My feedback is based on the pre-alpha build, I’m picking up the game in a few days, so forgive me if they have been addressed already:
- The Font stands out, and does not fit well. It looks like a generic Unity game in my eyes especially because of that.
- The item/equipment ui feels clunky, there should be some simple functionality in there, like right click to equip, a sort button (which I swear NO ARPG has, even though it would be insanely useful)
- I didn’t see a cohesitve status bar, I didn’t even know about the various skill passive/active trees unless I got notificiations when I leveled up. A simple menu that shows what options you have would be nice, especially if you don’t know/remember your keybinds for those screens.
- Some kind of tooltip explaining how the passive tree works would be great, the shader idea is awesome I think, but it wasn’t instantly clear to me how it worked.
Again, if any of this was changed, apologies, I look forward to delving deep into the game in a few days time, it looks and plays great, and I can’t wait to see where it goes!