Not entirely related, but I made a post in a different thread closely related to this.
Here is a quote from the post, but it is a bit longer
I think a dev having a strong vision about what they want their game to be is a good thing.
I can’t speak for EQ specifically but I tend to not enjoy when games implement every community request possible and people labeling it as “Quality of Life”, while in reality they just want to have access to stuff easy, fast and without much roadblocks.
The term “Quality of Life” is something that I despise, because people stretch that term so much these days.
I think certain types of “friction” is a good thing for a game, because it makes the successful moments much more meaningful.