These threads always bomb, maybe a dev might have a read though
Ive had the idea for these 3 runes which I have no proper names for but revolve around end game farming loop and can be used as currency for trading in future if that ever comes.
Rune of ‘Redemption’ - Restores half (or 40% depending) of the base Forging Potential to an item. Removes 1 affix randomly, Can target Exalted rolls removing them however will keep the items base FP, can be used with 0 FP but only under ‘xx’ FP - global drop in Empowered content
Rune of Rebirth? (is that already a thing?) - Restores your unique with LP rolls added back to standard unique with no LP - this is for failed ventures of rare uniques. these would be a rare global drop only appearing from Corruption 200
Rune of Empowerment - Adds a fixed 1-2LP to a unique, 85% for 1 15% for 2 (or 70/30), cannot go above 2, only drops from Corruption 300+ bosses at a certain improving rate per corruption
Lets be real the main end game progression for the average-above average player is 1-2LP uniques with good rolls, you might get lucky with 3-4 whatever
The idea (for me) would be; even in a trade/SSF setting, I would want many Runes of Redemption to constantly refine my items (it could still brick eventually) to potential perfection, using those items I could then transfer them onto items with LP/use them of course
If my ‘decent’ unique bricks or just isnt good enough I can farm the Rebirth rune to reset the unique at my cost back to its base 0LP form, then I can at my own cost use a Empowerment trying to get it back to 2LP (if the item hits 1LP you would need another Rebirth everytime) to return back to Redemption rune requirements for gear, back to Rebirth to try again and keep trying this process on the same unique base assuming I have the means to do so
In a trade setting these runes can be used as a sort of trade value/marker to set a price. Redemption runes would be cheap. Rebirth mid tier, Empowerment expensive I would assume, with a player driven economy people could almost formulate a price. These runes are designed to be consumed all the time, the idea is the player wants these runes to craft immediately or saving for a reset/LP chance or even god forbid trading them for other items if thats a thing
If a 2LP unique dropped naturally that would be a price of 7 Empowerment Runes + rarity of item (15% chance for 2LP via the rune) to sell to someone for example
Even ignoring trade, the loop is basically farm gear/runes > attempt to get 2LP > fail probably > reset the unique > try again > get it? > move onto another unique
Also I would think adds more diversity to the game knowing certain boss uniques can eventually get 2LP with enough investment instead of spamming that boss forever until a 2LP ever dropped