Bug Fixes
Skill Bug Fixes are included in the Skill Changes section to help provide context to relevant changes.
Level Design
- Fixed Snowbound Graves Echo, which is an imperial era zone, showing up in some divine era timelines instead of all imperial ones.
- Improved character navigation in various zones.
- Fixed an issue that improves shrine placement stability
- Fixed multiple issues with shrines, notably including shrines not working in the Arena on waves 10+.
- Fixed position of the spawner in the Maj’Elka Slums.
Controls
- Fixed cases where D-pad selection highlight appeared when gamepad was not connected
- Fixed the minion move command being used erroneously on gamepad
- Fixed an issue for gamepad where it was impossible to assign a second key to the same action.
- Fixed a bug that caused map navigation to become stuck when selecting the “Temporal Sanctum” waypoint on controller.
- Rearranged the Camera Smoothing options on the Settings menu for better navigation.
UI
- Fixed the Connecting UI not scaling appropriately for ultrawide monitors
- Fixed an issue where tooltips for items in your stash could be opened inadvertently while trying to create new tabs.
- Fixed tooltip sizing for some languages, including Korean, Russian, and Chinese.
- Fixed the interactive area for the settings button not matching the visual size of the button during character select.
- Fixed a bug preventing players from using skills while on keyboard and mouse if a menu was open.
- Fixed a bug creating visual duplicates of items when using the ‘sort’ function in the stash.
- Fixed a stutter when item crafting that increased in severity the more distinct crafting materials you had.
- Fixed an issue where the stash tab and category UI wouldn’t update in Offline mode.
- Fixed white boxes appearing at the bottom of the map panel; hotkeys should now be correctly displayed in that area.
- Fixed a bug that left the controller cursor on screen while scenes loaded.
- Fixed an issue where chat preferences weren’t saved and didn’t persist after logging back in.
- Fixed a layering issue that let blood and other decals cover up NPC quest icons.
- Minor ability panel visual tweaks.
- Fixed bug which could cause stats to overflow the display in multiplayer.
Campaign
- Fixed Alric’s cage not opening in the Dreadnaught Deck zone
- Moved an unreachable shrine in the Wengari Fortress zone
- Moved unreachable chests in the Burning Pier zone
- Fixed a bug in the “To Keeper’s Camp” quest where the quest resolution could be skipped over, preventing further progress on objectives.
- Renamed the Quest "Monolith: Ruin of the Empire” to "Monolith: Fall of the Empire”.
- Renamed the Quest "Monolith: Age of Winter” to "Monolith The Age of Winter”.
Monolith
- Fixed a bug where Spires would continuously attack players if they had not moved after using an ability, regardless of how long ago that ability was used. Spires are intended to stop attacking a few seconds after players haven’t used any abilities.
- Removed a boulder in the way in the Lost Catacombs Echo zone
- Fixed a bug where Corruption did not actually affecting Weaver’s Will rolls
- Fixed a bug where Spires would continuously attack players if they had not moved after using an ability, regardless of how long ago that ability was used
- Fixed a bug where portals didn’t always reflect the Timeline’s completion state.
- Fixed certain scenarios that that would prevent Monolith objectives from being completed or cause Monolith rewards to not drop
- Fixed Spires sometimes attacking players while they were in safe zones.
- Fixed a bug that made shrines spawn less often inside Echoes in Offline mode.
- Fixed Voidscarred Necropolis Echo, which was preventing players from entering the Quest Echo
Multiplayer
- Fixed the following multiplayer potion bugs
- The number of potion drops from killing enemies scaled quadratically with the number of players in the scene
- The mechanic that discouraged potions from dropping too close together took other players potions into account
- The number of potions other player’s had effected the chance for potions to drop for you
- Fixed Request Portal buttons not updating after party leader change.
- Fixed an issue with progress sharing in Monoliths, restoring it to normal behavior
- Fixed an issue that allowed players to interact with other peoples portals which was not intended.
- Fixed a rare disconnect issue that would bounce players back to login in a bugged state, requiring a client reset to fix
- Fixed an issue where your friends’ statuses sometimes did not update on the social panel when they connected or disconnected.
- Fixed a bug that was saving the last text entered in the Social Panel (Add Friend, Block Player, Invite to Party) the next time it was opened
- Fixed an issue where sometimes the party frame didn’t updated when a member joined or left the party
- Fixed a bug that caused some characters to disconnect and then be locked out of that character when logging back in.
- Fixed an issue that caused summons to disappear during transitions in multiplayer.
- Fixed an issue that erroneously allowed players to enter Dungeons while in a party or portal to each other in Dungeons which caused a large number of other issues.
- Players can’t enter a Dungeon if they were not a part of the original party entering the Dungeon at the time
- Players can’t portal to a player unless they are both in the Dungeon at the same time. These portals will NOT work if the player is trying to portal to a party member in a lower floor.
- Players can’t re-enter a Dungeon or portal to a party member if they left the Dungeon or were disconnected
- Players will be removed from the Dungeon when they die, except when fighting the Dungeon Boss. Players who die in a Dungeon Boss fight will have the ability to respawn in the Dungeon if their party members successfully defeat the boss.
- We plan on changing this in a later patch to be more forgiving and to allow players to respawn under certain conditions. Perhaps spend a Dungeon key to respawn?
- Fixed an issue where Monolith objectives would not correctly display their location in party play.
- Fixed an issue with the party panel sometimes showing “Leave” instead of “Kick” on the other members when you where the leader.
- Fixed party frames constantly displaying as dead a party member that died on a Dungeon.
- Fixed the party region not updating on the Social Panel
- Fixed Social Panel not showing the correct scene for Monolith Echoes and Arena
- Fixed several causes of party frames disappearing
Enemies
- Fixed the Abyssal Fiend not dropping any loot
- Fixes for certain visuals for the Mummified Nagasa and Sapphire Nagasa
- Fixed boss specific loot dropping outside the walkable area for Monolith Lagon.
- Fixed a bug where Lagon’s Boss Tentacles would have a different number of ward breakpoints than Lagon himself.
- Fixed the Mortal Hunter having no summon limit
- Gave the Abomination boss in Monoliths back its outline.
- Fixed AI targeting bugs against leaping targets
- Fixed an issue where various Monolith bosses’ vocal lines were overlapping
- Fixed the dummies in Champions Gate not being treated as enemies
- Optimized Bone Golem implementation
- Fixed an issue where the death animation for the Son of Arton wouldn’t play
Dungeons
- Fixed a bug where doors in Dungeons would not reset correctly.
- Fixed a lighting issue in the Lightless Arbor, ensuring the local player is always well-lit as intended.
- Fixed an issue that made players lie dead on the Dungeon floor… forever.
- Fixed a bug where Dungeon objective pulses did not show up based on number of kills in Online mode.
- Fixed an issue that prevented the rocks in the Mountain Beneath fight in Lightless Arbor from correctly showing an indicator before falling.
Visuals
- Improved post processing in the Armory, Maj’Elka, and the End of Time.
- Improved several decal textures throughout the game.
- Fixed an issue where debuffs would show as cleansed when they were not.
- Fixed an issue that made Sentinels’ helmets disappear as scenes loaded.
- Fixed an issue where graphical settings might be ignored when entering Echoes in Monoliths.
Other Bug Fixes
- Fixed ascended items selling for an incorrect amount of gold.
- Fixed an issue where player character voice lines would interrupt NPC voice lines.
- Fixed an issue where follower NPCs would slide rather than animating correctly.
- Fixed a bug where clicking an Arena portal does nothing
- Fixed an issue where the movement speed on The Kestrel body armor was not being correctly applied.
- Fixed an issue where the Loot Filter would break when duplicating rules.
Additions and Corrections
Skill Changes
Explosive Trap
- New: Trapas node now adds +3 mana cost
Frost Claw
- New: Volley of Glass now has -20 Freeze Rate
- New: Volley of Glass now removes Area Tag
Lethal Mirage
- Fixed a bug where Sundering Blows and Rive were still basing their effects around bleed instead of shock when Lethal Mirage has a majority of its base damage converted to lightning
- Fixed a bug where Illusory Edge and Wounding Ambush were not respecting lightning conversion from Fulgurite Shards
Passive Changes
Death’s Door (Blade Dancer Passive)
- Previously: +3% Added Critical Strike chance per point
- New: +10% Critical Strike Multiplier per point
Item Changes
Eye of Reen
- Chance to gain a stack of Reen’s Ire for 5 seconds when you crit with a direct melee attack (from not requiring a direct use)
Bug Fixes
- Removed note: “Fixed a bug that caused bosses to drop too much loot”
- This was an internal bug, and should not have been noted.