Which items do you feel offer the best value or appeal, and why?
Currently: Portals and skill effects. They have the most visual impact and enforce the theme for the character I already have in mind the most.
Armors and weapons should be up here as well, but the current cosmetics look weird to me and don’t fit the visual theme I imagine the character to have. I own a pack but the 300 points I got from it I haven’t used yet because there is nothing that looks good enough. Too shiny, too plastic, the themes itself often don’t fit with what the characters can actually do (like water theme but we don’t have any real water based skills besides a trigger spell on a unique item).
They just don’t look appealing. The MTX for armor I already have I only used once. They are just too much. I currently prefer the base look.
Portals are in a funny spot. I often play with friends. So I see their portals more than I see my own portals. I like them but I wish we would be interacting more with our own portals to increase the actual value for ourselfs.
Are there specific themes, styles, or item types you’d like to see more of? Less of?
More skill effects. I like them the most. More variety. More MTX that really change the feel of the skill, not just a recolor.
More actually decent armor sets/weapons that fit together.
Less footsteps.
Don’t care about pets but I know people like them.
Are there any items you’ve avoided purchasing, and what influenced that decision?
As I already said I have 300 points still and have not used it on any item in the shop because they don’t appear to be worth it.
So before I fork over any more money I would still need to use up my points I already paid for.
The weapons/armors are in my eyes just not good looking. They are not fitting to the themes of the characters I played so far. They look too over the top and plastic at the same time. I don’t mind seriously high-fantasy over the top looks, but not when they look like the cartoon version of what they should look like in my mind.
It would also be awesome if they somehow interact with the environment. Like a fire sword glowing more brightly and having more flames in a fire are, emitting burned leaves in a primal area and creating steam on a lake map.
A necromancer armor could have a talking skull (Murray!) attached to the shoulder that rarely comments on boss fights or something.
Cool and unique effects.
Skill effects are almost there. They should have just a little more “oompfh”. Change the feel of the skill or really erforce the feel of the base skill to make it that much more badass.
Pets I think are fine. But it would be awesome if they also somehow interacted with the environment. To me they drastically increase the visual clutter in the game so I avoid them.
Same goes for footsteps. Too much clutter so I avoid them. To me they are the least important.