Replaced the maps for all 4 Eras with brand new, incredibly detailed versions. The map also fills the entire screen.
The functionality of the Quest Journal has been incorporated into the World Map. You can now view the details of all current and past quests without leaving the map.
Loot Filter
Affix conditions which specify multiple affixes can now be configured to only apply to items which have multiple of the specified affixes.
For example, you can now highlight items which have both + Melee Physical Damage and Increased Physical Damage
Added an Advanced section for affix conditions, which allows you to specify what tier an individual affix must be, or the total number of affix tiers on an item.
Inventory
Added a Blessings tab, used for viewing all of your active blessings and tracking what blessings are available from each timeline. It also shows you how powerful your Blessings are in comparison to the maximum roll.
The Cosmetics window has been integrated into the Inventory as a separate Appearance tab. The cosmetic store is still unavailable and no additional cosmetics have been added. More of this system will be made available in the upcoming patches.
The backgrounds for equipment slots now vary based on what class you’re playing.
Added a display for how much gold, affix shards, runes and glyphs you have.
The Idol Inventory has been reshaped. See Items > Idols for more info.
Stash
Stash tabs can now be re-ordered within their category by clicking and dragging.
Categories can now be re-ordered by clicking and dragging.
Passives now progress from left to right and are in a horizontal window. This provides more real-estate for showing additional information and further expansion of the passive system in the future.
Mastery bonuses and skills are now always shown when viewing a mastery, rather than being a tooltip.
Each node has been increased in size to better recognize each passive.
It is now easier to tell what passive are available before and after choosing a Mastery.
Totally redesigned the panel, making it more streamlined.
You can now upgrade affixes that are already on an item without having to manually select that type of affix shard.
The affix list in the crafting window has been brought into its own separate sub-window, along with runes and glyphs.
Ward
Ward is now additionally displayed as a meter above the health bar.
The ward bar now more intuitively reflects changes in ward.
If you gain ward the fill now always goes up (or stays the same if it was already full).
If you lose ward the fill now always goes down.
The separator ticks are now dynamic (e.g. allowing for 250% of max health to be shown with a full bar using by ticks at 40% and 80%).
The “max ward” shown on the bar resets back towards 100% of max health over time if the bar is not full. It resets faster when the current fill is low and is specifically setup to have minimal impact when you’re at high fill and take a large hit, allowing the hit to have a big visual impact on the fill.
God Hunter Argentus deals 14% more damage and has 8% more health.
The Ballistae in the Argentum Spire deal 15% more damage.
Void Shade of Rahyeh deals 3% more damage and has 3% more health.
Frost Lich Formosus has 13% more health and his Spirit Beam deals 25% more damage.
Undead Wengari Matriarch deals 22% more damage and has 24% more health.
Lagon deals 15% more damage and has 11% more health (in the Monolith only).
Harton’s Husk deals 15% more damage and has 15% more health.
Idols of Ruin deal 15% more damage and have 15% more health
Emperor of Corpses deals 18% more damage and has 16% more health.
The blood hearts around the edge of the Emperor’s Corpses arena explode up to 30% sooner (the exact timing depends on the dragon’s health).
Husk of Elder Gaspar deals 5% more damage and has 10% more health.
Totemic Flame Burst deals 14% more damage (multiplicative with the generic damage increase).
Heorot deals 8% more damage and has 11% more health.
Volcanic Shamans deal 13% more damage and have 9% more health.
Other Changes
Fixed a bug where monster mods that were supposed to have higher values for rare enemies had this higher value applied to all enemies. The base value of the following mods have been adjusted to compensate:
Increased Damage (non-rare enemies now deal 2% to 3% less damage).
Regenerates Health (non-rare enemies now regen 5% less, rare enemies now regen 14% more).
Physical/Fire/etc. Resistance Shred (non-rare enemies now only apply 1 stack on hit, from 3).
The Haruspex Orian that you can find in the Arena and Monolith has been updated to use the same abilities that he uses in the Ulatri Cliffs.
This patch does a lot to make moment to moment gameplay feel better on gamepad. We plan to continue making improvements, including gamepad-specific UI controls.
The tooltip for the nearest item on the ground is now shown automatically while you are stationary.
Pressing up and down on the D-pad while stationary will change which item on the ground you have selected.
Pressing the A button (Xbox layout) will now pick up the nearest item that is in range of the player.
Chests and NPCs can also be selected without moving the cursor, and have priority over items on the ground.
You can now switch between auto-targeting and targeting at the cursor by moving the left or right joystick, respectively. Auto-targeting is used while moving.
The Menu button (Start on Xbox layout) now closes dialog windows.
Fixed a bug where the size of the cursor while using a controller varied with display resolution, becoming hard to see at resolutions above 1080p.
Greatly improved the performance of organizing item labels on the ground, particularly with high numbers of items. The process takes 85% less time when there are around 140 items close together.
Improved shadow performance for zones throughout the game.
Refactored how data for enemies, minions and the player are stored. This doesn’t have a direct performance benefit but will help us moving forward.
Fixed a bug where Death Seal’s Deadlock node could sometimes cap your health above 33% if you restored health while casting Death Seal.
Fixed a bug where Death Seal’s Grim Scale node did not drain health.
Fixed a bug where Drain Life’s Grim Harvest allowed you to drain yourself for mana.
Fixed a bug where Dread Shade’s All For One node caused the targeted minion to be unaffected by aura effects granted by Dread Shade.
Fixed a bug where Dread Shade’s Egoism node did not guarantee critical strikes for the minion if their critical strike chance was partially reduced by effects such as Blind from Blinding Fury.
Fixed a bug where Harvest’s Mirror Soul node was granting ward based on current health percentage instead of max health percentage.
Fixed a bug where Harvest’s Symbol of Loss did not scale with points allocated.
Fixed a bug where Soulfire did not cause Hungering Souls to ignite instead of possess.
Fixed a bug where Hungering Souls’s tooltip DPS did not account for conversion from Soulfire.
Fixed a bug where Marrow Shards’ Treachery node did not restore health on minion kill.
Fixed a bug where the Merciless node on the Bone Curse tree prevented Bone Curse from applying to enemies.
Fixed a bug where Rip Blood’s Carrion Hunger node did not allow you to cast Rip Blood when out of mana.
Fixed a bug with Skeletal Mage Cryomancers where multiple projectiles could hit the same enemy.
Fixed a bug where Blood Splatters from Soul Feast’s Blood From Souls node occurred on the player rather than on the killed enemy.
Fixed a bug where Spirit Plague’s Exsanguination node did not provide its increased bleed effectiveness.
Fixed a bug where Spirit Plague’s tooltip DPS scaled with cast speed.
Fixed a bug where Transplant’s Last Laugh node did not provide its damage buff to existing minions.
Fixed a bug where casting Transplant with the Transfusion node and 2 or more minions would cause a minion to be sacrificed regardless of where you targeted Transplant.
Fixed a bug where Disintegrate’s Twinbeam node caused other nodes such as Galvanized Defense and Lucomancer to apply their effects twice.
Fixed a bug where Elemental Nova cast by an Elementalist’s Adorned Arcane Idol could cast channelled Elemental Nova while you were channelling a different spell. This effect now always casts a non-channelled Elemental Nova.
Fixed a bug where channelling Fireball did not update the character sheet with “stats while channeling” effects in some cases.
Fixed a bug where the increased stun chance provided by Glacier’s Frost Grip node did not scale with points allocated.
Fixed a bug where combining Glacier’s Lesser Glacier and Fading Echoes nodes would result in a delay before the first Glacier appeared.
Fixed a visual bug where Glacier did not face towards the target location if you had taken the Static Collapse node.
Fixed a bug where Glacier’s nodes which affect an individual explosion were not accounted for in the tooltip DPS.
Fixed a bug where Lightning Blast’s channel cost when using Insidious Conduction was not affected by changes to mana cost, such as from the Chain Lightning node.
Fixed a bug where Lightning Blast’s Mortal Capacitor node provided increased Spark Charge effect globally rather than exclusively for Spark Charges applied by Lightning Blast.
Fixed a bug where Meteor’s World Ender node would sometimes trigger or fail to trigger incorrectly when near 400 mana.
Fixed a bug where Static Orb’s Spark Charges node gave double the listed chance to apply spark charges.
Fixed a bug where combining Earthquake’s Seismic Tide and Ground Slam nodes caused the subsequent casts of Earthquake to occur in random directions. They now occur in the same direction as the first cast.
Fixed a bug where Earthquake’s Seismic Tide node didn’t modify the initial hit damage of each Earthquake. (It was doing 100% damage on all three casts instead of 70%, 95%, 130%).
Fixed a bug where Entangling Roots’s Roots of Lapp node could sometimes create more than 3 patches.
Fixed the Fury Leap node that makes your companions leap with you failing to make companions leap in various scenarios.
Fixed a bug where the taunt effect of the Primal Bear’s Roar ability did not end after 4 seconds.
Fixed a bug where Spriggan Form’s Healing Totems would no longer cast their healing ability if you took the Spiked Totem node.
Fixed a bug where Spriggan Form’s Summoned Vines did not gain the listed 4% chance to poison on hit per point of attunement.
Fixed a bug where multiple Storm Totems could be summoned if you did not specialize Storm Totem.
Fixed a bug with the Summon Scorpion Tree where modifiers to melee aoe and melee freeze rate only applied to the Scorpion’s tail attack and not to regular melee attacks. This resulted in melee attacks missing when the Scorpion was particularly large.
Fixed a bug where Summon Spriggan’s Aura of Life node did not work unless you also took Aura of Retribution.
Fixed a bug where Summon Thorn Totem’s Ice Thorn Totems node was not causing the Rotten Core node to release an ice vortex instead of a poison burst.
Fixed a bug where Wolves would stun the player on death.
Fixed a bug where Summon Wolf’s Battle Cry node did not increase the duration of Howl’s base effect or its Frenzy.
Fixed a bug where Summon Wolf’s Frozen Fangs did not provide its damage bonus.
Fixed a bug where Summon Wolf’s Snarl node did not provide its melee damage increase.
Fixed a bug where combining Warcry’s Totemic Heart and Bringer of Winter nodes would cause the totem to not provide its buffs to the player or their minions.
Fixed a bug where Ballistae always received the full effect of player stats that affected them, rather than a reduced effect as stated by the tree nodes.
Fixed a bug where Cinder Strike’s Oil Coating buff did not update the character sheet to show the stats gained in some cases. This was only a visual bug.
Fixed a bug where the 2nd-4th hits of Dancing Strikes and Synchronized Strike were incorrectly scaling by Intelligence.
Fixed a bug where Decoy’s Frostfire Powder did not update Decoy’s scaling tags.
Fixed a bug where Flurry’s Adrenaline buff could stack without limits.
Fixed a bug where Flurry’s Adrenaline buff would grant multiple stacks worth of buffs if you gained 1 stack after allowing all stacks to expire.
Fixed a bug where Multishot’s Heavy Arrows node did not correctly apply its 3 arrow maximum if you had additional arrows from certain sources.
Fixed a bug where Multishot’s Piercing Shots node did not pierce correctly. It now causes all Multishot arrows to pierce everything when it triggers instead of an individual chance to pierce on each hit.
Fixed a bug where Multishot’s Won’t Back Down node did not reduce your arrows fired while below 0 mana in some cases.
Fixed a bug where Puncture’s Penumbral Ambush would not create mirages if you’d also taken Stay of Execution.
Fixed a bug where Puncture’s Press The Attack gave Frenzy for 1 second longer than intended.
Fixed a bug where Shift’s Arrival Gift did not spend mana when casting Acid Flask.
Fixed a bug where using Shift’s Sleight of Hand node to create Blade Shield Shurikens would not remove any previously existing Shurikens
Fixed a bug where Synchronized Strike’s Growing Darkness node did not properly increase the size of the skill’s visual effect.
Fixed a bug where Manifest Armor, Forge Strike’s manifested weapons, and Ring of Shields were receiving less than the full benefit of affixes on your gear for some equipment slots.
Fixed a bug where Forge Strike’s Rewarding Craft node did not prevent Forged Weapons from moving or attacking.
Fixed a bug where Forge Strike’s Put to the Sword node did not disable critical hits for Forge Strike.
Fixed a bug where Hammer Throw’s Shattering Force did not provide its chance to shred armour.
Fixed a bug where Holy Aura’s Concentration node increased the duration of Holy Aura’s active buff by more than intended.
Fixed a bug where Holy Aura’s Faith’s Reward and Concentration nodes did not affect Holy Aura’s cooldown.
Fixed a bug where Judgement scaled with cast speed instead of attack speed.
Fixed a bug where Judgement’s Consecrated Ground scaled with Melee modifiers.
Fixed a bug where Judgement’s Sanctification and Ashes to Dust nodes did not cause Consecrated Ground to apply their respective ailments.
Fixed a bug where Rebuke’s Infinite Guardian node did not apply its increased cooldown unless you also took Mystic Aegis.
Fixed a bug where Shield Bash’s Perfect Bulwark node caused the Spiked Plates and Rygar’s Fury nodes on Shield Throw to stop working.
Fixed a bug where Shield Rush did not receive the void tag when taking relevant nodes.
Fixed a bug where certain Shield Throw nodes such as Heavy Shield and Forgeborn would not apply their effects in some cases.
Fixed a bug where Smelter’s Wrath’s Quench, Liquefy, and Forged By Fire nodes did not cause Furnace to apply their respective ailments.
Fixed a bug where Smite’s Epicenter node did not increase the radius of Fissure’s VFX. This was only a visual bug.
Fixed a bug where Smite’s Righteous Fury and Righteous Flurry could fail to trigger if the enemy was killed by the damage of Smite’s Descend.
Fixed a bug where Vengeance’s Iron Blade did not ricochet correctly when taking the Deflection or Forge Chains nodes.
Fixed a bug where Volatile Reversal would sometimes return your health or mana to incorrect values.
Fixed a bug where crafting on an item could result in a critical success that causes the item’s required level to exceed the player’s level.
Fixed a bug where the increased unique item drop rate blessing was not working. Unique droprate has been reduced very slightly to compensate (the blessing greatly exceeds this change).
Fixed a bug where Boardman’s Plank would not give Tempest Strike a chance to cast Summon Storm Totem on hit.
Fixed a bug where items specific to other classes could drop too early compared to when they drop for the compatible class.
Fixed a bug where Bhuldar’s Wrath did not convert armour shred to ignite for Earthquake.
Fixed a bug where the Acolyte’s Increased Skeleton Mages Damage affix wasn’t doing anything.
Fixed a bug where if you had an offhand weapon, but no mainhand, the offhand weapon’s attack rate would not have any effect.
Fixed the Primalist Shared Bleed Duration affix working incorrectly.
Fixed a bug where the Cleaving Huge Nomad Idol gave minion critical strike chance instead of minion melee critical strike chance.
Fixed a bug where Calamity’s fire damage taken over 2 seconds could trigger from kills with non-fire skills.
Fixed a bug where Close Call’s “increased dodge rating for each hit you have blocked recently” could not stack.
Fixed a bug where affix shard shrines could only drop affix shards with no level requirement.
Fixed a bug where using the Emphasize option in a loot filter would cause some items to be incorrectly emphasized and desired items to sometimes not be emphasized.
Fixed a bug where Emphasize rules in the Loot Filter would not work if you disabled “Item ground label affix indicator” (affix dots) in Gameplay Settings.
Fixed a bug where item labels would become displaced when some items are hidden.
Fixed a bug where it could sometimes become impossible to save or edit filters.
Fixed a bug where toggling ground item tooltips could cause some item labels to remain disabled until you toggled your loot filter.
Fixed a bug where recoloring idols would not work if filtering based on idol affixes.
Fixed a bug where changes made to loot filters from the character selection screen were not saved.
Fixed a bug where chat would automatically scroll to the most recent message while attempting to scroll up to previous messages.
Fixed chat messages moving backwards incorrectly when other messages fade out.
Fixed chat scrolling being inconsistent depending on where your mouse cursor was.
Using a colon “:” in chat no longer cuts off the rest of your chat message.
Fixed usernames being capitalized inconsistently in whisper messages.
Fixed a bug where the elemental resistance granted by Marksman’s Siege Quiver passive did not reflect on the character sheet in some cases. This was only a visual bug.
Fixed a bug where the value for increased minion damage in the character stats window was actually showing the value of increased minion poison damage.
Fixed minions being unable to correctly target and attack Lagon.
Fixed the bolt attack used by Siege Golems having a hitbox and explosion that was too small.
Fixed bugs where monsters created by the Twinned monster mod could start with hitflash incorrectly enabled and could have an additional stunned vfx that remained active even after they died.
Fixed a visual bug with Skullen Shaman enemies.
Fixed a visual bug with Flame Gryphons’ entrance attack.
Can’t wait for Epoch Con or LE Con, so I can get the autographs of everyone on EHG team. Y’all are the best! I saw a couple minion nerfs, but so many more buffs, so I can’t be mad
Wow wow wow, if this is the standard when it comes to future patches then I am overwhelmed. So many improvements and added content, cant wait to play it tomorrow!