Last Epoch - A game that respects your time... or not

Again; this is an experience issue on your end, not a game issue on theirs. If the boss was near impossible, it’s an issue with your build or ability. You can take this how you like; looking for external reasons is easy, introspection and improvement is harder. Do the boss yourself, on easier difficulties, a few times, so that you can see the mechanics and their tells without being immediately killed. Nothing in the fight isn’t heavily telegraphed, and the time jump mechanic literally takes you into a different universe where you cannot be hit by abilities.

Every game will reach that point at some time - D3 even faster than most. The reality is that the LP system increases the longevity of usefulness of exalted items specifically because of the RNG you are discussing; if you don’t wait for a 4 mod useful item as you did, you need multiple of them to get the outcome you want.

Again; you don’t need the exalted version of the item at all to do anything short of 200+ corruption, or even much higher depending on build and ability. And, you went in to an event that you found significantly challenging knowing that you had a 25% chance to fail, instead of looking for an item with 4 good items and thus a 0% chance to fail.

Not sure what numbers you are talking about. Prior to the 1.0 release the biggest 24hour player count was around 40k, it jumped to 260k players on release and is still sitting at ~120k 24hr peak as of yesterday. That is ~45% retention after 3 weeks, and that is absurdly high retention for an arpg - Path of Exile has never had anything close to that, as an example.

He said 3 of the 4 mods were good for him, so he was right that it’s a 25% failure chance. That said; it’s very easy to get an item with 4 potentially useful mods before you use it on a 1LP item if you don’t play enough to get multiple 1LP uniques to roll on.

Somehow I thought he was crafting LP3.

Playing for months to get 1 affix to roll on your Legendary

So, you (a 2-hrs a day gamer) have already crafted a Legendary. And the game hasn’t been out for a month yet. Kinda contradicting yourself here, don’t you think? :slight_smile:

Could you point me to the place where it says that you will be able to craft a sought-after Legendary item in a certain amount of time?
This is something you decided for yourself, and now you’re blaming the game for not being up to your standard. But as others already told you, having legendary items on your character is not something mandatory.

If you need an example, I have 74 hours played. I have zero Legendaries on my main, and it’s not a problem. I have a lvl 95 Sorcerer and last time I played I cleared T4 Arena solo.

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The phrase a game that respects your time apply to situations, where someone might not have 14 hours a day to play, but have for example 2. So it means someone will take 7x more time doing something, which is perfectly normal.

That’s incorrect.
Let there be person A, person B and goal X. Let’s say reaching the goal X takes 28 hours.
Person A plays 14 hours/day.
Person B plays 2 hours/day.


Person A will reach the goal X in 28 hours.
Person B will also reach the goal X in 28 hours.
It doesn’t matter how long your playing session is. This isn’t a race.

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Bro thats hard cope.
You was unlucky thats it, had the same shit with an 2LP item which is very rare actually so i wont see this unqiue again for pobably days or weeks ^^
I had 2 Affixes that were perfect vitality and T7 %health and T5 Dex + dodgerate.
I would have been happy with 1 of those 2 hp affixes but i got the dex and dodgerate.
It is what it is. How should the game know what you want, or what is bad and good specificly for that 1 craft.

I don’t understand your argument, it seems like you say nonsense without thinking. I don’t know if it’s overprotection with the game, or a lack of empathy with other people… maybe both.

I got my helmet with +10 lvl elemental nova in 1 try; So what? What should be great about getting an Lp(1) in this game? The point is that the system is not healthy, because it was designed in a lazy way. I just finished the thirteenth attempt to get the prefix in my relic, Lp(1), without success. A guy who has 2, 3 hours a day to play would take an entire league to try to get an item under those circumstances. Maybe I’m just very unlucky, there’s a ± 2% chance of this happening, maybe there’s a bug, as something appears all the time, but it doesn’t matter, one day I’ll get the item, even if I need to pay 100 million on the market, because I have time to play.

But it seems like you don’t want to understand that a casual player won’t farm Lp(2), Lp(3), much less Lp(4)… a casual player won’t be able to collect 100,000,000 silver to give in an item . I don’t understand this insane concern about making starting items more accessible (yes, LP(1) and Lp(2) are starters and you can get some in the first few days of the league).

You have to understand that this game is based on season, and as it stands today, most Hardcore players won’t even see the face of a good Lp(4)… a casual player will barely be able to get beyond the basics of a build. What’s the point of that?

What is the point of needing these items in the first place?
You donvt need them, they are aspirational.

This is just moving the line. When we make it easier/more deterministic the top end will be way easier to achieve, but for some items even with that lowered standard it will still be realistically impossible to get.

There need to be these items that you can theoretically get.

But that is the thing 1 LP is not 1 LP. The system is very dynamic and the already strong and rare chase items donvt need LP in the first place. It is all aspirational.
Some items are incredibly rare even with “only” 1 or 2 LP.

It is just moving the line more and more, but somewhere there needs to be this line otherwise we all will run around tomorrow with 4LP Uniques or T26+Exalted Items with T4 Sealed affixes.

Wft man? aspirational? Lp(1)? Lp(2)? You get most of them at the beginning of the game, it’s not even difficult to get most of them. These items are basic for many builds to be decent. For example, if your build has synergy with several uniques, but these uniques give you little armor, res, etc… having them LP(1) can make your game smoother, your progression more enjoyable. Other builds depend on some affixes, such as skill level, to have an aggravable dynamic. Lp (1), lp (2) are’nt items to make you get 1000, 2000 corruption.I didn’t say they should be easier to get - most of them are already easy… What doesn’t make sense is for you to keep repeating content to keep sorting out affixed to these basic items, spending so much time. That’s not good for anyone. In a seasonal game, items that are not so rare, but necessary for level development, need to have auxiliary forms to pure RNG. The Hardcore player, however, can get through this and make up for it in other gains… the casual player, depending on luck/bad luck, can get stuck, frustrated, etc… Then the guys stop playing after 1 month of league, because they only have time to make 1 character, which isn’t that good. The game’s economy (which is already gross in this one) gets bad, and the remaining people in the league keep complaining… I really can’t understand your heads. My opinion is that this game, like others of its kind, shits on the heads of casual players (of which I don’t belong)… and I don’t think it’s cool, that’s all.


And please, don’t tell me that Build X reaches corruption 300 with a yellow item… no one is forced to play with build X - And the casual player should not be forced to settle for T4 arena, dungeon, corruption 200, 300… there are items LP(3), Lp(4), combinations of exalteds with sealing, experimental, etc., which already supply the rarity demand for hardcore players… unique items, which create build synergy, with 1 or 2 slots to balance flaws, shouldn’t be difficult to acquire, because it doesn’t make any sense. And if you were happy because you got your dream Lp(1/2), then you’re a casual player who thinks you’re not.

And just to emphasize, to be very clear, I never said at any point that it is necessary to improve the drop of items with legendary potential. What is poorly done is the way these items can be crafted.

Oh look, another stupid, pointless comment.

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Just for future reference, you can seal that bad affix off, and it won’t transfer. Not sure if anyone mentioned that, but figured I would.

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I would agree with being able to pick 1 affix, I mean give us something to hope for at least. I’ve had my share of experience with this myself now, and I’m coming to the realization that LE doesn’t have a crafting system so much as it has a gambling system. “Crafting” is nothing more than playing the nickel “forge potential” slot machine in the vain hopes of getting something you want.

Crafting is not just RNG based, but SO RNG based, that I don’t believe the casual or even average LE player should even try to get what they want short of just buying it with MG.

You can get screwed on a forge potential roll (1-18 potential per craft? eff out of here), remove the wrong random affix, transfer the wrong affix, get a crap roll in the affix range, fail to seal an affix that’s too high, etc, etc. There are 50 ways to brick an item crafting, and precisely 0 ways to ensure you can get a solid item crafting.

LE has quite cleverly disguised their loot box system as a forge, and rebranded it “crafting.”

If you can play several hours a day and like it, more power to you, glad you found something to enjoy. To me as a filthy casual however, it seems more like a frustration generator than a crafting system.

Loot box?!?

I checked the store to see if I could buy these loot boxes and was unable to locate them. Could someone please provide instructions on how to find them in the online store? I would like an opportunity to pay more money to enjoy this RNG that is SO RNG that it is random beyond mere earthly randomness that it may indeed bring me into contact with The Infinite.

Also, how much do these loot boxes cost? Is there a discount for purchasing many, many loot boxes at one time?

Also: Are these loot boxes legal in Belgium? I am not Belgian, but might want to visit someday, and would not wish to encounter any problems entering that fine country.

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Ah, my good man that’s an excellent question, and thank you for asking! They’re completely free of charge, simply walk up to the anvil-shaped frustration generator and try your luck…err… I mean craft!

Disclaimer:
All crafts are final. EHG is not responsible for damages to your psyche. LP4 items, just like the cake, is a lie. No substitutions, exchanges, or refunds.

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Even when ye have 25% is one legendary potential, ye can craft a purple item first with 4-5 necessary stats for ye and only then make a legendary item. I don’t understand what a problem is. First craft a purple one, then transfer it to an unique one.

So naughty of you to tease about loot boxes. Turns out this is just another whine about not having LP4 items at login, throwing in every straw man dog whistle meme you could think of to make your argument sound sort of well-reasoned.

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Force Gaming is hardly the only game that has modified RNG odds. Haven’t you heard of the Nexon scandal with MapleStory? That’s part of why there are regulations against gachas in many countries now. However, it’s almost always used to drive players to cash shops.

EHG has no reason to manipulate drops and a lot of reasons not to. It makes coding and testing much harder, and it also seems to be against their core philosophy.

I haven’t played long enough to know, but the general concern my friends and I have is that the Unique item itself should be enough. It should provide the bulk of the benefits, even if turned into a legendary item, and the LP affixes should just be icing on the cake. If you need both the Unique AND a perfect slam to make it usable, then that’s most likely an amount of time I can’t invest, and that’s fine.

The hangup with the purples is in some cases you only want the one affix. For my Aaron’s Will for instance, the big benefit of the Unique is more golems, but I don’t have the +1 summon skeleton from a slam, so I have to wear 2 Hallowed Fingers to get the full benefit, robbing me of a ring slot. That means slamming a purple with +1 summon skele is only a 25% chance to get that affix to transfer. That could mean bricking how many Aarons Wills in the process? One? Five? That’s a whole lot of time to get one affix.

IMHO asking someone to not only get a Unique, but multiple of the same LP Unique, and with good rolls, is a huge ask for any player in any ARPG. Is the suggested strategy to wait for an LP3 for the best “chance?”

Lost Ark is a KMMO. What did you expect? P2W is not only accepted but expected in Korean markets. Americans freaked out about Diablo: Immortal too but NetEase is a Chinese company aimed at a similar P2W market.

There is no comparison to LE. There is zero P2W in the game. If you really want access to BiS items why aren’t you playing MG?

ETA: I played Lost Ark too. I just ignored end game. I loved the creativity of the worlds and story lines. I was getting fed up with the bot swarms though, and the last straw was when they added a kernel level anti-cheat. That’s an instant uninstall for me.

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Haven’t seen this talked-about video but I’m not looking forward to people bringing it up in situations totally unrelated to anything that would benefit corporate greed. In an attempt to desperately grasp at something because our terrible monke brains are incapable of properly understanding that random is (for all intents and purposes) actually random, and not rigged against us.

ETA: I played Lost Ark too. I just ignored end game.

His mention of Lost Ark wasn’t a correlation to P2W systems. You see, the honing system that he mentioned is available for free. However, RaXK has said multiple incorrect things in this topic, and comparing LE’s Legendary Crafting to Lost Ark’s Honing is one of them.

Lost Ark’s honing system (F2P) is WAY WORSE. It’s a forced daily grind where missing a day loses you materials, honing chances are in the single digits and go down as your item level goes up. Failure is a complete waste of materials you just spent a week grinding for, and in case of success you won’t be able to tell the difference (at least in my experience around 1300 ilvl).