The concept of transferring Affixes is extremely unfair. Spent some hours, progressing trough a VERY HARD Dungeon (which i died more times than i can count), did a very Hard boss for a chance of passing an Affix from an Exalted into a Legendary. The item had 3 extremely good affixes , and one completely useless. After all the struggle to get the dungeon completed, managed to get a Legendary Staff with a completely useless Affix, and in the process loosing an awesome Exalted Item.
After i saw some reports that some companies are starting to use Dynamic RNG (Which alters RNG depending on the player Metrics) i Wonder whatâs the exact Percentages of the transfer, is it 25% each or its altered. Did the game Knew this was the Affix i didnât want? (easy to tell with simple ai). I would like for this type of mechanics to be more transparent.
Why canât we at least remove 1 of the affixâs, or Choose the 1 affix we want to transfer? all this process seems very time consuming and depressing. If it wasnât for the absence of P2W mechanics i would say this is Lost Ark all over again. (The depressing part).
Anyways, this was 3 days ago, didnât touch the game since then, wondering if Last Epoch is worth a long term commitment or not, this Kind of RNG situations donât really respect my time at all.
Jesus fucking christ. Every goddamn post is talking about Force Gamingâs video about modifying RNG. Itâs a plague.
If you donât trust the developers enough not to fuck you raw, then play another game. This assumption that because a korean company wanted to bone their loyal customers that everyone else wants to also is absolutely absurd.
RNG is RNG. It happens. You got unlucky. Keep playing or donât.
Are you serious? Things have changed in the last years. The RNG you had in D2 Isnât the same type of RNG you have nowadays. Specially with all the Metrics companies use to Lock players into their games. D1/D2 had none of that. It was just a good game.
I donât know the developers personally, how can i trust them blindly? Its quite naive from you if you do. Whatâs the problem of having % values just before rolling the affixs for example. I must say iâm not very comfortable playing a game that doesnât show me the % for rolling on affixs/Crafting. And if the Devs are honest, they shouldnât have any problem doing so, or at least have a small appendix explaining the percentages so the UI doesnât cluttered. Iâm not even saying the devs have hidden percentages that they change for each roll, iâm just saying we should know the fixed percentages beforehand.
I mean⌠You could just have made an item with 4 good affixes, right?
Thatâs the point, you CHOSE yourself to risk a 25% chance of bricking the item yourself. You could have just as well waited to drop an item with 3 T5 and 1 T6 good affixes instead. If you had an exalted with 3 godly T7 and 1 useless stat you SHOULD wait to slam it on a 2 LP or 3 or 4 LP itemâŚ
1 in 4. 25%. That was your chance to roll the one bad mod you got. You had 4 affixes on the item. It takes 1 per LP available of those affixes to throw on the item. You had 1 LP.
The game need not explain basic math to you.
I also donât know them personally. But Iâve been following the game for the last 3 years, the developers, EHG, have not given me an reason to distrust them, let alone believe they are actively ruining my experience.
Doomsaying is the extent of your argument. Itâs a bad argument. Youâll continue to argue your âpointâ because you lost a 75% roll at a good mod on 1 item. Your sample size is (1), aka not a lot.
How can you know you havenât? There is really no freaking reason to doubt it other than tinfoil hat conspiracies. You have 4 affixes, you slam one at random, then, without any other info, itâs safe to assume itâs 75%.
Itâs RNG, get over it. Just make sure you donât have a complete dead affix when you slam a legendary.
Assuming the values are completely legit, still think itâs not a fair mechanic, specially if we take into consideration the casual mindset. It way too much hassle and time spent for the possibility of the outcome.
Julra and more specifically Legendary Crafting arenât really casual activities. Making a Legendary item is making the strongest version of an item possible. Itâs end game, min maxed equipment. Itâs chase.
I can agree it isnât fun for the casual player to see their item poof into something that ends up being kinda butts. But itâs meant to be a more involved, grindy, end game mechanic.
Itâs a risk you took yourself. Just wait till you get an item with 4 good affixes. Itâs not that hard.
Either get Exalt prophecies or Buy on the market
I understand what youâre saying. Personally, this mechanic instead of making me want to play more, made me want to stop, its just too much effort. Devs canât appease everyone.
Itâs true, they cannot. Legendary Crafting is aimed at higher play. It gives something for the hardcore players (those who like to sit on their ass for hours) something to strive for.