Yeah, and the only reason he could push corruption as high as he did was by abusing an item that was so overpowered that it was the only item enabling him to push corruption as high as he did. There is no validity to a complaint that this was acknowledged and addressed, because there is absolutely no justification for a single item to be that much more powerful than everything else.
I don’t need to represent the devs to make that statement and be right. It is objectively true.
Nor should they have been.
Every mechanic will eventually fall apart when you throw an endlessly scaling number at it. That doesn’t need to be pointed out and it isn’t a problem that needs to be solved. There will always be a line where corruption starts being impossible to overcome. Enemy damage will always become insurmountable eventually if you let it scale without any bounds.
OP is mad that their line used to be >1000 and now it’s not. But that number was always completely arbitrary to begin with. If the challenge is the same now when corruption says “500” as it used to be when it said “1000”, what is the difference? There isn’t any.
That’s one way of looking at it. A more appropriate way of looking at it would be that they are trying to eliminate radical power outliers, and that goal is more important than maintaining the current biggest arbitrary number somebody can rack up. There are always going to be outliers, but the game is ultimately healthier when the gap is smaller.
No, not really. Hardcore players represent a minority of a minority. The only influence they have is influence they are permitted to have by the devs, and that is nowhere near the influence they like to think it is. It doesn’t matter how loud they are on the forums when most players don’t engage with the forums to begin with.