Content Updates
Campaign
- Architect Liath now always drops some Cold and Lightning Resistance Shards and rare items with Resistance Implicits when you first defeat her in the campaign.
- This is to ensure that players have tools to improve their survivability against Lagon if they need them. Killing campaign Liath on repeat occasions will not result in any extra loot.
- Reworked The Keeper’s Vault wave fight.
- Reworked the Arjani, the Ruby Commander quest.
- Updated the wave fight in the Armory to replace the old Ravenous Voidform and Abyssal Crawler enemies with the newer Void Grubs and Void Despairs.
- Waves spawn slightly more rapidly in the wave fight in the Armory.
- Updated the Ortra’ek the Survivor miniboss in the The Ruined Coast to use a new cultist model, and updated his abilities.
Monolith
- Updated Monolith Quest progression to be shared between party members.
- Anyone in a party will have their quest echoes completed as long as they have enough stability to start that quest echo.
- Upon completion of the final quest echo, all eligible players will have completed the timeline and also be given a chance to select a Blessing.
- Added three new Woven Echoes based around the new Rift Beast:
- Rampant Coast: Slay a rampantly evolved Rift Beast with a crystallized heart to unlock the ability to evolve your own rift beast Lineages beyond the normal limit.
- Bloodline Glade: Slay a pack of randomly evolved Rift Beast Champions to retrieve the Primordial Exalted Items they guard, each of which has a Primordial Champion Affix.
- Nesting Grove: Protect the Rift Beast Nests to spread Rift Beast encounters to surrounding echoes. Cannot add Rift Beast Encounters to Arena Echoes, Woven Echoes, or Cemeteries of the Erased. Only applies to the first attempt at each echo.
- Glyph of Envy has been reworked:
- It no longer unpredictably changes the item to siphon stability to a timeline.
- Note that the new Temporal Keystone, detailed below this, can be used to add stability directly to a timeline without crafting.
- It now reforges the subtype of an item into another subtype with the same item type and class restrictions when adding or upgrading an affix.
- A new item has been introduced named a Temporal Keystone. In the Echo Web UI there is a button to the bottom right of the Stability bar that lists your current number of Temporal Keystones. If pressed, one will be consumed and the current timeline will be granted 150-210 Stability. These are stored in the Key’s tab of the inventory menu.
- Harbingers now have a bonus chance to drop Temporal Keystones instead of Glyphs of Envy.
- The Rank 5 Forgotten Knights bonus now grants additional chance for Harbingers to drop Temporal Keystones instead of Glyphs of Envy.
- Big Green Loot Lizards now drop Temporal Keystones in addition to Glyphs of Envy.
- Added six new monolith echo zones based on chapter 10.
- Serene Isles
- Nightbloom Forest
- Mushroom Caves
- Crystal Lakes
- Sky Garden
- Tidal Sands
- Increased the area level of most pre-90 normal timelines in the Monolith of Fate.
- Fall of the Outcasts is now level 62 (was 58).
- The Stolen Lance is now level 66 (was 62).
- The Black Sun is now level 70 (was 66).
- Blood, Frost, and Death is now level 74 (was 70).
- Ending the Storm is now level 78 (was 75).
- Fall of the Empire is now level 82 (was 80).
- The first Harbinger for the Forgotten Knights quest now always spawns in the first completed level 90 timeline (previously was the last level completed 90 timeline).
- Reduced the spawn rate of Tombs. This does not affect the spawn rate of Cemeteries.
- Added text that lists the total Corruption gain for Echo Rewards that increase your Corruption from more than 1 source.
- Players can no longer take damage from enemies while in Echo of a World between Monolith Echoes.
- Right clicking a Quest Echo or Timeline Boss in the top left of the Monolith will immediately start it, if able.
- Portaling between Monolith Echoes in Offline should now be as smooth as it is Online, instead of showing a loading screen.
- Undead Hydras can no longer follow the player into a Tomb using their Burrow ability.
Dungeon
- Dungeon tier unlocks are now shared between characters that share a Stash.
- In Temporal Sanctum, added an indicator the first time Julra uses her most powerful attack to remind the player that they can use the Temporal Shift ability.
- Dungeon boss vote no longer waits on people who have left the run to vote.
Arena
- Added a loading screen when a portal is used to proceed to the next Arena scene.
Class and Skill Updates
Minions
- You now gain 0.8% minion power per character level (from 0.6%). This means that at level 100 your minions deal 60% more damage and take 60% less damage (from 45% for both).
- Minions now also take 60% less damage from dangerous enemy abilities (from 50%).
- Made improvements to minion AI so that they behave more intelligently and switch targets less often.
- Minions can be toggled between Protect and Assassinate modes. The former is similar to current behavior and is on by default, while the latter allows the minions to stray further from you and stick to higher priority, more distant targets. The default keybinding for this is:
- Keyboard and Mouse: The “2” key
- WASD: The “3” key
- Controller: Left on the Directional Pad
- Fixed many common cases of minion snapshotting from items.
- All minions are now more responsive at high movement speeds, reducing instances of the minion spinning around and failing to reach its intended destination in a timely fashion.
- Minions will no longer sometimes run back and forth between a potential target and the summoner.
- Minions no longer use a movement skill to a target if that would leave them at a range where they would immediately start running back to the player afterwards.
- Minions run in front of the player towards their destination.
- On mouse and keyboard this uses your mouse position.
- On gamepad and WASD it picks a position up to 5 metres in front of you along unobstructed walkable area. This means that when using gamepad or WASD this is only consistent on unobstructed terrain and they may still lag behind slightly when going around corners, but they won’t be as far behind as in 1.2.
Other
- The nodes in each class which unlock access to dual wielding now grant 8% more damage taken while dual wielding (from 9%) and 20% increased attack and cast speed while dual wielding (from no benefit).
- Shrines: The Rip Blood shrine now casts Rip Blood every second (from every 0.5 seconds).
Sentinel
Passives
Void Knight Passive Tree
- Void Well now has a 4 second cooldown (from 3).
Skills
Anomaly
- Mark of Rot now increases void damage taken by 30% (from 50%).
Erasing Strike
- Shattered Continuity now also grants Erasing Strike 20% less damage.
Javelin
- Battle Standard grants 300% more hit damage (from 300% more damage).
Judgement
- Urgent Inquisition grants +50 mana cost (from 40) and now also grants 50% less healing from Consecrated Ground (previously had no effect on healing).
- Cleansing Light now has a trigger limit of 3 times per 10 seconds (previously had no limit).
Smite
- Panacea grants Smite’s healing a chance to cleanse if Smite was directly cast (from any cast).
Symbols of Hope
- Invigorate grants 4% increased healing effectiveness per symbol per point (from 6%).
- Healing Rites grants 30% increased healing effectiveness per point on activation (from 40%).
Rogue
Passives
Bladedancer Passive Tree
- Spell Breaker grants 1% parry chance per point (from 4% frailty chance). Now has a 3 point threshold bonus, granting +25% frailty chance.
- Critical Eye now has a 3 point threshold bonus, granting +30% critical strike avoidance.
- The Crimson Shroud node now grants a chance to gain Crimson Shroud when you directly use a melee or throwing attack and hit at least one enemy (from only melee attacks).
- Blood Dance grants 0.5% of damage leeched as health for damage over time per point (from 10% increased health leech rate).
- Cloaked Reaper now also grants +7 health per point.
Skills
Aerial Assault
- Skyward Swoop grants 6% cooldown recovered per point (from 10%) when your falcon hits an enemy, and it now has a trigger limit of 10 times per 3 seconds (previously had no limit).
Dancing Strikes
- Now gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed (from no increased cooldown recovery speed, and more damage equal to 33% of your total increased melee attack speed).
- Each attack in the sequence now has 150% effectiveness of added damage (from 100% or 120% depending on the attack).
Dive Bomb
- Flock of Crows grants a 34% chance per point (from 100%) to gain a stack of Dusk Shroud for each shadow falcon that hits at least one enemy.
- Gaping Wounds now has a max of 4 points (from 5).
- Midnight Aviary grants 1% more damage per point per Umbral Blade in the ground, up to 25% more damage per point (previously had no limit).
- Rapid Pursuit grants 3 mana per point (from 4) and 8% traversal skill cooldown recovered per point (from 12%) on hitting at least one boss or rare enemy.
- Focused Hunter grants -2 mana cost per point (from -4).
- Shadow Falcons created by the On Wings of Shadow are now created when the initial Dive Bomb lands, rather than immediately on use.
Falconry
- Hunter’s Spoils now has a trigger limit for the hit effect of 10 times per 3 seconds (previously had no limit).
Puncture
- Cadence of Death now specifies that it grants increased melee area, rather than generic area. This is only a description change.
Synchronized Strike
- Reduced anticipation time by 50%, making it faster to use.
Umbral Blades
- Edge of Obscurity grants 2% more damage per stack of Dusk Shroud, up to 20 stacks (previously had no limit on the benefit). It is still doubled while in a Smoke Bomb. Max 3 points (from 4).

