You seem not to be all too knowledgeable if that’s your argument.
Last Epoch has ~100 people working on it and basically no budget. The game came to light on 19th April 2019, which means it’s roughly 6 years old now.
Assuming the worker count back then which was gradually growing over time, the shelf-cost it has and the upkeep costs for servers we can say that the game is a ridiculous success.
The sales are over 2,2 million copies sold since it came out, the price though also increased since then. So if we take a medium price-value of 25€ per copy we receive 55 million € in revenue.
30% are removed because of the Steam cut, meaning 38,5 million € leftover. Even if we count 100 workers from the start each costing 2,5k per month which relates to 30k a year we get a net cost of 3 million € per year, over 6 years hence 18 million €. Leaving 20,5 million for upkeep and taxes available. And that’s not taking a single cent of the MTX sales or anything beyond ‘baseline’ shelf-price into consideration.
LE is a massive success of the genre.
When we look at blizzard we have a 9000 people group working on it. We know it’s been over 6 years in development at the time of release. The marketing budget is estimated to be between 50-100 million €
Even if we take a large portion of the 9000 workers away since they likely will have spent time on other projects too then in a very very low-end estimation we get a working team of 2000 people constantly putting effort into that game.
30k * 2000 = 60 million € in production costs solely there. That means the development of Diablo 4 is estimated to have been well beyond the 100 million € benchmark before release.
We haven’t taken into consideration post-release updates and PR yet. At release it had a revenue of over 500 million €. Which is thanks to the PR.
The revenue of over 1 billion dollars total hence can be reduced by a good 20% since a large portion plays over Steam (but not all), so we leave 800 Million. Then we can easily esitmate another 250 million for the post release upkeep, dedicated staff and further PR since that has only ramped up afterwards. That leaves the game with a profit of around 500-550 million € before taxes.
In perspective with the current numbers we have a rough 6-8 year ‘safety net’ for EHG ongoing while we have a rough 4 year ‘safety net’ for Blizzard there. That’s without taxes and auxiliary costs taken into account. It’s likely a 2 year net for EHG and at best 1 - 1,5 years for Blizzard in the current state.
That means from pure margin % LE was a more successful game then D4 was. The only saving grace as mentioned is that D4 was produced by a monolith of a gaming titan with PR values no other studio can beat nowadays still. And despite of that they didn’t manage to come out on top in terms of percentile margins to a ‘no name game’ like Last Epoch is.
Both games are successes financially. But longevity of Last Epoch currently is higher then that of D4, because the fundamental aspects of both games offer a substantial difference in quality. D4 doesn’t even have the QoL of D3 implemented, from a studio with 30+ years of experience in the sector. Their hitboxes are still a mess to this day, their visibility is awful, with still existing blue effects on blue floor for a boss arena (which is a friggin joke for a studio of this size to even do in the first place, not to speak of allowing it to persist for so long).
So yeah, by percentile margin as well as longevity prognosis D4 is below LE at the current state. D4 was great - and still is great - for a single playthrough. Last Epoch instead has a mediocre campaign but focuses all their efforts to end-game and longevity, which live-service games need… and Blizzard utterly failed to provide with their product.