Aschere's Vinebear Monolith Speed Clearer 0.8.5 | 10K EHP | ~50-100K DPS | Very Fast Clear | New Player and Hardcore friendly | Detailed Written Guide | 200+ Empowered

If you quote the original post you can see how it’s done.

Edit: The tldr is that he’s using the following.

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thanks dude, appreciate it

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Hey Aschere!
Great Guide, I am enjoying it well! Campaign playthrough was a breeze! Thx for sharing!

About the defense layer, you are writing: Chilled enemies.
Where does the chill come from? I looked at the passive trees and items and I couldn’t figure it out :confused:

What is your opinion on a “Reach of Grave” with 2 LP or so`? (For the suffixes)
That way, one could also go with a shield (bastion i.e.)

(Could you also maybe make a video on the test dummy to show some of your dps? )

There’s 40% chance to chill on hit on the Tempest Form Shaman passive.

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As llama said, it comes from Shaman passive Tempest Form. It’s a 40% chance but since you hit twice (maul + entangling) it equates to a 48% single chill chance and 16% double chill chance every time you use maul.

If you can land a Minion Physical and Minion spell, that would be an insane addition. Even just one T5+ roll would be really good. Without a successful LP though, I wouldn’t go Reach of Grave for endgame.

Wands can’t get minion physical or minion spell damage unfortunately. They don’t have too much useful mods on wands. If it’s a scepter then you’d have more flexibility. Not sure if that’s a change in 0.8.5. or if it’s always been that way. As such, there isn’t too much useful stuff you can put on reach of the grave. If you’re worth sacrificing a large amount of damage you can go that way, but I think it’ll hurt your DPS too much end-game.

Wish I could, but the dummy doesn’t count as an “enemy” therefore the vines won’t attack it (even if you force attack). Likewise, the Spriggan does attack it, but his attacks lose their homing so 80% of them miss (unless you position him right next to it). It’s not a good measure. You can kind of see the DPS a little better when I get to the boss at end in the video I posted. When I calculated out the number of hits/average hit value/average poisons/etc to a spreadsheet to figure out the DPS a while back it came out to around ~90K with my DPS loadout or ~65K with my Usurper’s legendary loadout. Perfect gear could probably push it to 100K but I wouldn’t expect much more beyond that. I’d expect a very low end set of equipment could still easily hit 50K assuming you have a single T5 affix staff.

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It’s a bit better than that for getting 1 stack from 2 hits, it’s 64% (1- (probability of not getting a stack)^2) = 1-(0.6)^2 = 1-0.36).

We are saying the same thing, i just split the 64% out into 48% and 16% since chill can stack up to three times. 36% of time its 0 stacks (no chill), 48% of time its one stack, and 16% of time its two stacks. :slight_smile:

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Can’t you just use the new dummy by the champion arena? That’s what I did to test my vines on your build

Also had some other questions:

Would a 2LP Usurper be better than the 2H staff if I can get the minion phys/spell rolls on there

and regarding some of the idol suffixes, does it matter if it’s minion spell damage vs minion poison? Either should be good, right?

Oh, I didn’t realize they have a new dummy. I’ll try it out.

For Usurper, if you get a T5+ minion phys OR minion spell I would highly advise using it. The life recovery is probably the only real con with this build and that pretty much resolves it. You do lose some damage, but its well worth the tradeoff. If you manage to land both of them (I tried but only hit one on my 2LP Usurper) then you hit the jackpot.

“Spell damage for you and your minions” is better. Minion poison chance is nice, but it’s not the primary source of damage that this build is scaling - most of our damage is from the flat physical we add and then scale. I’d still strive for life and resistance idols though personally.

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Thanks for the quick answers @Llama8 and @Aschere !!

Now it makes sense! :slight_smile:

And yeah, I forgot to mention that I meant the new test dummy^^*’

Hello everyone !

Sooo I have really had a blast with this build, pushing it relatively far (T4 Jurla, Empowered, etc), and I have collected some powerful uniques in the process (the all low life/frostbite shackles set up, Bastion of Honour). Therefore, I was thinking of “upgrading” to a different build, maybe more uniques intensive. Do you think EQ or Cold DoT Werebear overall deal more damage? Clear faster? Or should I just try to push this build further (going low life ward with Reach/bastion for example)?

I made a new one just to compare to the two. It’s strong in it’s own way for sure and while it’s satisfying to see the EQs, it’s definitely not a farming machine of death like this and it can be a bit frustrating if you’re facing a tougher enemy and you’re waiting for EQ to get back up while with this build the vines/spriggy are dealing consistent damage.

Again, EQ was definitely strong though, I wouldn’t say it’s an upgrade though, more of a lateral transfer.

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Oh, so this is the ultimate farming machine ? And here I thought I was just getting started…

There are a lot but I guess it depends on how fast you want to go. Like the description says, it’s a speed clearing build so you can plop down some vines, run and repeat. Rampage lets you move quickly and it’s cooldown refreshes at the same time so you only really stop to pick stuff up and with decent gear/no corruption stacked, stuff basically dies instantly.

In a different sense you have marksman (rogue), you can clear the entire screen and beyond with something like bow mage with a few clicks which this can’t do but then even if you have 80% movement speed + shift or something, rampage is faster and goes on for however long you want before an obstacle.

There are a bunch of sentinel builds that have really nice clearing abilities but I’m not big into them, you can check out the videos. I would just say this is up there though for clearing, depends on what you like.

edit: I should add to clarify there are a lot of builds good for farming, some are just faster than others and this is one since vines will attack even while you’ve moved on and technically the only thing to slow you down in this build with decent gear is picking up loot.

Hummm, I see. Sometimes I feel like vines take a loooong time to kill stuff, so I was wondering if a low life (Frostbite shackles, exsanguinous, Last step) build with higher AoE DPS would be more viable. Not sure if that exists though, maybe we have the ultimate farmer right here :smiley:

I still find the build a bit slow against bosses.
I’ve just defeated Lagon and Harton at low corruption, it was long.
But agains mobs, packs, etc, it’s a rocket!

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I have the same opinion as below but while the bosses take a bit longer it’s not that it’s life or death, just long though my positioning isn’t always ideal on things like T4 Julra which may lead to the occasional instant death

but it’s all a tradeoff, my bow mage and lightning sorc have amazing screen clear and shred Julra to pieces really damn quick but lack the same mobility as this, though I’ve been playing them for a long time now and have pretty good gear plus a crap ton of things stashed compared to a newer player.

If you’re looking for some interesting builds you could check these out and I’ll have you know I’m proud to play generic builds because I’m shameless (looking at you Shtrak).

@Aschere Popping my head back in just to check, this build still viable? Was my favorite build before I took a break, would love to play it again. Also, is Julra’s Obsession gloves good on this build, or better of going for raw minion damage or something like that? Thanks again!

Yeah, nothing has really changed so it’s just as powerful as before.

Julra’s obsession would make good gloves. I wrote the guide and played this before they were introduced and never realized to add those gloves into guide. I’ll add it, its a good addition. Thanks!

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So I tried these out a while back and asked the devs about it as well. Minion health/damage applied to minions applies to the minions of the minions.

Would that still be the best choice over something like cast speed? Or is the minion/health damage still worth it for the initial application?

edit: okay…replied to the wrong person again, I give up on life