
  • Fixed a bug where Tempest Strike’s “Heorot Arsenal” node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
  • Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
  • Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
  • Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
  • Fixed a bug where the Acolyte’s Wraith’s weapons would drift during animation transitions
  • Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
  • Fixed an issue with Acid Flask’s “Alchemist Gift” throwing animation where the trap would spin in place then teleport to its destination
  • Fixed a bug where Acid Flask’s “Alchemist Gift” node did not have a throwing sound
  • Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
  • Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
  • Fixed a bug where Ballista’s “Armed Construction” node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity

Visuals

  • Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
  • Fixed Terrain and floating vegetation in several scenes

UI

  • Fixed a bug where some Game Guide pages couldn’t be linked in chat
  • Several Localization updates

Enemies

  • Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
  • Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts

Controller

  • Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
  • Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.

Other

  • Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
  • Fixed a bug where Prophecies could be re-rolled on login in multiplayer
  • Fixed a bug where you could not return to character select while in-game on an offline character
  • Fixed a bug where Vsync was not applying during the Splash Screen (this appears before the login screen)
  • Fixed a bug with pickup range reliability in Multiplayer
  • Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
  • Fixed a bug which caused the game to freeze after switching inputs on the Skills panel

Known Issues

  • When exiting a transform such as Werebear Form, your stat sheet may display your mana regeneration incorrectly. This is only a display issue.
  • Gambler’s Fallacy and Soul Gambler’s Fallacy state they do not work with channeling skills
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.
63 Likes

Thanks for some more updates. Looking forward to smoother area transitions (stuck in loading screen happens often still) and Flame Rush traverse failing on certain terrains/stairs being fixed.

10 Likes

Still …

39 Likes

Thanks for the continued fixes EHG!

5 Likes

Still no performance improvements?

16 Likes

And still no bugfix on the black screens…

2 Likes

Still not reverse the change of eraser boots 1 second CD at mid cycle that was NOT a bug.
& still not playing your game as you destroy 3 months of work working for 2 builds that are useless now. The possibility of refund you should add as option in my opinion and i be first!

Awesome updates! Thanks for the great work to everyone at EHG!

7 Likes

Devs… please give us any update on this:

The endgame is unplayable in it’s current state!

16 Likes

Ballista dead after bugfix, gg

3 Likes

why nerf grace period :frowning: unfair

7 Likes

Just tested it, I feel no difference lol. I’m not sure if this fix is even in the patch.

89 dex:

1 Like

It’s in review.

11 Likes

Birds Aren’t Real is getting fixed when?

1 Like

During party play, game keeps freezing at loading screen while porting to friends. please fix this!

5 Likes

Very true. Hurting the plvling service community.

Still no multiplayer bug fixes and still performance issues like random fps drops or stuttering when hovering over items.

This is progress and all but it still feels a little bit off.

6 Likes

HAHA stuff like this is a joke. Did you enjoy your time playing? Heaven forbid you have to make a new build in an ARPG. People log 1000s of hours like as if they’re being forced to play and then say stuff like this.

6 Likes

Great number of fixes, good job. When are we going to see QoL updates? Cycle starts only?

Great job, good bug fixes! Keep up the good work!

2 Likes