Last Epoch: Harbingers of Ruin Patch Notes

Sentinel Skill Changes

Anomaly

  • Temporal Prison now grants 10% increased Time Lock duration per point (from 25%)
  • Time Lock now also adds 8 seconds to Anomaly’s cooldown
  • (Bug Fix) Fixed a bug where Time Lock could affect bosses

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Erasing Strike

  • (Bug Fix) Fixed a bug where the Void Beams from Ravenous Void did not visually move in Online play
  • (Bug Fix) Fixed a bug where the Void Beams from Ravenous Void did not receive the strength or vitality scaling present on other sources of Void Beams
  • (Bug Fix) Fixed a bug where Void Lens did not affect Void Beams from Ravenous Void
  • (Bug Fix) Fixed a bug where Obliteration was not providing its listed void spell damage to Void Beams created by Erasing Strike
  • (Bug Fix) Fixed a bug where Implements of Destruction and Erasure of the Living were not providing their more damage or more void damage to Void Beams created by Erasing Strike

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Forge Strike

  • Temper now grants +4 melee fire damage per point (from 10) and now also grants 10% more fire damage per point
  • Anvil Blow no longer grants +15 physical damage to Forge Strike. It now grants 20% less attack speed, and 50% more physical damage when directly used.
  • Reinforce Weapon now grants 4% global more damage per point if you have used Forge Strike recently (from 20% increased)
  • Rending Descent now also grants Forge Strike 5% increased armor shed duration and effect per point
  • Forgemaster now has 30% chance to convert weapons to Great Axes (from 20%), with 100% increased area (from 50%) and 20% more damage, but 10% less attack speed
  • Detonating Ground has 300% ignite chance (from 150%)
  • Ignited Grounds now grants Detonating Ground 100% ignite chance (from 50%) and increases ignite duration caused by Detonating Ground by 10% per point
  • Lava Burn now grants Detonating Ground 40% more hit damage per point (from 25%)

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Forged Weapons

  • Now have a base health of 350 (from 220)
  • Their attacks now have a base damage of 2 (from 18)
  • Deal 4.1% more damage
  • These damage changes are intended to reduce their power in very early game, while preserving or buffing their damage in endgame and raising the relative impact of your weapon on their power.

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Hammer Throw

  • Disintegrating Aura now grants +8 mana cost (from 12), and its damage and damage effectiveness have been increased to 8 and 200% (from 5 and 125%)
  • Rapid Disintegration’s maximum points has been reduced to 4 (from 6)
  • When fully invested into Disintegrating Aura and Rapid Disintegration, the Disintegrating Aura now deals 28% more damage than before.

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Healing Hands

  • Unbroken Prayer no longer states that it prevents mana regeneration while channeling (it did not actually prevent mana regeneration). Channel cost is now 10 (from 8).
  • Healing Hands’s base up front healing is now 50 (from 100)
  • Divine Barrier now converts 20% of Healing Hands’s healing to ward (from 100%) when affecting an ally with missing health gained as ward per second. It still does not restore health for that player.
  • Urgent Healing now grants +20 up front healing per point (from 35)
  • (Bug Fix) Fixed a bug where Vow of Restoration was not providing additional healing over time
  • (Bug Fix) Fixed a bug where Divine Barrier did not convert the healing over time into ward when the affected ally had a source of missing health gained as ward per second
  • (Bug Fix) Fixed a bug where Bane of Evil’s effect was ignoring healing effectiveness from Attunement
  • (Bug Fix) Removed incorrect Electrify alt text on various nodes.
  • (Bug Fix) Adds a fire tag when enabling damage or taking the Skyfall node
  • (Bug Fix) No longer removes the spell tag when taking the melee node if you also have the Skyfall node
  • (Bug Fix) Fixed a bug where the Sky Beam from Healing Hands’s Skyfall was not affected by other nodes in the Healing Hands tree, such as Virtue of Patience, Cleric’s Wrath, Bane of Evil, and Blessed Parish

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Javelin

  • If you have a spear equipped, added melee damage from the spear applies to Javelin as added throwing damage at 50% of its normal value (from 30%)
  • Strategic Patience now grants 60% more damage (from 50%) and 20% less attack speed (from 25%)
  • Divine Fury now grants +2 mana cost (from 4)
  • Serrated Javelin now grants 30% chance to shred armor (from 20%)

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Judgement

  • (Bug Fix) Fixed a bug where Judgement’s Consecrated Ground, when turned into an aura by Anointed, was misaligned from the player in Offline play
  • Consecrated Ground now has a damage effectiveness per second of 375% (from 225%), with an equivalent base damage per second
  • Flaming Soul grants 35% more Consecrated Ground damage (from 25%)
  • Purifying Flame grants 30% more Consecrated Ground damage against ignited enemies (from 15%)
  • Lingering Force grants 15% increased duration of Consecrated Ground (from 12%)
  • Pious Offering grants 1% more damage per 2 mana (from 3% per 2)

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Lunge

  • (Bug Fix) Fixed Lunge sometimes freezing the character

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Manifest Armor

  • Heated Metal now grants 40% ignite chance per point (from 25%)
  • Burning Armor now also grants 10% more fire damage per point
  • Redistributed Steel now grants 15% more damage and 6% less armor per point (from 25% more damage, 8% less armor, and 8% less health)
  • The Whirlwind Strike ability now has 300% added damage effectiveness (from 60%) and a 4 second cooldown (from 10)

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Rive

  • Laceration now has base damage equal to 200% of your added melee damage (from 100%)
  • Indomitable’s Energy Wave now has a base damage and damage effectiveness of 30 and 150% (from 20 and 100%) and no longer requires being at high health to trigger. It now consumes 4 mana to trigger, as long as you are not at negative mana.
  • Focused Strike now requires 3 points in Concentration (from 4), and now grants doubled critical strike chance for the third strike (from guaranteed critical strike for third strike). It now also grants +50% critical strike multiplier for the third strike.
  • Flame Drinker now has a maximum stacks of 20 (from no maximum)
  • (Bug Fix) Fixed the two-handed sword animation for Rive.

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Shield Rush

  • (Bug Fix) Fixed a bug where the Void Beams from Descent of the Void and Dark Regression did not receive the vitality scaling present on other sources of Void Beams
  • (Bug Fix) Desynchronous Charge now removes Shield Rush’s traversal tag. This change won’t be reflected in its description yet.

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Shield Throw

  • Heavy Shield now grants +6 throwing damage (from 5)
  • Sharpened Rim now grants +2% critical strike chance (from 1%), and its maximum points has been reduced to 3 (from 4)
  • Avenger’s Wrath now grants 2% critical strike multiplier per 100 block effect (from 1% per 100), and now requires 3 points in Sharpened Rim (from 4)
    • Shield Barrage now grants 25% less damage (from 30%)
    • (Bug Fix) Fixed an issue where Testament of Light was not increasing the effects of Aegis.

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Shield Bash

  • Base cooldown is now 18 seconds (from 10). 20% of remaining cooldown is now recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times a second.
  • Added a new node, Indomitable Force, connected to Cutting Edge and Flurry of Blows. It grants +1 melee damage per 40 block effectiveness per point. Maximum 2 points.
  • Flurry of Blows now grants +9 mana cost (from 25)
  • Iron Arms now grants 1% more physical damage per 4 strength (from 4% increased physical damage per strength). It no longer grants increased mana cost (from 10%).
  • Serrating Strikes now grants 15% increased mana cost per point (from 10%)
  • Concussive Attacks’s maximum points has been reduced to 3 (from 5)
  • Invigoration has been replaced with High Impact, which grants 8% more damage per point, maximum 5 points.
  • Dazed now grants 12% increased stun duration per point (from 15%)
  • Conjurer now has a 100% chance to cause one enemy to drop a potion if Shield Bash has a cooldown (from 25%)
  • Steel Coating now grants +9 melee physical damage (from 6)
  • (Bug Fix) Fixed a bug in Online play where repeatedly casting Shield Bash with its cooldown removed would result in frequent failed casts due to it trying to cast again before the previous cast had finished

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Smite

  • The Keen affix for Adorned Rahyeh idols now grants 10% to 25% chance to trigger Smite on throwing hits (from 4% to 9%). It now has a trigger limit of up to 10 times per 2 seconds (from no limit).
  • (Bug Fix) Fixed a bug where void conversion for Smite from the Temporal Corruption passive node did not have priority over the lightning conversion from Smite’s Order of Lagon node in the specific case of ailment conversions. Smite’s ignites will now always be converted to slow when Temporal Corruption is allocated.

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Void Beams (subskill)

  • All sources of Void Beams cast by the player, such as from Erasing Strike or Shield Rush, now have an added damage effectiveness per second of 300%, with an equivalent base damage value (previously 100%, 125%, or 300% depending on the source).

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Warpath

  • No longer prevents mana regeneration while channeling. Channel cost is now 18 (from 10).
  • Gorebringer’s increased bleed duration is now converted to ignite or time rot if Warpath is converted to fire or void
  • (Bug Fix) Fixed a bug where the “doubled if using a two handed weapon” or “doubled if dual wielding” effects on Void Spiral and Whirling Steel did not work

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2 Likes

Passive Changes

Acolyte

Warlock

  • Warlock’s first mastery bonus now grants 4% more damage per curse on the target (from 5%)
  • Ward of Malevolence now grants 1 ward per second per 3 intelligence while channeling per point (from 1 ward per second per 2 intelligence)
  • Doom Herald now grants 2% less damage taken while channeling per point and 2% more damage to Damned enemies while channeling per point (from 3% and 3%)
  • Aspect of Death now grants 0.04% more damage per stack of each negative ailment on you per point (from 0.1%)
  • This node previously stated it scaled with points allocated, but did not. The result is that at max investment this node can now give up to 18% more damage at 90 stacks, compared to the 9% more damage at 90 stacks it was giving before.

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Mage

Spellblade

  • Burden of Knowledge now grants 5 spell damage per point (from 4) and 5% reduced cast speed per point (from 6%)
  • Prismatic Blade’s effects have been replaced. It now grants 1 dexterity per point and 1 added melee damage per point. The added melee damage is doubled if using a sword. It now also has a threshold bonus which grants 8% increased attack speed.
  • Frozen Steel now has a threshold bonus which grants 6% more damage to chilled or frozen enemies
  • Prodigy now has a threshold bonus which grants +1% critical strike chance per 15 intelligence
  • The first mastery bonus now grants 12 ward gained when you use a melee attack and hit at least one enemy (from 4 ward gained on melee hit)
  • Arcane Warden now grants 3 ward per point gained when you use a melee attack and hit an enemy (from 5), but also gives 1 intelligence per point. It now also has a threshold bonus which grants 1 ward decay threshold per intelligence.
  • Flame Walker now has a threshold bonus which grants each stack of Fire Aura a 50% chance to shred fire resistance every second. This can be converted to cold or lightning resistance shred by Freezing Aura or Crackling Aura.
  • Incinerating Aura no longer gives 3 base damage per second per point to Fire Aura. It now gives +1 intelligence per point, and has a threshold bonus which grants Fire Aura 1 spell damage per 2 points of intelligence. It still gives Fire Aura 15% increased area per point.
  • Defender of Welryn’s effects have been replaced. It now gives 1 dexterity per point, and has a threshold bonus which grants 8% increased critical strike chance per point of dexterity. It no longer requires investment into Warden’s Echo.
  • Awe Strike now grants +2 melee lightning damage per point (from 1), and no longer grants 6% increased shock duration with melee attacks per point. It instead grants 1% parry chance per point.
  • River Blade now grants +2 melee cold damage per point (from 1)
  • Volka’s Razor now grants 3% more melee elemental damage with high cost melee skills (from 15% increased). Its maximum points has been reduced to 6 (from 10).
  • Mana Reaver now grants a 20% chance per point to gain 3 mana (from 6% per point to gain 10 mana)
  • Warden’s Echo now grants a 4% chance per point to cast Frost Claw (from 8% chance to cast Elemental Burst). It consumes 80% of Frost Claw’s mana cost when cast this way.

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Runemaster

  • Arcane Focus now grants 2 ward gained on direct spell cast per point (from 4)
  • Mental Catalysis now grants 6% reduced bonus damage from critical strikes with a catalyst per point (from 8%)
  • Edict of Scion now grants 2 ward gained per active rune on area skill use per point (from 4), and now requires that the area skill hit at least one enemy
  • Celestial Doom’s threshold bonus now grants 100 ward gained when you hit a branded boss or rare enemy with a spell (from 28), with a 1 second cooldown (from no cooldown)
  • Jagged Veil now grants 2 ward on crit per point (from 1), up to 5 times per second (from no limit)
  • Ancient Inscriptions’s threshold bonus now grants 1% increased cooldown recovery speed per 6 intelligence (from 1% per 4)
  • Inscribed Instruments now grants +8% critical strike multiplier with a wand per point (from 12%)

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Sorcerer

  • The second mastery bonus now grants 1% more spell damage per 2 mana cost, up to 50% more (from 1% increased spell damage per mana cost, unlimited)
  • Mana Shell no longer gives 15 armor per point. It now gives 2 ward per second per point. It also now has a threshold bonus which grants 1 ward per second per 10 maximum mana.
  • Lost Knowledge grants 1 ward gained per 15 current mana when you use a skill that costs at least 40 mana (from 1 ward gained per 10 current mana)
  • Wisdom’s threshold bonus now grants 5% increased mana regeneration per 100 max mana (from 3%)
  • Arcane Avalanche now also grants +5% chill chance per point, and its effect which freezes nearby enemies on a 10 second cooldown is now a 5 point threshold bonus. It now always freezes 8 nearby enemies (from 1 per point allocated)
  • Arcane Current’s effects have been replaced. It now grants 1% more lightning damage to shocked enemies per point, and has a threshold bonus which grants +100% chance to inflict Spark Charge on hit with skills that cost at least 40 mana
  • Archmage still grants +1 spell damage per point, but is no longer tripled if you have 200 maximum mana. It now also grants 7% chance per point to refund 20% of mana cost. Both of these effects are doubled with at least 300 mana, or tripled with at least 1,000 mana.
  • Cryomancer no longer grants +15% freeze rate multiplier per point. It now grants +5% frostbite chance with cold skills.
  • Pyromancer now grants +5% ignite chance with fire skills per point (from 3%)
  • Ceraunomancer now grants +5% shock chance with lightning skills per point (from 3%)
  • Inferno’s effects have been replaced. It now grants 8% increased fire damage over time, 8% spreading flames chance with fire skills, and has a threshold bonus which grants 15% more fire damage over time to enemies with spreading flames
  • Dragon Mage has been replaced with Mana Bulwark. It grants 2% of damage taken from mana before health per point and +4 mana per point.
  • Dragon Breath’s effects have been replaced. It now grants 7% increased elemental damage per point and 4% increased area for area skills per point.
  • Spell Slinger now grants 3% increased cast speed per point (from 3% increased mana regeneration per point)
  • Arcane Insight no longer grants a chance to gain Insight on hit. It now has a threshold bonus granting +5 ward decay threshold per intelligence
  • Elixir of Knowledge now also grants 5% increased mana regeneration per point
  • Mirror Breath has been replaced with Deep Wells Mana Well. It grants 3% increased mana per point, and has a threshold bonus which grants 50% of mana spent gained as ward.
  • Recollection now has a maximum of 5 points (from 4)
  • (Bug Fix) Fixed a bug where Calculated Destruction’s threshold bonus was giving increased critical strike chance, rather than its stated increased spell critical strike chance.

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Primalist

  • Berserk has now been renamed to Cornered Beast. Its effects are now also active for 5 seconds after you leave low health, and a buff icon has been added to display when it is active

Beastmaster

  • Porcine Constitution has been moved beyond the lock, taking the position Envenom was at. It now also grants 4% chance per point to gain Aspect of the Boar on melee hit.
  • The second node named Boar Heart, which gave 1 strength per point and 4% chance per point to gain Aspect of the Boar on melee hit, has been removed. Envenom has been moved to its position.
  • Added a new node, Natural Fortitude, at Porcine Constitution’s previous position. It grants 1 strength per point, 2 added health regeneration per point, and 3 added health regeneration for companions per point. It has a threshold bonus which grants 2% increased health regeneration per point of strength for you and your companions.

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Shaman

  • Shattered Heavens now also grants 20% frostbite chance per point, and grants minions 10% frostbite chance per point and 1 added cold damage with spells and attacks per point
  • Silent Protector’s added armor is now also granted to your totems
  • Tempest Form’s added health, chill chance, and shock chance are now also granted to your minions
  • Earthen Supremacy no longer grants stun avoidance per point. It instead grants 8 endurance threshold per point, and has a threshold bonus which grants 5 stun avoidance per attunement.
  • Fist of Stone now also grants 2% endurance per point, and has a threshold bonus which grants 1% increased health regeneration per 1% uncapped endurance
  • Wind Bringer’s increased cold damage, increased physical damage, and added dodge rating are now also granted to your minions. It now also has a threshold bonus which grants 20% increased dodge rating for you and your minions.
  • Hail Bringer’s chill chance, freeze rate multiplier, and cold resistance are now also granted to your minions
  • Avatar of Thunder now has a threshold bonus which grants 2% spell lightning penetration for you and your minions per 5 attunement
  • Ironbark’s effects have been replaced. It now gives an additional 10 health and armor per point, tripled for totems, and has a threshold bonus which grants 1 health regeneration per 3 attunement, tripled for totems. The threshold bonus also gives totems stun immunity.
  • Conflux’s increased area for area skills is now also granted to your totems
  • Sky Armor has been renamed to Gift of the Skies, and its effects have been replaced. It now gives 2% increased attack and cast speed per point, and 8 dodge rating per point. Its maximum points was reduced to 8 (from 10). It now has a threshold bonus that causes your totems to gain Frenzy for 3 seconds when they are directly summoned.
  • Swirling Maelstrom’s chance to cast Maelstrom when hit now has a cooldown of 3 seconds (from 5), and it now has a threshold bonus granting 20 endurance threshold per stack of Maelstrom
  • Glacial Strike’s threshold bonus has been changed to grant 1% melee cold penetration per 3 strength (previously 40 added melee cold damage every 3 seconds)
  • Ascendant Circle’s effects have been replaced. It now gives 1% more spell damage per point while you have a totem.
  • Storm Blade’s effects have been replaced. It now gives 1% more melee damage per point while you have a totem.
  • Elemental Shrines’s threshold bonus now gives 1% increased mana regen per attunement (from 2% per 3 attunement)
  • Eternal Storm’s effects have been replaced. It now gives 10% increased totem duration per point, and 7% increased minion cold and minion lightning damage per point. Its maximum points has been increased to 5 (from 4).
  • Protective Circle now also grants your totems +3% to all resistances per point

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Rogue

Bladedancer

  • Skiasynthesis now has a threshold bonus which grants 50% more Shadow Daggers damage to bosses and rare enemies
  • Death’s Door’s effects are now also active for 5 seconds after you leave low health, and a buff icon has been added to display when it is active
  • Death’s Door now grants +10% Critical Strike Multiplier per point (was previously +3% Added Critical Strike Chance per point)

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Falconer

  • Finesse Them’s threshold bonus grants 1% minion critical strike multiplier per 3% critical strike avoidance (from 2% per 3%)

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Marksman

  • Concentration grants 2% more damage per point (from 15% increased damage)
  • Missile Mastery now has a threshold bonus which grants 50% increased effect of armor shred
  • Meditation grants +40 dodge rating per point (from 25), 8% reduced cooldown of Concentration (from 5%), and its maximum points has been reduced to 5
  • Reflection now has a threshold bonus which grants 10% less hit damage taken with Concentration
  • Elemental Arrows no longer requires you to be moving to gain 1 Elemental Arrow each second
  • Siege Quiver no longer grants +1% elemental resistance per point per Elemental Arrow. It now grants 15 ward gained per point when you use an Elemental Arrow.s
  • Focus Fire now has a threshold bonus which grants 1 second of haste after using Evade
  • Barbed Arrows now has a threshold bonus which grants 50% chance to shred physical resistance on hit
  • Poison Tipped Arrows now has a threshold bonus which grants 20% increased poison duration
  • Ethereal Arrows grants 10% of bow skill mana cost as more damage per point (from 50% as increased damage)
  • Assassin’s Quiver grants +1 bow damage per point (from +1 bow physical damage) and it now has a threshold bonus which grants +2% bow critical strike chance. Its maximum points has been increased to 8.
  • Sniper’s Gambit grants +6 bow damage per point (from +5 bow physical damage) and 1% increased damage taken from nearby enemies per point (from 2%)

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Sentinel

Sentinels will receive an automatic free respec for their passive tree

Sentinel

  • Time and Faith now grants 2% of missing health restored per point (from 5 health per point) when you directly use Rive, Vengeance, Smite, or Multistrike
  • Relentless now grants 50 stun avoidance per point (from 20) and now also has a threshold bonus which grants 100% increased duration of stun immunity from being stunned

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Forge Guard

  • The second mastery bonus, the Stalwart buff, now gives 10% increased armor for each hit you have taken in the last 10 seconds, up to 10 stacks (previously 3%, no stack limit)
  • Unflinching now grants 100 stun avoidance per point (from 40) and now also grants 6 health per point
  • Crushing Blows now grants 0.1% more damage per 1 mana cost (from 0.5% increased damage per 1 mana cost). Its maximum points has been reduced to 5 (from 6).
  • Shield Breaker now only adds 3 mana cost to throwing skills (from 6)
  • Steel Aegis now also grants 10 armor per point. Its non-scaling 2% block chance has been moved to a threshold bonus which now grants 3% block chance.
  • Fresh From the Forge’s effects have been replaced. It now grants 1 melee physical damage, 1 melee fire damage, 1 throwing physical damage, and 1 throwing fire damage per point. It now has a threshold bonus which grants 20% physical penetration and 20% fire penetration to Smelter’s Wrath and Forge Strike.
  • Iron Attunement now has a threshold bonus which grants 1% of armor mitigation percentage also applies to damage over time taken per 2 attunement
  • Champion of the Forge’s effects have been replaced. It now grants 10% increased critical strike chance if you’re using a two handed weapon. It now also has a threshold bonus which grants +1% critical strike multiplier per 2 strength if you’re using a two handed weapon.
  • Hammer and Anvil’s effects have been replaced. It now gives you and your minions 20% chance to shred armor per point, and has a threshold bonus which grants your minions 30% increased attack speed for 3 seconds when you directly use an ability that costs 20 or more mana.
  • Iron Reflexes now also grants 2% reduced bonus damage taken from critical strikes. Its non-scaling conversion of dodge rating to armor has been moved to a threshold bonus.
  • Molded by the Forge’s effects have been replaced, and it has been renamed to Master of Arms. It now grants 1% parry chance and 3% increased attack speed per point when dual wielding, 2 strength per point with a two handed weapon, and 6% frailty chance and 3% reduced bonus damage taken from critical strikes with a shield.
  • Shield Crafter’s increased minion health and increased minion armor have been reduced to 40% per point (from 50%). It now grants a 10% chance per point to summon a single shield from Ring of Shields when you block, which can trigger up to 3 times every 6 seconds (previously 1% chance per point to cast Ring of Shields, no cooldown). It now also grants +20 block effectiveness per point per active shield from Ring of Shields.
  • Thornmail now has a threshold bonus which grants 5 damage reflected to attackers per 1% armor mitigation
  • Infinite Bulwark’s increased armor on potion use now also applies to your minions. It now also has a threshold bonus which causes you to heal your minions for an amount equal to your armor when you use a potion.
  • Osprixbane’s effects have been replaced, and it has swapped names with Walls of Solarum. It now grants 1% less damage taken per point, doubled if you have at least 50% block chance. It now grants a non-scaling 3% block chance. Its maximum points has been reduced to 5 (from 8).
  • Walls of Solarum has swapped names with Osprixbane. Its effects now also apply to your minions, and it now has a threshold bonus which grants 1% less fire damage taken per 10% overcapped fire resistance.
  • Flawless Defender now gives 75 armor per point (from 50), and no longer has the non-scaling 3% block chance.
  • Lethal Strikes now has a threshold bonus which grants 1% physical and fire penetration per 5 strength
  • Avatar of War’s effects have been replaced. It now grants 8% increased physical and fire damage, and 8% increased minion physical and minion fire damage. It now has a threshold bonus which consumes all stacks of Stalwart when you directly use a melee or throwing area skill that costs at least 10 mana, granting the skill 10% increased area per stack consumed. Its maximum points has been inreased to 8 (from 1).
  • Javelineer now has a threshold bonus which grants +1% throwing critical strike chance per 5 dexterity
  • Folded Steel now also grants 2% increased duration per point for Forged Weapons, and its non-scaling bonus of +2 max Forged Weapons has been moved into a threshold bonus
  • Guardian now grants 10% increased stun chance per point (from 6%) and now also grants 8% increased health regeneration per point

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Void Knight

  • The first mastery bonus now grants 1% more melee void damage per 3 vitality (previously 75% increased melee void damage, not scaling)
  • Eternal Form now also has a threshold bonus which grants 2 health per vitality

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4 Likes

Item Changes

General changes:

  • Sealed affix text color has been changed back to beige (changed to white in 1.0), making it clear they’re a separate category to other affixes
  • Added health regen now rolls on amulets instead of boots
  • Increased health regen can no longer roll on boots or amulets
  • Added a Dodge Rating while Evading and Increased Dodge Rating suffix that only rolls on boots
  • The Increased Dodge Rating suffix can no longer roll on boots
  • (Bug Fix) Fixed a bug where the Archive Robes implicit granted increased void resistance instead of added void resistance
  • (Bug Fix) Fixed a bug where the Crumbling suffix on Rogue’s Large Shadow Idols granted increased armor shred effect instead of its stated increased armor shred duration
  • (Bug Fix) Fixed a bug where Prophecy Blade was granting a higher amount of increased elemental melee attack speed than intended. It now grants 5% - 12% increased elemental melee attack speed

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Boots changes

  • Boot implicit changes
    • Leather Boots grant 8-10% increased movement speed (from 7-9%)
    • Iron Boots grants 8-10% increased movement speed (from 7-9%)
    • Outcast Boots grant 8-10% increased movement speed (from 10-12%) and +1 evade charge (from 10-20% increased dodge rating)
    • Brigandine Boots grant 11-14% increased movement speed (from 13-15%) and 56 armor (from 53)
    • Shrine Boots grant 11-14% increased movement speed (from 15-18%) and 16-32% increased cooldown recovery speed for evade (from 10-20% reduced duration of stuns received) and requires level 55 (from 58)
  • Boot Prophecy Changes
    • The rare Shrine Boots prophecy now grants Celestial Boots instead
  • Unique Boots Changes
    • Raindance grants 10-13% increased movement speed (from 10%) and now also grants 13-20% reduced duration of stuns received
    • Snowdrift grants 160-320 Dodge Rating while using Evade (from 16-32% increased dodge rating)

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Wand implicit changes

  • Ornate Wand grants -3 to -4 spell mana cost (from -3)
  • Siren Wand grants -3 to -4 spell mana cost (from -3)
  • Astrology Wand grants -3 to -4 spell mana cost (from -3)
  • Crystal Wand grants -3 to -5 spell mana cost (from -3)
  • Profane Wand grants -3 to -5 spell mana cost (from -3)
  • Dragonhorn Wand grants -3 to -5 spell mana cost (from -3)

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Staff implicit changes

  • Moon Staff grants -3 to -4 spell mana cost (from -3)
  • Temple Staff grants -3 to -5 spell mana cost (from -3)
  • Abyssal Staff grants -3 to -5 spell mana cost (from -3)

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Affix value changes

Armor

  • T6 grants 150-190 armor (from 140-180)
  • T7 grants 191-260 armor (from 181-240)

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Health Gained on Block

  • T1 grants 3-5 health (from 3)
  • T2 grants 6-9 health (from 4)
  • T3 grants 10-14 health (from 5-6)
  • T4 grants 15-19 health (from 7-8)
  • T5 grants 20-30 health (from 12-1)
  • T6 grants 35-49 health (from 15-19)
  • T7 grants 50-75 health (from 20-25)

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Added Block Chance

  • T6 grants 15-20% added block chance (from 15-19%)
  • T7 grants 21-26% added block chance (from 20-25%)

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Added Block Effectiveness

  • T6 grants 700-1000 added block effectiveness (from 700-950)
  • T7 grants 1001-1400 added block effectiveness (from 951-1300)

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Added Dodge Rating

  • T1 grants 20-29 added dodge rating (from 15-25)
  • T2 grants 30-39 added dodge rating (from 26-36)
  • T3 grants 40-49 added dodge rating (from 37-48)
  • T4 grants 50-65 added dodge rating (from 49-60)
  • T5 grants 66-85 added dodge rating (from 61-80)
  • T6 grants 110-150 added dodge rating (from 100-125)
  • T7 grants 151-200 added dodge rating (from 126-160)

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Added Health

  • T6 grants 95-120 health (from 95-115)
  • T7 grants 121-160 health (from 116-150)

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Added Mana

  • T6 grants 70-90 added mana (from 65-80)
  • T7 grants 91-120 added mana (from 81-100)

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Added Melee Damage (Cold, Fire, Lightning, Physical, Void)

  • T6 grants 40-50 added melee damage (from 36-44)
  • T7 grants 51-65 added melee damage (from 45-55)

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Stun Avoidance

  • T6 grants 550-700 stun avoidance (from 500-650)
  • T7 grants 701-900 stun avoidance (from 651-850)

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Added Spell Damage For Swords

  • T6 grants 32-40 added spell damage (from 30-38)
  • T7 grants 41-50 added spell damage (from 39-48)

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Chance to (Bleed/Blind/Chill/Ignite/Poison/Shock/Slow on hit)

  • T6 grants 40-49% chance to apply on hit (from 30-46%)
    - T7 grants 50-65% chance to apply on hit (from 47-60%)

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Added Health Regen

  • T6 grants 20-25 added health regen (from 18-23)
  • T7 grants 26-35 added health regen (from 24-30)

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Increased Armor

  • T6 grants 40-50% increased armor (from 40-48%)
  • T7 grants 51-70% increased armor (from 49-60%)

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Increased Dodge Rating

  • T6 grants 55-65% increased dodge rating (from 48-60%)
  • T7 grants 66-80% increased dodge rating (from 61-75%)

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Increased Health

  • T6 grants 15-20% increased health (from 15-19%)
  • T7 grants 21-26% increased health (from 20-25%)

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Increased Mana Regen

  • T5 grants 30-38% increased mana regen (from 30-35%)
  • T6 grants 40-49% increased mana regen (from 40-45%)
  • T7 grants 50-60% increased mana regen (from 46-55%)

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Increased Melee Damage

  • T1 grants 10-19% increased melee damage (from 6-12%)
  • T2 grants 20-30% increased melee damage (from 13-21%)
  • T3 grants 31-43% increased melee damage (from 22-30%)
  • T4 grants 45-58% increased melee damage (from 31-39%)
  • T5 grants 60-85% increased melee damage (from 40-60%)
  • T6 grants 100-139% increased melee damage (from 75-95%)
  • T7 grants 140-180% increased melee damage (from 96-120%)

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Intelligence, Vitality, Dexterity, Strength, and Attunement

  • T6 grants 11-13 of the rolled attribute (from 10-12)
  • T7 grants 14-16 of the rolled attribute (from 13-16)

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Percent Damage Reflected

  • T1 grants 5-10% percent damage reflected (from 5-7%)
  • T2 grants 11-19% percent damage reflected (from 8-10%)
  • T3 grants 20-28% percent damage reflected (from 11-13%)
  • T4 grants 29-38% percent damage reflected (from 14-17%)
  • T5 grants 39-50% percent damage reflected (from 18-25%)
  • T6 grants 70-80% percent damage reflected (from 30-36%)
  • T7 grants 81-100% percent damage reflected (from 37-50%)

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Thorns

  • T1 grants 10-15 thorns (from 3-6)
  • T2 grants 20-30 thorns (from 7-14)
  • T3 grants 40-55 thorns (from 15-25)
  • T4 grants 60-80 thorns (from 26-45)
  • T5 grants 90-150 thorns (from 46-75)
  • T6 grants 250-300 thorns (from 100-130)
  • T7 grants 301-400 thorns (from 131-200)

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Endurance

  • T6 grants 20-26% endurance (from 20-24%)
  • T7 grants 27-35% endurance (from 25-30%)

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Added Bow Damage (Physical, Fire, Cold and Lightning)

  • T5 grants 10-14 added bow damage (from 10-12)
  • T6 grants 16-22 added bow damage (from 15-19)
  • T7 grants 23-28 added bow damage (from 20-24)

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Health and Stun Avoidance (hybrid affix)

  • T6 grants 75-99 health (from 70-91)
  • T7 grants 100-130 health (from 91-120)

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Experimental Dodge Rating and Endurance Threshold (hybrid affix)

  • T5 grants 57-80 dodge rating (from 57-75)
  • T6 grants 95-130 dodge rating (from 90-120)
  • T7 grants 131-170 dodge rating (from 121-160)

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Mana and Mana Regen (hybrid affix)

  • Can no longer roll on sceptres
  • % Increased Mana Regen
    • T1 grants 6-8% increased mana regen (from 10-14%)
    • T2 grants 9-12% increased mana regen (from 15-19%)
    • T3 grants 13-16% increased mana regen (from 20-24%)
    • T4 grants 17-20% increased mana regen (from 25-29%)
    • T5 grants 21-25% increased mana regen (from 30-35%)
    • T6 grants 30-35% increased mana regen (from 40-45%)
    • T7 grants 36-42% increased mana regen(from 46-55%)

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Experimental Volatile Zombie on Potion Use

  • T3 grants 2 zombies summoned (from 3)
  • T4 grants 2 zombies summoned (from 3)
  • T5 grants 2 zombies summoned (from 4)
  • T6 grants 3 zombies summoned (from 5)
  • T7 grants 4 zombies summoned (from 6)

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Experimental Mana on Potion Use (hybrid affix)

  • Mana on Potion Use
    • T1 grants 8-9 mana (from 11-12)
    • T2 grants 10-11 mana (from 13-14)
    • T3 grants 12-13 mana (from 15-17)
    • T4 grants 14-16 mana (from 18-20)
    • T5 grants 17-20 mana (from 21-25)
    • T6 grants 25-29 mana (from 28-33)
    • T7 grants 30-35 mana (from 34-40)
  • Mana Regen for 4s on Potion Use
    • T1 grants 10-15% mana regen (from 10-13%)
    • T2 grants 16-22% mana regen (from 14-17%)
    • T3 grants 23-30% mana regen (from 19-23%)
    • T4 grants 31-39% mana regen (from 24-29%)
    • T5 grants 40-50% mana regen (from 30-40%)
    • T6 grants 65-80% mana regen (from 50-62%)
    • T7 grants 81-100% mana regen (from 64-80%)

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Freeze Rate Per Stack of Chill

  • T1 grants 14-16% freeze rate (from 30-33%)
  • T2 grants 17-20% freeze rate (from 34-37%)
  • T3 grants 21-25% freeze rate (from 38-42%)
  • T4 grants 26-31% freeze rate (from 43-47%)
  • T5 grants 32-37% freeze rate (from 48-57%)
  • T6 grants 40-50% freeze rate (from 70-85%)
  • T7 grants 51-65% freeze rate (from 86-105%)

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Experimental Traversal Cooldown Recovery on Potion Use

  • T2 grants 0.6s traversal CD (from 0.6-0.7s)
  • T3 grants 0.7s traversal CD (from 0.8-0.9s)
  • T4 grants 0.8-0.9s traversal CD (from 1.1-1.2s)
  • T5 grants 1.1-1.2s traversal CD (from 1.3-1.5s)
  • T6 grants 1.4-1.5s traversal CD (from 1.7-1.9s)
  • T7 grants 1.6-1.8s traversal CD (from 2-2.5s)

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Increased Chance To Find Potions

  • T1 grants 16-20% increased chance (from 10-13%)
  • T2 grants 21-25% increased chance (from 14-17%)
  • T3 grants 26-32% increased chance (from 19-23%)
  • T4 grants 33-40% increased chance (from 24-29%)
  • T5 grants 41-50% increased chance (from 30-40%)
  • T6 grants 70-89% increased chance (from 50-62%)
  • T7 grants 90-120% increased chance (from 63-80%)

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Bow Crit and Attack Speed (hybrid affix)

  • T5 grants 12-15% attack speed (from 12-16%)
  • T6 grants 19-21% attack speed (from 19-23%)
  • T7 grants 22-25% attack speed (from 24-28%)

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3 Likes

Unique Items

  • Added 30 new Uniques:
    • Naal’s Tooth, Razorfall, Sword Catcher, Black Blade of Chaos, Orian’s Sun Seal, Cruelty, Traitor’s Tongue, Scales of Lemniscate, Bane of Winter, Palarus’s Sacred Light, The Inevitable, Phantom Grip, Yrun’s Penance, Flight of Quetzeri, Triboelectra, Plague Dragon’s Tongue, Nihilis, Wall of Nothing, Aberroth’s Command, Stealth, Seed of Ekkidrasil, Null Portent, Fingers of the Phantom Mire, Carcinization of Momentum, Phase Point, Grim Constitution, Monument of Protection, Event Horizon, World Splitter, Flames of Midnight, Celestial Doom

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Unique Item Changes

Bastion of Honor

  • Effective level for Legendary Potential is now 75 (from 90)

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Bhuldar’s Wrath

  • Effective level for Legendary Potential is now 80 (from 90)

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Bloodkeeper’s Nest

  • Effective level for Legendary Potential is now 60 (from 70)
  • Bloodkeeper’s Nest now causes minions to leech 4% of physical damage as health (from 3%)

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Blood Roost

  • Now grants 100% to 200% of your bleed chance to your Falcon (from 130 to 300%), and it is now less likely to drop

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Cleaver Solution

  • No longer has 6% to 16% more damage to bleeding enemies

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Cradle of the Erased

  • grants 8-11% block chance per stack of Golden Aegis (from 10-13%), 22-32 ward gain on block (from 13-20), and +1 block effectiveness per 1% total uncapped resistances (from 2 per 1%)

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Diothaen’s Bloody Nib

  • Effective level for Legendary Potential is now 75 (from 80)

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Dragonflame Edict

  • Fixed a bug where Dragonflame Edict’s Dragonflame Nova was being cast by the player instead of by the minion nearest to the target location

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Eulogy of Blood

  • Effective level for Legendary Potential is now 70 (from 83), and its chance to cast Rip Blood at 5 nearby targets on melee hit now has a 3 second cooldown (from 2)

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Exsanguinous

  • (Bug Fix) Fixed a bug where Exsanguinous’ orb VFX did not show up in Online mode

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Eye of Reen

  • Chance to gain a stack of Reen’s Ire for 5 seconds when you crit with a direct melee attack (from not requiring a direct use)

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Frostbite Shackles

  • Now grants +1% ward retention per 2% uncapped cold resistance (from +1% ward retention per 1% uncapped cold resistance)

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Gambler’s Fallacy and Soul Gambler’s Fallacy

  • Crit Chance bonus no longer applies to channeled skills and is no longer reflected in tooltip DPS, in order to prevent confusion.
  • Soul Gambler’s Fallacy now has an effective level for Legendary Potential of 30 (from 41)
  • Soul Gambler’s Fallacy now has flavor text

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Gathering Fury

  • Effective level for Legendary Potential is now 20 (from 25)

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Immolator’s Oblation

  • Now grants 2 spell damage for fire and necrotic skills per stack of ignite on you, up to 20 stacks (from 4-6 spell damage, up to 40 stacks)

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Jelkhor’s Blast Knife

  • Now grants +48 to 65 melee damage for directly used Detonating Arrow (previously did not require direct use)

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Last Laugh

  • Instantly kills enemies that are left below 15-20% health (from 15-25%) by a melee attack

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Lethal Concentration

  • Poison Damage stats now apply at 150-210% effectiveness to your skeleton Rogues (from 100%)
  • Poison Damage stats now also apply at 150-210% effectiveness to your Falcon
  • Now also grants 1-3 to Throwing Minion Skills

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Nightbringer

  • No longer has the “Enemies you blind cannot crit” affix, as this functionality is now inherent to blind
  • Now grants 30-60% chance to blind on hit (from 14-40%)
  • Now grants 10-18% more hit damage to blinded enemies with Multishot (from 10-14%)

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Oceareon

  • Freeze rate per stack of chill affix has been replaced with 2% to 4% less damage taken from chilled enemies

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Plague Bearer

  • Effective level for Legendary Potential is now 60 (from 70)

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Sacrificial Embrace

  • Effective level for Legendary Potential is now 70 (from 81)

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Silvafrond

  • Effective level for Legendary Potential is now 50 (from 60), and it now adds a 6s cooldown to Summon Vines (from 7)

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Sinathia’s Dying Breath

  • Grants 16-19% increased block effectiveness (from 60-66%), 30-33% all resistances (from 25%), 91-166% increased curse damage (from 60-166%), and +66-91 curse spell damage (from 60-66)

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Snowblind

  • Now also grants chill immunity
  • Now always uses the Gladiator Helm base type (rather than Iron Casque or Gladiator Helm), but always requires level 10 (from 10 or 65 depending on base type)
  • No longer grants +40 armor (the armor from the implicit remains, and versions that previously used Iron Casque now grant more armor then before)
  • Now also grants 16-24% more armor against chilled enemies
  • Now also grants 16-24% more armor against blinded enemies

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Snowdrift

  • Now grants 1% cold penetration with Frostbite per 10% freeze rate multiplier (from 2% per 10%)

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Talons of Valor

  • Effective level for Legendary Potential is now 30 (from 17), and it is now less likely to drop

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The Kestrel

  • (Bug Fix) Fixed a bug where The Kestrel’s effect of haste on you stat was not working

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Trident of the Last Abyss

  • Chance to cast Abyssal Echoes on melee kill can now also be triggered by hitting a boss or rare enemy with a melee attack

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Wings of Argentus

  • Effective level for Legendary Potential is now 90 (from 115)

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Wraithlord’s Harbour

  • The Wraithlord can now consume up to 5 minions within a single cast (from an unlimited amount), and gains +3 spell damage for each minion consumed (from +10). The buff can still stack endlessly.
  • The Wraithlord’s Stygian Beam ability now has a base damage and damage effectiveness of 40 and 200% (from 70 and 350%)

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Wrongwarp

  • Wrongwarp now time locks enemies within 4 meters of your destination (from 8 meters), and now only time locks non-boss enemies (from time locking all enemies). Bosses are instead slowed
  • Wrongwarp grants 5-10% increased cooldown recovery speed for Teleport and Transplant (from 35-55% listed, 10-18% actual)
  • (Bug Fix) Fixed a bug where Wrongwarp’s increased spell damage per 1% increased movement speed was giving increased damage instead of increased spell damage

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3 Likes

Enemies Balance

Bitterwing and Gloomscreecher Bat

  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%

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Blood Scorpion

  • Deal 24% less poison damage

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Elder Gaspar

  • Improved hit-box of tri-elemental beam of Elder Gaspar to more tightly match visuals

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Forged Soldier

(Aim to decrease the pressure to melee characters)

  • Increased duration of flamethrower attack from 2.2s to 3s
  • Reduced visual noise of their fire warpath ability
  • Melee attacks are 20% slower
  • Flamethrower deals 11% less damage
  • Ignites applied from its Fire Ground have 30% reduced duration

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Gorgon

  • Sand Twister deals 17% less damage

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Heorot

  • Optimized Heorot’s ice stab attack (performance and reliability)
  • (Bug Fix) Fixed indicator on Heorots triple ice nova attack displaying incorrectly after first cast

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Osprix Lightmage

  • Holy Meteor attack range reduced from 30 to 12

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Osprix Warrior

  • Deals 12% less fire damage

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Tundra Stalkers and Ulatri Scavengers

  • Leap deals 17% less damage (from 50% less earlier)
  • Melee attack deals 12.5% less damage (from 35% less earlier)

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Possessed Construct in Soulfire Bastion

  • Added a failsafe to ensure that their entrance animation will not override any ability animations
  • (Bug Fix) Fixed a bug where sometimes their visuals would not appear

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Ruby Captain Arjani

  • (Bug Fix) Fixed a bug where entrance animation wouldn’t play and played too quickly

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Sacred Bloom

  • Long ranged attack range lowered from 35 to 27.
  • Adjusted the arc of the long ranged attack to make it more clear what direction they are shooting from.

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Sand Scorpion

  • Added a visual indicator for the poison tail attack for theming (not meant to be dodged if in range)
  • Deal 24% less poison damage

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Scalebane Saboteur

  • Increased the time till detonation of his thrown javelin ability from 1.2 to 1.6 seconds
  • Changed visuals to better reflect and indicate impending explosion

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Siege Golem

  • Reduced range of their large arrow attack from 20 to 18.
  • Reduced area of large arrow attack slightly. (Radius from 4.3 to 4)

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Solar Archer (Rahyeh ranged soldier)

  • Bow attack deals 12.5% less damage

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Spine Hunter

  • Now tracks your movement slightly less well before leaping

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Spine Hunter Alpha

  • Now idles for 1.3 seconds after howling
  • Reduced damage by 15%
  • Now tracks your movement slightly less well before leaping

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Storm Crawler Crabs

  • Now always turn to the target before shooting their lightning beams and the rate of lightning beams has been reduced

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Sturiax

  • Deals 5% less fire damage
  • eals 0.7% less melee damage
  • Phoenix Flamethrowers deal 17% less damage

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Teeming Husk

  • (Bug Fix) Fixed an issue with VFX on the Teeming Husk throw attack.

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Tundra Stalker

  • Reduced size by 30%
  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
  • Reduced Leap attack damage from 60 to 30
  • Melee attacks reduced from 40 to 26.
  • Ice breath has 25% less chance to inflict Frostbite each second

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Ulatri Scavenger

  • Damage of fire breath attack scales up over the duration of the cast from 50% to 100%
  • Flame breath has 30% less chance to ignite each second
  • Reduced size by 20%
  • Reduced size of flame breath attack by 20%
  • Reduced Leap attack damage from 60 to 30
  • Melee attacks reduced from 40 to 26.

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Undead Hydra

  • The Snake Infection from their Poison Burst deals 25% less damage over its full duration

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Void Prophet

  • Has 44% more health

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Voidfused Armor

(these changes are intended to make them more rewarding to kill, as they are decently tanky but often not worth killing)

  • Grants 27% more experience
  • Grants 50% more gold when they drop gold
  • Grants 69% more items when they drop items

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Voidfused Earth

  • Grants 50% more experience
  • Deals 14% less void damage

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Wengari Shaman

  • Totem cast ranged reduced from 15 to 12
  • Shield buff range reduced from 25 to 15

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Other

  • (Bug Fix) Fixed a bug where the following enemies could not be pierced by projectiles
    • Spirit of Grael
    • Son of Artor

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Cosmetics

MTX Weapons

  • You can now apply MTX weapons of types different than the MTX weapon
    • Only if the weapons have similar animations
    • For example: one-hand sword, axe, and mace are interchangeable
  • Tooltip now lists ALL eligible equipment types
  • You can now equip some one handed items in the off hand slot
  • You can now equip the same MTX item in off hand and main hand at once

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MTX Titles

  • Added a new type of cosmetic, Titles MTX
    • You can now apply an in-game Title cosmetic, which displays above a character’s head (below character name)
    • Equipped from the Cosmetics panel dropdown
    • Immortal Supporters and above now have corresponding Title MTX awarded
  • Added 3 new MTX Titles: Abyssal Templar. Abyssal Vanquisher. Abyssal Legend

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New

  • Added 4 new Pets: Deep Lurker, Abyssal Lure, Nihilimus, and Voidwing
  • Added 4 new Armor Sets: Sea Prowler’s Demise, Scourge of the Depths, Oblivion’s Champion, and Harbingers Plate
  • Added 4 new Helms: Sea Tyrants Maw, Deep Watcher’s Helm, Aterroth’s Memento, and Orenthia’s Regret
  • Added 6 new Backslots: Darkwater Cloak, Deep Dweller’s Cape, Deep Crawler’s Embrace, Voidbringer’s Cloak, Mantle of the Ruined, and Wings of Oblivion
  • Added 8 new Weapons: Edge of Sunken Light, Katana of Sunken Light Bundle, Deepscale Dagger, Knowledge of the Depths, Void Cleaver, Oblivion Shot, and Bulwark of Ruin
  • Added 5 new Portals: Call of the Deep, Abyssal Pool, Sunken Gatekeeper, Crest of the Voidwalker, and Harbingers Gateway
  • Added 4 new Supporter Packs: Abyssal Traveler, Abyssal Templar, Abyssal Vanquisher, and Abyssal Legend

Other

  • Visual Adjustments to the shop UI

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Visual and Sound Improvements

General

  • Updated the lighting in The Caldera of Souls
  • Added additional options for viewing Endurance Threshold on the Health Globe
  • Updated Communion of the Erased 2D art
  • Polished visuals for some Sentinel Gear Sets
  • Polished visuals for our MTX Backslots
  • Added Voice Acting section to the credits

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SFX

  • Disintegrate has new SFX for when it increases in tiers including layered loops for each tier (for all conversions)
  • Healing Hands has a new base sound and melee conversion sounds
  • The environmental audio in Chapter 6 has been overhauled
  • Chapter 7 has all new environmental sounds
  • Monolith Gates have new SFX
  • Exp tomes that drop in Monolith hub have a new pickup sound effect
  • Greatly reduced play frequency of Falcon vocal sounds
  • Player exertion lines/barks (no mana, can’t wear this etc.) now no longer interrupt dialogue events

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Zones with new Music

  • Monolith of Fate and Echo of a World
  • The Heoborean Forest
  • The Nomad Camp
  • The Temple of Heorot
  • The Tomb of Morditas
  • The Wengari Fortress

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VFX

  • Disintegrate’s VFX have been updated for all visual variants
  • Added VFX for Mana Strike cold conversion node “Frigid Grasp”
  • Updated gold dropping VFX.
  • Increased size of Siege Golem arrow explosion Indicator by 10%
  • Improved Abomination Boss Earthquake and Soul Reave ability visuals
  • Updated VFX for Orchirian The Rampant boss
  • Fixed pooling problems for Crystal Lotus
  • Updated VFX for Ice Goliath
  • Updated VFX for Hulking Overgrowth
  • Updated VFX for Ice Elemental
  • Updated VFX for Spreading Frost
  • Updated VFX for The Frostroot Warden boss
  • Updated VFX for Sapphiral
  • Updated VFX for Crystal Golem
  • Updated Flamethrower VFX for Infernal Husk
  • Updated Immortal Overseer death VFX, to mask it weirdness.
  • Updated Storm Crawler VFX
  • Updated Lightning Blast VFX
  • Updated Gathering Storm and Storm Totem’s lightning VFX
  • Improved performance of Explosive trap visual effects
  • Updated VFX for channeled tri-element Elemental Nova

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Animation

  • Added many new animations for ability with mutators for all classes
  • Polished several character animations
  • Fixed some issues with the Scalebane and the Void Despair Death Animations
  • Polished and updated how the Acolyte holds 2 Handed Weapons

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4 Likes

Bug Fixes

Skill Bug Fixes are included in the Skill Changes section to help provide context to relevant changes.

Level Design

  • Fixed Snowbound Graves Echo, which is an imperial era zone, showing up in some divine era timelines instead of all imperial ones.
  • Improved character navigation in various zones.
  • Fixed an issue that improves shrine placement stability
  • Fixed multiple issues with shrines, notably including shrines not working in the Arena on waves 10+.
  • Fixed position of the spawner in the Maj’Elka Slums.

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Controls

  • Fixed cases where D-pad selection highlight appeared when gamepad was not connected
  • Fixed the minion move command being used erroneously on gamepad
  • Fixed an issue for gamepad where it was impossible to assign a second key to the same action.
  • Fixed a bug that caused map navigation to become stuck when selecting the “Temporal Sanctum” waypoint on controller.
  • Rearranged the Camera Smoothing options on the Settings menu for better navigation.

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UI

  • Fixed the Connecting UI not scaling appropriately for ultrawide monitors
  • Fixed an issue where tooltips for items in your stash could be opened inadvertently while trying to create new tabs.
  • Fixed tooltip sizing for some languages, including Korean, Russian, and Chinese.
  • Fixed the interactive area for the settings button not matching the visual size of the button during character select.
  • Fixed a bug preventing players from using skills while on keyboard and mouse if a menu was open.
  • Fixed a bug creating visual duplicates of items when using the ‘sort’ function in the stash.
  • Fixed a stutter when item crafting that increased in severity the more distinct crafting materials you had.
  • Fixed an issue where the stash tab and category UI wouldn’t update in Offline mode.
  • Fixed white boxes appearing at the bottom of the map panel; hotkeys should now be correctly displayed in that area.
  • Fixed a bug that left the controller cursor on screen while scenes loaded.
  • Fixed an issue where chat preferences weren’t saved and didn’t persist after logging back in.
  • Fixed a layering issue that let blood and other decals cover up NPC quest icons.
  • Minor ability panel visual tweaks.
  • Fixed bug which could cause stats to overflow the display in multiplayer.

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Campaign

  • Fixed Alric’s cage not opening in the Dreadnaught Deck zone
  • Moved an unreachable shrine in the Wengari Fortress zone
  • Moved unreachable chests in the Burning Pier zone
  • Fixed a bug in the “To Keeper’s Camp” quest where the quest resolution could be skipped over, preventing further progress on objectives.
  • Renamed the Quest "Monolith: Ruin of the Empire” to "Monolith: Fall of the Empire”.
  • Renamed the Quest "Monolith: Age of Winter” to "Monolith The Age of Winter”.

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Monolith

  • Fixed a bug where Spires would continuously attack players if they had not moved after using an ability, regardless of how long ago that ability was used. Spires are intended to stop attacking a few seconds after players haven’t used any abilities.
  • Removed a boulder in the way in the Lost Catacombs Echo zone
  • Fixed a bug where Corruption did not actually affecting Weaver’s Will rolls
  • Fixed a bug where Spires would continuously attack players if they had not moved after using an ability, regardless of how long ago that ability was used
  • Fixed a bug where portals didn’t always reflect the Timeline’s completion state.
  • Fixed certain scenarios that that would prevent Monolith objectives from being completed or cause Monolith rewards to not drop
  • Fixed Spires sometimes attacking players while they were in safe zones.
  • Fixed a bug that made shrines spawn less often inside Echoes in Offline mode.
  • Fixed Voidscarred Necropolis Echo, which was preventing players from entering the Quest Echo

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Multiplayer

  • Fixed the following multiplayer potion bugs
    • The number of potion drops from killing enemies scaled quadratically with the number of players in the scene
    • The mechanic that discouraged potions from dropping too close together took other players potions into account
    • The number of potions other player’s had effected the chance for potions to drop for you
  • Fixed Request Portal buttons not updating after party leader change.
  • Fixed an issue with progress sharing in Monoliths, restoring it to normal behavior
  • Fixed an issue that allowed players to interact with other peoples portals which was not intended.
  • Fixed a rare disconnect issue that would bounce players back to login in a bugged state, requiring a client reset to fix
  • Fixed an issue where your friends’ statuses sometimes did not update on the social panel when they connected or disconnected.
  • Fixed a bug that was saving the last text entered in the Social Panel (Add Friend, Block Player, Invite to Party) the next time it was opened
  • Fixed an issue where sometimes the party frame didn’t updated when a member joined or left the party
  • Fixed a bug that caused some characters to disconnect and then be locked out of that character when logging back in.
  • Fixed an issue that caused summons to disappear during transitions in multiplayer.
  • Fixed an issue that erroneously allowed players to enter Dungeons while in a party or portal to each other in Dungeons which caused a large number of other issues.
    • Players can’t enter a Dungeon if they were not a part of the original party entering the Dungeon at the time
    • Players can’t portal to a player unless they are both in the Dungeon at the same time. These portals will NOT work if the player is trying to portal to a party member in a lower floor.
    • Players can’t re-enter a Dungeon or portal to a party member if they left the Dungeon or were disconnected
    • Players will be removed from the Dungeon when they die, except when fighting the Dungeon Boss. Players who die in a Dungeon Boss fight will have the ability to respawn in the Dungeon if their party members successfully defeat the boss.
    • We plan on changing this in a later patch to be more forgiving and to allow players to respawn under certain conditions. Perhaps spend a Dungeon key to respawn?
  • Fixed an issue where Monolith objectives would not correctly display their location in party play.
  • Fixed an issue with the party panel sometimes showing “Leave” instead of “Kick” on the other members when you where the leader.
  • Fixed party frames constantly displaying as dead a party member that died on a Dungeon.
  • Fixed the party region not updating on the Social Panel
  • Fixed Social Panel not showing the correct scene for Monolith Echoes and Arena
  • Fixed several causes of party frames disappearing

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Enemies

  • Fixed the Abyssal Fiend not dropping any loot
  • Fixes for certain visuals for the Mummified Nagasa and Sapphire Nagasa
  • Fixed boss specific loot dropping outside the walkable area for Monolith Lagon.
  • Fixed a bug where Lagon’s Boss Tentacles would have a different number of ward breakpoints than Lagon himself.
  • Fixed the Mortal Hunter having no summon limit
  • Gave the Abomination boss in Monoliths back its outline.
  • Fixed AI targeting bugs against leaping targets
  • Fixed an issue where various Monolith bosses’ vocal lines were overlapping
  • Fixed the dummies in Champions Gate not being treated as enemies
  • Optimized Bone Golem implementation
  • Fixed an issue where the death animation for the Son of Arton wouldn’t play

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Dungeons

  • Fixed a bug where doors in Dungeons would not reset correctly.
  • Fixed a lighting issue in the Lightless Arbor, ensuring the local player is always well-lit as intended.
  • Fixed an issue that made players lie dead on the Dungeon floor… forever.
  • Fixed a bug where Dungeon objective pulses did not show up based on number of kills in Online mode.
  • Fixed an issue that prevented the rocks in the Mountain Beneath fight in Lightless Arbor from correctly showing an indicator before falling.

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Visuals

  • Improved post processing in the Armory, Maj’Elka, and the End of Time.
  • Improved several decal textures throughout the game.
  • Fixed an issue where debuffs would show as cleansed when they were not.
  • Fixed an issue that made Sentinels’ helmets disappear as scenes loaded.
  • Fixed an issue where graphical settings might be ignored when entering Echoes in Monoliths.

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Other Bug Fixes

  • Fixed ascended items selling for an incorrect amount of gold.
  • Fixed an issue where player character voice lines would interrupt NPC voice lines.
  • Fixed an issue where follower NPCs would slide rather than animating correctly.
  • Fixed a bug where clicking an Arena portal does nothing
  • Fixed an issue where the movement speed on The Kestrel body armor was not being correctly applied.
  • Fixed an issue where the Loot Filter would break when duplicating rules.

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Additions and Corrections

Skill Changes

Explosive Trap

  • New: Trapas node now adds +3 mana cost

Frost Claw

  • New: Volley of Glass now has -20 Freeze Rate
  • New: Volley of Glass now removes Area Tag

Lethal Mirage

  • Fixed a bug where Sundering Blows and Rive were still basing their effects around bleed instead of shock when Lethal Mirage has a majority of its base damage converted to lightning
  • Fixed a bug where Illusory Edge and Wounding Ambush were not respecting lightning conversion from Fulgurite Shards

Passive Changes

Death’s Door (Blade Dancer Passive)

  • Previously: +3% Added Critical Strike chance per point
  • New: +10% Critical Strike Multiplier per point

Item Changes

Eye of Reen

  • Chance to gain a stack of Reen’s Ire for 5 seconds when you crit with a direct melee attack (from not requiring a direct use)

Bug Fixes

  • Removed note: “Fixed a bug that caused bosses to drop too much loot”
    • This was an internal bug, and should not have been noted.

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19 Likes

nice!

1 Like

I hoped for some Lich love. Got none. :frowning:

4 Likes

okay i didn’t expect this much nerfs, holy moly where are the buffs? im still excited for the cycle but right now im a little bit disappointed about the fack that evything got nerfed.

1 Like

Is better than getting the “love” some of us got there q_q Why limited amount of consumed minions on Wraithlord’s Harbour why

1 Like

HYPE :smiling_face_with_three_hearts: :heart_eyes:

1 Like

Druid or shaman viable in this season now? I quit early last season because its underwhelming compared to other class my friends play.

i am prety sure with the avalanche changes there will be a meta shaman build

1 Like

Where Marrow Shards changes???

EDIT: Please tell me you guys just forgot to put it in the patch notes. It’s one of the oldest, if not, one of the most outdated skills in the game. No one wants to see 5-6-7-pointer travel nodes on a skill in 1.1. Shame I didn’t get to see it here as it’s really one of the skills I’m waiting for a revamp since like forever, and since the chance for it to be updated were totally missed in Warlock’s release.

Not trying to sound ungrateful. I hope I’m just wrong in this one. Nice update overall though.

4 Likes

Cause Wraith Lord helm was broken good.

2 Likes

Shocked we did not get more acolyte changes. Abom needs work guys…

2 Likes

Love to see Avalanch as an option for lightning spell Shaman, being forced to run in to melee for Earthquake always felt terrible. The option to make Lightning Totem cast Storm Bolt is cool too, will have to see if that makes it viable on a Melee Shaman using the bonus storm bolt damage based on weapon damage node.

On the other hand, I would have liked to see some love for Meteor, but maybe the Sorcerer passive changes will breath some new life in to Meteor Sorc.

I need some clarification please. Does this mean that if you replace “one of your Uniques” and then Empower the Nemesis that you no longer have it until you later challenge the Nemesis?

1 Like

I think abom is actually perfectly fine.

Abom just is “big minion that cant die” all the big minions that cant die, fight for meta status.

Before wraithlord, Abom was able to push plenty of corruption and is one of the best arena builds for necro. its just slow and steady, it does not farm fast, but it does farm.

Abom mostly just needs some qol to its sub spells like arrow nova. (The soul shooting spell is pretty good.)

Yes, the Nemesis will have the Unique item after you give it to them. So you wouldn’t want to replace an egg with an equipped unique without a replacement.

5 Likes