Feedback Corners: An Intro
Today we’re experimenting with a new format!
The idea behind Feedback Corner threads is to focus on a subject the team has received feedback on, discussed, and has substantial commentary to offer in response.
The primary distinction between Feedback Corners and Developer Blogs is that the latter will typically outline plans we’ve had for a significant period of time, whereas Feedback Corners are intended to be (relatively) prompt responses to community discussion.
Feedback We Have Received
The inaugural Feedback Corner will focus on the User Interface (“UI”). While the UI has been the subject of criticism periodically in the past, about a month ago we saw an increase in feedback regarding the UI, so we wanted to take a moment to address the topic.
Concerns which have been raised include;
- It being overly plain; the UI is serviceable, but doesn’t feel finished.
- Some UI elements (e.g. windows & log in buttons) being too large.
- The aesthetic not living up the grim, dark fantasy of most ARPGs.
- The current positioning of the action bar has divided opinion.
User Interfaces in Last Epoch
As with the rest of the game, the user interface in Last Epoch will have gone through multiple iterations before we’re ready to officially launch the game in 2020. The current UI made its debut in the pre-alpha demos which we began releasing in the run up to our KickStarter campaign. It wasn’t the first UI the game has had - nor shall it be the last!
As we work hard on the game, occasionally there is a need to take on additional staff to help us realize the game’s full potential. A UI Artist joined the team last month, and since then we’ve been discussing what we would like from our UI. Aesthetically this includes the colour scheme, whether it being immersive is considered a priority, the layout of some elements such as the action bar, along with the general style (“what does a UI in an ARPG look like?”).
A Preview of What's in Development
As user interfaces are inherently a visual construct, we wanted to delay this post until we could show you a prototype we had developed. This doesn’t mean that what we have so far is final, but that it is representative of the direction our UI is currently heading in. We’d love to know your thoughts - both what you like, and what you’d like to see changed!