Items
- Renamed polearms to spears.
- Maces are no longer referred to as blunt weapons in some places.
- Replaced all Spear base types. Includes new visuals and stats.
- Replaced all Staff base types. Includes new visuals and stats.
- The Sentinel has two new sets of body armour and helmet visuals, including one which replaces the old starting models.
- The Acolyte has a new set of body armour and helmet visuals.
- Higher tier armour and helmets for the Mage, Acolyte, and Primalist more consistently use higher tier models.
Uniques
New Items
- Added 16 new Uniques.
Bhuldar’s Wrath
- Bhulder’s Wrath now has a 5s internal cooldown on using Earthquake.
- Now requires level 76 (from 75).
Eternal Eclipse
- Now requires level 72 (from 36).
Eterra’s Path
- Grants 80 to 120 health (from 20 to 80).
- Grants you and your minions 20 to 28% increased healing effectiveness (from 80%).
- 20% to 28% chance for Summon Vines every second (from 20% chance for Summon Vine or Entangling Roots every 5 second).
- Now uses the Spriggan Form’s Summon Vines skill, so the vines they summon are affected by the Spriggan Form tree and share its vine limit. This also means it summons 3 vines at once rather than 1.
Kermode’s Cage
- Now grants Rage on kill in Werebear Form rather than mana on kill.
- Now grants 65-100% increased elemental damage.
- No longer grants increased cast speed.
- No longer increases the mana cost of skills in Werebear Form.
Legacy of the Quiet Forest
- Now grants 15 to 20 Rage every 3 seconds while in Spriggan Form (from 10 to 15 mana every 3 seconds while in Spriggan Form).
Omnis
- Now requires level 76 (from level 75).
The Slab
- Base type changed to Ironglass Shield, resulting in an additional 7% block chance from the implicit.
- Reduces block chance by 52% to 55% (from 40%).
- Adds 25 to 55 health (from 20 to 40).
Smoke Weaver
- Grants 20% to 25% increased cooldown recovery for Shift (from 25% to 30%).
- Shift distance roll now matches Shift cooldown recovery roll.
- Grants 250 to 410 dodge rating (from 210 to 380).
Valeroot
- No longer gives 10% chance to summon a Vale Spirit when you cast a Physical or Buff Spell.
- Now grants +1 to Spriggan Form and 12% to 20% increased area with Thorn Shield.
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Set Items
New Items
- Added 2 new Set Items.
Boardman’s Set
- Boardman’s Fallacy grants +10% to 21% lightning penetration.
Corsair’s Set
- Corsair’s Boarding Shield grants 275 to 575 Block effectiveness (from 275 to 475).
- Corsair’s Boarding Shield grants 7 to 15 Dexterity (from 6 to 12).
- Corsair’s Blood Cowl grants 35% to 72% increased chance to find potions (from 35% to 60%).
- Corsair’s Blood Cowl grants 35% to 72% increased area of effect with Lethal Mirage (from 35% to 60%).
Forgotten Knight Set
- Defiance of the Forgotten Knight now grants 70% to 105% increased void damage (from 50% to 70%).
- Defiance of the Forgotten Knight now grants 7% to 14% block chance (from 5% to 7%).
- Locket of the Forgotten Knight now grants 29% to 70% increased void damage (from 30% to 50%).
- Locket of the Forgotten Knight now grants 21% to 28% chance to apply time rot on hit (instead of 30 to 50 armour).
- 2 set item bonus is now 50% increased time rot effect (instead of 50% increased void damage).
- 3 set item bonus is now +15 void penetration (instead of 50% increased time rot effect).
Gaspar’s Set
- 2 item set bonus now grants 35% increased cooldown recovery speed for Decimate (from 25%).
- Decimate deals 14% more damage.
Halvar’s Set
- Halvar’s Pledge grants 25 to 40 spell physical damage (from 10 to 15), though its implicit now gives 39 to 47 adaptive spell damage (from 46 to 62).
- 2 set item bonus is now +15 spell cold damage.
Isadora’s Set
- Isadora’s Revenge now grants 36% to 48% increased duration of chill applied by necrotic spells.
- Isadora’s Tomb Binding now grants 80% increased necrotic damage if you have been hit recently.
- Isadora’s Gravechill now grants 36 to 60 health (from 20 to 40).
- 2 item set bonus now grants 100% chance to apply Damned on hit with Necrotic Spells (instead of 80% increased necrotic damage if you have been hit recently).
Invoker’s Set
- The Invoker’s Frozen Heart now also grants +1 to Snap Freeze.
- The Invoker’s Scorching Grasp now also grants +1 to Flame Ward.
- The Invoker’s Static Touch now also grants +1 to Static.
Last Bear’s Set
- The Last Bear’s Scorn grants 100% increased health regen if you’ve stunned an enemy recently (instead of 1 mana gained on kill while transformed).
- The Last Bear’s Scorn now also grants 10% to 15% endurance.
- The Last Bear’s Lament now grants 50 to 100 endurance threshold (instead of 5% to 15% mana efficiency).
- The Last Bear’s Lament now grants 10 to 15 health regen.
- The Last Bear’s Lament now grants 15% to 50% void resistance (from 10%).
- 2 set item bonus is now 15 health gained on stun (instead of +15% crit multi).
- 3 set item bonus is now +30 strength (instead of 100% increased health regen if you’ve stunned an enemy recently).
Pebble’s Set
- Pebbles’ Femur grants 24% lightning resistance (from 15%).
- Pebbles’ Collar grants 24% cold resistance (from 15%).
- Pebbles’ Collar grants increased minion damage (from 15%).
- Pebbles’ Bitemarked Sash grants 24% fire resistance (from 15%).
- Pebbles’ Bitemarked Sash grants increased minion damage (from 15%).
- 3 set item bonus is now +24 fire, cold, or lightning damage for skeletons (from 15).
Ruby Fang Set
- 2 item set bonus now grants +1% melee poison chance per 1% uncapped fire resistance (instead of +2 to fire and poison skills).
Shattered Lance
- 2 set item bonus is now 15% increased melee cold damage per 10 health regen (from 6% increased health regen per strength).
Sinathia’s Set
- 2 item set bonus now grants +2 to curse skills and minion skills (from +1)
Sunforged Set
- Sunforged Cuirass now gives 15% to 20% increased fire damage per Forged Weapon (from 100% to 140% increased fire damage with at least 3 forged weapons).
- Reworked Sunforged Hammer to gives various bonuses per Forged Weapon.
- Reworked Sunforged Greathelm to give various bonuses per Forged Weapon.
- 2 item set bonus is now +1 to Forge Strike and Smelter’s Wrath (instead of 150% increased melee stun chance).
- 3 item set bonus is now +3 maximum forged weapons (instead of Gain Inspiration when you stun an enemy).
Vilatria’s Set
- Vilatria’s Downfall grants 65% to 130% increased lightning damage (from 65% to 110%).
- Vilatria’s Downfall grants 65 to 130 mana (from 65 to 110).
Zerrick’s Set
- 2 item set bonus now grants 54% increased chance to find Potions (from 40%).
- 3 item set bonus now grants +54 necrotic damage (from 40).
Enemies
Global Scaling (multiplicative with other changes)
- Increased enemy damage by 1%.
- Increased enemy health by 2%.
Level Damage Scaling (multiplicative with other changes)
- No change to damage below level 30.
- 4.7% more enemy damage at level 55 (note that enemies near this level have been adjusted and deal less damage than before despite this change).
- 4.4% more enemy damage at level 80.
- 1.7% more enemy damage at level 100.
Level Health Scaling (multiplicative with other changes)
- No change to health below level 30.
- 1.4% more enemy health at level 55 (note that enemies near this level have been adjusted and have less health than before despite this change).
- 1.8% more enemy health at level 80.
- 1.1% more enemy health at level 100.
Rare Enemies (multiplicative with other changes)
- Enemies that originally appear earlier in the game have more health than before as rare enemies in endgame.
- Increased damage multiplier to 185% (from 180%).
Chapter 9 Enemies
- For endgame the Scarab Rider has been replaced by the Scalebane Saboteur who throws javelins that explode after a delay and rides a red scarab.
- Ascendant Embermages deal 11% less damage, have 5% less range, have slightly greater cast speed randomisation, and arena pack size scaling has 85% reduced effect on them (from 40%).
- Ascendant Raiders deal 7% less damage and have 8% less health.
- Cave Spiders deal 5% less damage and 5% less health.
- Crystal Elementals deals 10% less damage, fewer spawn in monolith zones that contain them, and they no longer spawn in the Arena.
- The Crystal Lotus deals 10% less damage.
- Crystal Golems deal 11% less damage.
- Desert Spitters deal 7% less damage and have 10% less health.
- Desert Stingers deal 7% less damage.
- Spine Hunters deal 8% less damage, have 10% less health, and arena pack size scaling has 70% reduced effect on them (from 40%).
- Spine Hunter Alphas deal 8% less damage.
- Scarabs deal 5% less damage and their dash has a 2 second cooldown.
- Scarab Brood Keeper’s dash has a 2 second cooldown.
- Scarab Riders deal 12% less damage.
- Gorgons’ Poison Twister deals 17% less damage.
- Diamond Matrons deals 5% less damage and have 8% less health, and increased the size of their hitbox.
- Emerald Nagasa have 10% less health, the poison applied by their regular melee attacks has 40% reduced duration (from 30%), and arena pack size scaling has 85% reduced effect on them (from 40%).
- Gold Elementals deal 10% less damage.
- Majasa deals 8% less damage and has 3% less health (applies to both phases).
- Osprix Interceptors deal 6% less damage.
- Osprix Zealots deal 7% less damage and have 4% less health, and arena pack size scaling has 100% reduced effect on them (from 70%).
- Ruby Nagasa deal 5% less damage.
- Ruby Captain Arjani deals 10% less damage.
- Stormthrower Zael deals 8% less damage.
- Sapphire Nagasa deal 10% less damage and have 10% less health, and arena pack size scaling has 40% reduced effect on them (from 0%).
- The Scalebane Swarmkeeper deals 5% less damage.
- Scalebane Sorcerers deal 9% less damage and have 5% less health.
- Scalebane Bodyguards now take 95% less damage on block (from 0%) and their shield bash no longer deals negligible damage, but their shield rush deals 40% less damage, and they have 16% less health.
- Scalebane Bandits deal 6% less damage and have 12% less health.
- The Scalebane Guildleader deals 5% less damage and has 5% less health (applies to both phases).
- Scalebane Rogues deal 5% less damage, their flurry attack now has 40% poison chance with each hit (from 30% with the first hit and 100% with the next two), their anti-ranged dash has a 2.5 second cooldown (from 2.2), and arena pack size scaling has 85% reduced effect on them (from 40%).
- Silver Elementals deal 5% less damage and have 5% less health.
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Chapter 2 & 3 Enemies
- Added a new enemy to replace Omen’s Eye (and similar) enemies.
- Festering Cultists deal 5% more damage.
- Void Leeches deal 10% more damage.
- Void Centipedes deal 4% more damage.
- Voidfused Earths deal 6% more damage.
- Infernal Husks have 5% more health and damage.
- The Primeval Dragon deals 2% more damage, but has 4% less health.
- The Void Amalgamation has 4% less health.
Chapter 4, 5, & 6 Enemies
- Immortal Eyes deal 8% more damage and have 11% more health.
- Imperial Arbalests deal 6% less damage.
- Imperial Guards have 26% more health.
- Imperial Sentries deal 4% less damage.
- Imperial Watches deal 10% more damage and have 11% more health.
- Orchirian the Rampant deals 5% more damage and has 5% more health.
- Wisps deal 5% more damage.
Chapter 7 & 8 Enemies
- Bitterwings deal 4% less damage.
- Flame Paladins deal 5% less damage.
- Giant Crabs have 4% less health.
- Lobster sharks deal 5% less damage.
- Lightning elementals deal 5% less damage.
- Osprix Vanguards deal 4% less damage.
- Thuluraans deal 6% less damage.
- Meruna Sirens deal 3% less damage.
- Skalnir Mercenaries deal 4% less damage.
- Storm Wisps cast lightning bolts 17% less frequently.
- Wengari Patriarchs deal 4% less damage.
- Reduced the size of Ice Elemental packs in the Arena.
- Lagon is now immune to stun and freeze and cannot be erased in the campaign.
Endgame Bosses
- God Hunter Argentus deals 5% more damage.
- Harton’s Husk deals 6% more damage.
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Mechanics
Block
Aim: move power from the block affix to make block a defense that requires a wider source of investments and to curtail the power of certain legendary shields.
- Reduced the values of the block chance affix by around 14%.
- Increased the block effectiveness values on the hybrid Block Chance and Effectiveness affix by 20%.
- Increased the value of the health gained on block affix by around 30% at high tiers
- The Carapace Shield grants 28% block chance (from 27%).
- The Ironglass Shield grants 35% block chance (from 33%), but grants 400 to 620 block effectiveness (from 430 to 630).
- The Dawn shield grants 30% block chance (from 28%).
Damage Taken from Critical Strikes
With the potential to gain more than 50% less damage taken from crits by crafting the suffix onto Uniques that already had the stat, the stat is being changed to “less bonus damage taken from crits”, which naturally caps at 100%. Individual sources are being approximately doubled in value, resulting in the same effect at the standard 200% crit multi.
- The Less Damage Taken from Critical Strikes suffix has been changed to Less Bonus Damage Taken from Critical Strikes and grants 30% to 100% less bonus damage taken from critical strikes (from 26% to 50% less damage taken from critical strikes).
- Leviathan Carver grants 70% less bonus damage taken from critical strikes (from 35% less damage taken from critical strikes).
Shrines
- The Shrine of the Ice Beetle now always summons just one ice beetle (from 1 to 2 at random).
- Added The Shrine of the Frozen Hive, which summons 3 to 5 ice beetles.
- Added another rarer type of shrine.
Other Changes
- Changed player mouse movement when clicking off the reachable area to sometimes take you to the nearest reachable point to the target location, rather than always taking you in the exact direction that you clicked.
- Increased player stun chance bonuses to 200% for melee and 100% for non-melee (from 100% for melee and 50% for non-melee).
- Stunned enemies and minions no longer have their stun duration refreshed by subsequent hits that would stun them. This helps offset the player power gained by the stun chance changes above and reduces awkward long stun animations.
- This has no effect on guaranteed stuns from skills such as Warcry and Shield Bash.
- Fixed a bug where Acid Flask was creating 50% more bees than intended.
- Increased the chance to create Bees that the Acid Flask idol grants to 10%-28% (from 6%-17%).
- Fixed a bug where the Bees per 10 seconds idol affix would create 50% more bees than intended.
- Increased the number of Bees that the Bees per 10 seconds idol creates to 3-7 (from 2-4).
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Music & Sound
Player Skills
- Added a new type of hit sound for abilities that slice enemies.
- Updated the fire, ice, earth, shrapnel and water types of hit sounds.
- Revised looping sounds for Devouring Orb.
- Added new sounds for Entangling Roots.
- Added new sounds for Erasing Strike.
- Changed the sound for the Void Beam proc on Erasing Strike.
- Added a new sound for Fireball.
- Added a sound for when Flame Reave returns to the player.
- Improved sounds for Flame Ward.
- Fixed a bug where Holy Aura’s fire burst sound effect did not trigger every time.
- Revised sounds for Hungering Souls.
- Improved cast sound for Maelstrom.
- Improved sounds for Twisters (Maelstrom node).
- Updated the sounds for Shadow Cascade.
- Added sounds to the icicle projectiles from Shatter Strike.
- Changed hit sounds for Shatter Strike.
- Changed Shield Rush’s hit sound to match Shield Throw.
- Added a new cast sound for Sigils of Hope.
- Spriggan and Werebear Form now have unique footstep sounds.
- Replaced the sound for casting Discharge (Static).
- Fixed a bug where hit sounds for Disintegrate emitted from the player’s location rather than the target.
- Added new sounds for Void Rifts.
Enemies
- Updated sounds for enemies in Realm of the Forgotten.
- Updated vocal sounds for Frozen Wolf, Wengari Hound, Blackwolf and Winternid enemies.
- Updated some ability sounds for Flame Captain, Frozen Barbarian, Flame Remnant and Necropolis Scavenger enemies.
- Updated the sound for Abyssal Hunt (void enemy ability).
- Added an emerge sound for Emerald Nagasa.
- Added a new death sound for Flame Gryphons.
Mixing
- Player ability sounds now reduce the sound of ambient sounds to improve audio clarity.
- Sounds for when the player is hit are now significantly quieter and have reduced instancing.
- Improved mixing for Primalist voice lines.
- Improved music transition in Majasan Heights.
- Fixed a bug where environmental reverb was triggered by picking up or dropping items even when the sound effects slider was set to 0.
- Reduced the volume of item pickup/drop reverbs.
- Implemented a custom EQ profile for Logitech headsets which can be toggled in Settings.
Controller Support
- The Skills panel and individual skill trees can now be navigated on a controller. The d-pad is used to pick a skill and the left stick will move within a skill tree.
- Dialog selections can now be make with the d-pad on controller.
- The Crafting Materials window can now be navigated with a controller.
- The Shop and Gambler windows can now be navigated with a controller.
- Quest reward popups can now be dismissed with a controller.
- Closing a UI window now plays a sound, the same as when using a keyboard.
Optimization
- Greatly improved the performance of storing crafting materials (with the Store Crafting Materials button).
- Improved the performance of enemies or minions starting a movement or attack animation.
- Improved the performance of opening and closing the Loot Filter window, particularly for filters with lots of rules.
- Improved the performance of playing hit sounds.
- Improved the performance of hit flash effects.
- Improved minimap performance.
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Bug Fixes
Skills
- Fixed a bug where Aura of Decay’s Poison Skin would cause the player to be poisoned when hit even while Aura of Decay was not active.
- Fixed a bug where Black Hole would retain its cold tag when taking both the Armageddon and Red Giant nodes.
- Fixed the Reaper’s Mark node in Bone Curse extending the duration of Mark for Death incorrectly.
- Fixed a bug where Glacier’s Endless Frost node was not doubling the chill chance granted by Glacier’s skill tree.
- Fixed a bug where Infernal Shade’s Lingering Flames could be triggered by players if also using Devour In Flames (resulting in an infinite duration Infernal Shade that’s attached to nothing and could scale damage infinitely).
- Fixed a bug where Javelin’s tooltip DPS did not account for converted added damage when taking the Divine Throws node.
- Fixed a bug where an echoed cast of Javelin with the Battle Standard node would throw multiple additional Javelins.
- Fixed a bug where if you gained a Maelstrom stack on kill (from the effect of the Gathering Storm node) and the lethal damage was from Maelstrom itself, all subsequent damage and healing from all Maelstrom stacks would be cancelled for 0.5 seconds.
- Fixed a bug where bow Puncture’s mirages from Penumbral Ambush appeared at the wrong location.
- Fixed a bug where Sacrifice’s Catalyst of Horror node did not cause Sacrifice to chain to other minions unless the player was close to the minions.
Enemies
- Fixed a bug where Haruspex Orian was difficult to hit with certain abilities.
- Fixed a bug where piercing abilities such as Volcanic Orb were destroyed on contact with Spymaster Zerrick.
- Fixed a bug where Diamond Matrons could move far too fast in some situations.
Items
- Fixed a bug where you could not get a critical success when crafting with a void penetration shard.
- Fixed a bug where Defiance of the Forgotten Knight’s “chance to apply time rot to attackers when hit” could trigger when taking non-hit damage.
Visuals
- Fixed a visual bug where using an Instant Cast skill played the casting vfx for the last non-instant cast skill you used instead.
- Fixed a bug where bow Puncture converted to cold or poison would play its base VFX in addition to its converted VFX.
- Fixed a bug where Flame Ward had no retaliation VFX when converted to cold or lightning.
- Fixed a bug where Festering Cultists did not have a hit flash effect.
- Fixed a visual bug where ailment visuals were positioned incorrectly on Sapphire and Ruby Nagasa.
- Fixed a minor visual bug with the Shade of Orobyss’ large lightning bolt attack.
- Fixed Desert Stingers from nests having the name “Desert Stringer”.
Passives
- Fixed a bug where Lich’s Harvested Legions and Necromancer’s Dark Retribution passive nodes displayed the incorrect ability tooltip.
User Interface
- Fixed a bug where the “Board the ship to Soreth’ka” objective pointed to the End of Time on the world map, rather than Thetima.
- Fixed a bug where the area level display did not increment with the overlay map open or when the player levels up.
- Fixed a bug where system messages like “Loot Filter Disabled” would be hidden if you disabled English chat messages in settings.
- Fixed a bug where the maximum number of loot filter rules could be exceeded using the Duplicate Rule button.
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