cuz i don’t see the point in mastery respec without templates since it will take a long take to effectively switch builds. not to mention releveling skills if thats a thing… if there are going to be templates pls for the love of god don’t monetize them. its so cheap when games do that.
We aint even got the feature yet and the slippery slope has begun.
Yall wilin out
And here we go, let the goal post moving begin!
Whatever happens in the future, wheather this is coming or not (I hope not), EHG will not monetize this. They have a very clear stance on what to monetize and they said they will never monetize anything other than cosmetics.
Mike was asked this same question on today’s stream (obviously) and he said they have no plans for it.
Although he did point out that mastery respec was a clear step in that direction, it’s not one they want to take.
That being said, given this new stance change and his vague reply (he seemed to have realized what it implied as he was answering), I wouldn’t be surprised if this actually happened at some point in the near(ish) future.
I do agree with Heavy, though. If they do implement this, it will not be monetized. Even if they shift their game to target more casuals, they are still pretty honest about their intentions regarding monetization and I don’t expect that to ever change.
It started already? That was quick!
I liked the idea of eventually having multispecs in a D3/D4 armory system but for one mastery. I don’t think I like it across masteries.
Well…
This is Mike talking about masteries on this forum, about 4 days before the mastery respec announcement:
I remember some people thought Mike was deciding everything on his own. This certainly proves them wrong, which is good, but it doesn’t give much credibility to the stream.
I think it is very simple: instant and free gear + skills swapping will come, if there is any inkling that it might bring more revenue (aka, more players).
The time of a small team making a passion game, by and for ARPG nostalgics, is long gone, this is now a medium sized studio trying to keep expanding and remain sustainable.
Note that I don’t mean that as an insult, this is a normal evolution, very very few companies, in any areas, manage to keep the passion alive when they grow in size.
The way you say that sounds like that a dev team does not have passion for their project, just because they changed their mind on a design decision they made 5+ years ago
LE changed a lot over the years, with small and big changes, some changes came unexpected, like this one.
While I am not a fan of this change of heart with the mastery respec I don’t think it was a revenue decision. A “feature” like this will not bring in any significant amounts of new players or returning players.
I really hope that EHG will take a stance on why they decided to suddenly do this change.
The problem that I see with this is not necessarily the mastery change itself, but what comes after. As you can see with this thread, the feature is not even out yet and people already asking for more. That is the classic example of moving goalposts.
Armory, Class Change, Instant Level 50 Equipped and ready to go character on creation, all of these are not yet in reach and I think that EHG will not do them anytime soon if ever, but the matter of fact is, we are one step closer to these feature.
The problem that i see with this, especailly with the armory and gear/skill sets is, that it is very hard to argue against this now, when mastery respec is here now.
Mastery respec was something you could very well argue against with things like typical things like character idenity and alike and while many people disagreed with it or didn’t really see this as a issue, now the problem is, that what can you argue against gear/skill templates? When in fact it is literally already in the game with just a few button pressed (respeccing skill spec trees, passives, mastery).
So at this point it is a pure inconvinience, but mechanically already possible.
The only very small thing standing between that and full templates is the minor xp loss of skills, that can be grinded within a few minutes anyway.
So the next thing that will vanish will probably the penalty of respeccing skills. And then the doom spiral goes deeper.
Maybe I should replace “passion” with “vision”, then…
It is not just about the mastery respec. Dodge rolls and WASD controls are far, far worse. Along with the loot overflow making everything pointless.
Put all together, and we have a very different game, in spirit, than what it was a few years ago.
Not necessarily a bad game, but a different one, and this raises the question: what is EHG trying to do? They always said they wanted to create a game they would enjoy playing themselves. What game is that?
When I joined, it looked like there was a clear direction, and the “game they would enjoy playing” seemed to be one I would enjoy myself. With work to do, sure, but a clear vison that I shared.
Now I don’t understand the vision anymore. It feels like it is all over the place. Instead of listening to feedback and discussing it, we just implement whatever the majority wants. I don’t see any consistency anymore, any global direction. That’s why it feels like revenue, much more than vision, is dictating the changes.
I will admit that it is mostly a me problem.
And I don’t complain, LE was a game I really enjoyed in 2021, and I got more than enough great playtime for what I paid. But I won’t reinstall anytime soon, possibly ever, because LE is now going in a completely different direction (or several directions at once) I am not very fond of.
You do? Well at least you can hope for it. The times when EHG made sense are gone at least for me.
And they will ask for more again and again. As I stated in another post: I’m looking forward to see what action EHG is taking next to become a more generic Hack and Slash game.
The doom spiral already started if you’ve missed it. Let’s see if the changes EHG made will increase the player numbers… cough lol cough.
Mastery respec is doubtful. Any lvl restrictions were mentioned? I hope that I just missed it and it is not a lvl100 one sec powerswitch
Mastery Respecialization
"With the power of the Epoch, no choice is permanent, Traveler. Tap into the limitless potential of infinite timelines. "
-Chronomancer Lerinne
Starting with Season 2, you are no longer bound to your first mastery choice. Find a build and a playstyle that suits you with this much-requested new feature.
Also shown in the Trailer https://www.youtube.com/watch?v=FluMfeFjEVg&t=101s
seems will just be an option with Chronomancer like the full passive reset.
I think the Mastery respec thing is being blown wayy out of proportion, doesn’t really affect me tho since Offline could always do it by editing character savefiles anyway. Mainly I just hope it doesn’t introduce any bugs from snapshotting by swapping masteries.
Cancer is spreading
metastasis begins
Em yes I’m aware that one of the most popular forum whines comes alive, but no info on restrictions
This is slowly but surely drifting into Diablo 3 and 4 territory. Please, no.
Mike was replying there about the suggestion to allow skill respec with gold and keeping the 20 skill points, which is what was being discussed at the time, not mastery respec.
Did anyone think that? Mike himself has said on stream several times that he has ideas being shot down all the time. In fact, he said that even Judd gets ideas shot down. So how anyone thought that is beyond me.
To be fair, skill XP penalty for respeccing used to be much stricter and was changed already long before launch. So that doom spiral started even before 1.0 and long before mastery respec.
Do we know what the cost will be of mastery respec? Gold, a consumable item, a questline? How will it be limited?
I am sorry that I said we didn’t have plans for it so recently. It was a very recent change and I wasn’t sure it was going to even be announced yet. I saw the trailer for the first time when it went live. I also let me emotions get the better of me in that one.
Mastery respec and build templates might seem connected but they are targeting very different things. Mastery respec is aimed at the new player experience. Restarting your first character with the same base class because you were disappointed with the mastery selection significant hours into the game can be a motivation and fun killer. Build templates and quick switching would be aimed at end game characters to be able to quickly switch builds to do different content.
I don’t think that these are a slippery slope to one another at all. We’re basically saying, ok, there are 5 classes and if you are playing a mage, you have access to all of mage with enough effort.
Build templates still have the same major blocker that they had before, skill respec. This doesn’t change that at all.
Can you at least confirm if there is going to be any cost associated with mastery respec at all?
As far as I know it’s just gold. Like you have to pay for all your passives to be refunded after all.