Who does LP3 and 4 items hurt the most?

Same experience here, though I played a few hundred hours of it and levelled two chars to 100, so I gave it a fair chance. It’s garbage.

What is amusing to me is all the streamers (and their cultists) who spout hate all day for D4 then the moment another “Blizzard campfire chat” is announced, suddenly it’s the second coming and they are in love again and “D4 is bouncing back”.

Yeah, good luck with that. You can’t polish a turd.

2 Likes

IDK. I don’t think many players who left will return but the itemization improvements will benefit people still playing. What bothered me most was that character progression via glyphs came exclusively from running tedious Nightmare Dungeons. I have other quibbles, as well, but it was NMDs that caused me to lose interest.

So if I like ARPGs, like isometric vision, the combat, the skills, the gameplay itself, I shouldn’t be allowed to play bc I do not like or have time to grind for items? Is that so hard to make a really difficult boss that u can only do like once per week that grants u a 3 LP or maybe a 4 LP if u have luck? I don’t know man, it seems that ur previous experiences with the genre are blocking ur vision, like “thats it so its fine”. I think bc LE is a new game, with a very different aproach they could makes more experiments and see how ppl reacts to it.

This, again, is a ridiculous strawman. Nobody is gatekeeping you from playing whatever game you want. But you don’t get to whine that a random loot system had no guaranteed, playtime agnostic way to get the most powerful possible items, especially if this is not your first game in this genre and you should know how it goes.

ARPGs do not reward skill. They reward volume of lever pulls. And lever pulls are directly coupled to play time. If you want to be rewarded for skill, play a Souls-like.

5 Likes

Unfortunately, there are plenty of people who will jump from “CoF could use a buff” to “OMG you just want everything in a day.”

EHG is probably listening to the feedback though.

need to mention that also graphics, scenes, maps, atmosphere, visuals are better in LE than in D4 which is unbeliaveble.

1 Like

yeah “unbelievable” is a pretty good description but not in a good way :smiley:

1 Like

More important than that, they are probably looking at the actual numbers, rather than the claims players make.

1 Like

I meant to be in a good way :slight_smile: really like how maps are designed in LE, and variety of them.

1 Like

I don’t think alot of people jump from “cof could use a litte buff” to “omg you just want everything in a day” but if people on level96 chars tell you they want fast access to the best items in the game without putting in the time/effort to get them you should draw the line.

It is even more funny if those people then tell you “I think your previous experiences with the genre are blocking your vision… they could make more experiments and see how people would react to it”

I guess I am not just speaking for myself when I say I have played alot of argps since I played diablo in the 90s. Titan quest, torchlight, grim dawn, poe, wolcen (lol), d2/3/4… you name it, I probably played it. I don’t need a “experiment” to know what happens if the devs up the droprates or give the players easy and fast access to the best items ingame. Arpg veterans will jump ship, playerbase will go bb, the game will become boring and die. You don’t need to be a rocket scientist to predict this if you have seen this outcome before.

I think CoF is a really nice addition to the game and I am looking forward playing a couple of seasons/cycles CoF with the boys but I hope they are really careful buffing it. It would be the same outcome. If they give CoF players fast and easy access to lp3/4 items, nobody would play trade anymore, game would become boring, playerbase would go bb, * insert random dying noises here *

2 Likes

yeah I know, I meant d4 was unbelievable in a bad way :sweat_smile:

2 Likes

On the topic of this thread:

People who think they need LP3 and LP 4 items at all to accomplish something ingame.

On the matter at hand: This isn’t “chase” anymore. There are items ingame that are less likely to get then winning the lottery and from my point of view that’s a stupid design. Sure one person every now and then might go craycray but it isn’t adding anything to the game rather then beeing dropped once every blue moon by one person.

Luckiely LP items are just a bonus and not needed to play the game at EHGs desired endgame goal of 300C.

Well i mean it kind of already happened to me. I was able to make multiple alts through out the cycle and have them decently geared. Even had Omnis dropped lol. And i play only on CoF for now.
So all this talk about buffing loot drops seems so bizarre to me. People don’t understand how quickly they’re gonna become bored, specially with such barebones lategame we have right now.
My only gripes is for LE developers to stop nerfing CoF due to merchant boys abusing some of its mechanics. I don’t care about that since I’m playing solo anyway lol.

1 Like

People that act like being in MG is a free pass to all the best rare LP3/LP4 in the game have not priced these things.

These items are in the hundreds of millions of gold…

So, you have to either hit the lottery with another massive big ticket item first or sell an ungodly amount of lower selling stuff first.

I’ve never hit a big ticket lottery item to sell yet and the most I have ever had is like 15-20millionish gold. I have posted a ton of stuff for sale. 15-20mil is nowhere near enough to buy a rare LP3 and not even in the ballpark of a rare LP4…I emphasize rare and useful because sure some low level LP3/4 is cheap. But, it’s because it is not rare or not used.

1 Like

I’m currently 0/12 on LP2’s trying to snag a T7 affix. At this rate with 4 uniques to go I might be done in 2038.

The odds of you being 0/12 on a 50/50 roll are 0.000244

The long-term playing core audience of this game. They invest a lot of time into playing even while the drop-rates are low… or rather… because the drop rates are low they enjoy it to play on as something is still out of their reach.

A shift of which people play this game majorly. You would see the people which aren’t quite enjoying PoE for some reasons and instead loving LE leaving back to it. A high-pace loot acquisition is the exact opposite from that game after all, LE would lean further towards D3 progression and we can see how that works out for the franchise by which the genre has been defined.

Where is it hyperbole? After 2 days you’re through with D3, a single weekend is the whole amount you get from progression before it becomes hunting for better rolls on already existing loot you have.

Oh, there’s a clear-cut road.
It depends on MG or CoF though how that road is setup.

In CoF it’s ‘get the item specific prohecies’ for the drops you want and for MG it’s ‘play and acquire valuables’ to get to the same stage. But the road is quite clear on how to obtain things.
Boss uniques as an exception for CoF since yeah… oversight.

These are the drop-rates for the top-tier uniques. Imagine them being a mageblood from PoE… or - with a vastly worse drop-rate actually - a shako from D4. The items which are ‘special’ and not meant to be obtained by more then a few players during any cycle, acquisition solely through sheer unadulterated luck or immense investment through the market… if one even exists.

The mirror-drop equivalent.

Well, that’s the issue though. Any sort of economy for items causes the self-found portion to get to a so-called ‘cutoff point’ where the solo-direction simply has no possibility to keep up.
Beyond that point you need to use the power of item redistribution from tens of thousands of player over you yourself getting lucky.
A vast change to CoF in terms of acquisition would mean that they get showered and basically reach the top-tier in a few days of playing while MG is struggling suddenly and unused, ruining the whole economy itself.
Or if you use easier acquisition of items then suddenly MG is still superior as the amount of items present in the first place causes supply/demand to adjust accordingly, making everything extremely low effort to acquire through trade.

You can’t ever balance towards that, it’s an impossible endeavor. All you can do is create a position for both system where they function mostly similar during the progression stage… end-game pushing is always inferior for any solo type of play by design.

Yeah, but then asking for easier item acquisition itself is nonsensical as that would make every single class ‘carry’ you. Where’s the challenge left then?

That’s the point though, ‘god-tier’ items are a vanity for owning them and their acquisition, that’s the layer were you have a complete and utter jackpot simply.
It feels nice to get a jackpot, hence them existing is overall nice.
It feels nonsensical of core progression is hindered by that, or even slight pushing further beyond finishing the content… but we don’t have that, our character progress far too quick already, why make it even easier?

Which showcases supply/demand.
Yes, they are rare.
Yes, they are meant to be.
That means if you get them and don’t need them you’re rich and can outfit a character.
If everything’s dirt-cheap you need no market anyway since it would mean solo-acquisition is so high it’s irrelevant.

Why not? I play quite little currently, maybe 1-2 hours a day and still make around 1-2 mil during that time. So 1000 hours of play-time to acquire one of the best items in the game? Sounds reasonable with the vast loot variety available in the game.

Seemingly not, which is a problem. MG needs a complete overhaul on how it functions to provide safety for both problems.

Most play it because it offers mechanics that the permanent game-modes don’t.

True, but it can be hindered and there’s actually easy solutions available for it. Like tying favor cost to gold price, which means effort needed to move vast amounts of gold around becomes high.

Not because of RMT though, it has a miniscule effect actually… the major effect on an economy has access. Hindered access causes vast price disparity to the actual demand/supply situation.
It was the whole reason that the market is flodded with extremely cheap items and suddenly… they’re all gone and instead we see the same 1 mil item inside with 100 mil, showing the actual value.

Yes, relisting tied to favor is a very very bad decision and needs to go. A time-limit is the right thing there, like… every 6 hours you can re-price.

I’ve dropped all 3 of those in the last 3 weeks since I actively farmed bosses.
If you focus on that it happens, if not… well… then not.

You don’t invent the wheel again, you use pre-existing systems and re-iterate them in new and hopefully better ways. If a problem exists then you imagine new solutions.

That’s how ‘revolutionary designs’ work.

So if I have only an hour of time to spend then the game should be made for that?
That’s nonsensical. If you got a hobby but no time for it then that hobby will be left on the side simply. There’s people who enjoy the hobby though, why enforce it to adhere to your wishes because you can’t invest more time for whatever reason?

If you buy a model-train and want to make a detailed landscape around it as well I imagine you don’t expect the seller to come and build it up for you… you go and spend hundreds of hours and do it yourself. And well… if you have only 5 hours? Tough luck!

If a game is made for those players then yes. Similar… If a game is made for players which have vastly less time it should cater to them

I hope that’s not some baffling new concept here… should be common sense.

So yes, gatekeeping, elitist and all that? Why not? Not everyone needs to be able to do everything in any variance of timeframe at once especially since it’s impossible to achieve. You have to be realistic with expectations as well.

It’s not about ‘feeling special’ but having a game which makes you put effort in long-term, hence allowing you to grow ‘not bored’ with it after 10 hours.

I know it seems to be a completely non-understandable concept for you here… but you’re ridiculously entitled to think that all games need to be made for you in mind. You see… some people love some form of nigh endless grind and are unhappy if it’s not there, so get off your high horse and shaming other people for enjoying things the way they do. You got no damn right to do that in the first place.

Which baffles me even more now! In comparison to PoE this game has basically no time investment at all.
Killing Maven there and then complaining about arriving at 300 corruption in LE… that’s a ridiculous comparison when saying ‘but end-game in PoE is quicker!’

It’s not and anyone who’s played both games knows that, there’s no comparison, they’re so many magnitudes apart it becomes laughable.

For many others it is though. It’s just not made for you seemingly… which is fine. It happens. The game-feeling doesn’t ‘speak to you’ so to say.

Because we have a specific amount of content currently and the drop-rate is adjusted according to power level of those items.

Now imagine new content comes out, that usually needs to have something to ‘strive for’… but if you’re already trivializing the bosses of those mechanics when they release - because you’re vastly above the expected power level - then it’s a fairly short and boring experience.

This is why the current state of having already made it vastly easier to acquire is even too much already for the people which have gotten into the game before release. Hence asking for more into that direction is obviously answered by defensive arguments.

I mean… that should be expected? So no, I don’t think we should even make it ‘a bit more’… actually ‘a bit less’ and return to pre-release drop-rates according to available content… either by implementing a good chunk of end-game content beyond what we currently have (1.1 won’t be able to make up for the current changes remotely) or actively nerfing the overall drop-rates a lot more.

Wait a second? Have I missed some secret limiter on playing-allowance? ‘You can only continue playing if you put in 5 hours at once in the next 3 days’ sort of checkbox?

Oh damn… that’s brutal! Never knew it existed!
Now… get real… nobody is stopping you from playing, just play it and enjoy the journey, you’re complaining about ‘being stopped’… nobody stops you :rofl:

Nah, not hard… but it would be fairly stupid given the current state of the game.

Yes, a 5 year old ‘new game’… 1.0 might be the release but it has been here and settled in a market-niche since then.
So nah, it’s not ‘new’.

Well, seems like you’re rather unlucky… sounds like tough luck.

It’s more about what purpose they serve. They’re chase items. Most high level uniques should just work on your build with no LP or maybe at most one. The higher LP legendaries serve as a path to a higher cap on those builds without messing around with the balance of the base item.

For lower level uniques that can’t really carry a build on their own, you’re a lot more likely to find them with more LP to make up for that.

That said:

100% agree. The endgame feels kind of stale/pointless after you get your initial loot because there isn’t a great way to target farm for things and the only goals to shoot for are to do the same content but with bigger numbers. That’s something I desperately want to see fixed if the game is going to have any staying power for me. But I think if they addressed that and then gave those higher difficulty goals rewards commensurate with the effort, then that would be great.

Great feedback everyone, seems like a lot of the player base (based on this thread and many others with the same concept) agrees there are some tweaks that should be made to either the combine system or lp drops in order to make the game more fun and to elongate the fun you can have on each character for a longer period.

Appreciate all the wonderful posts with the exception of wall of text Lord Kulze.

Agree, i play CoF, and i was hoping for so much at rank 10, after running a number of prophecies using rank 10, i came to the realization all that happens is you get more lp1s to fail on, and more exalted drops that dont give you any upgrades. then you farm monoloths again to get favor, then you use that favor to again, get no upgrades.

its kinda hilarious tbh, and i hope they improve on this one soon.