Who does LP3 and 4 items hurt the most?

Legacy/Standard/non-Ladder markets are inflated in EVERY GAME. There’s nothing special about Last Epoch there.

It’s why most ARPG players play seasonal content.

My plan is to make 1 Cycle char near end of cycle. Go for the most broken build I can think of and blast it. Then hoover up all the MG items that are significantly cheaper than in legacy, and the transfer them back to legacy when the cycle end, for use of my 20+ proper Alts.

Question: Do all Cycle chars share gold and is it shared over all future Cycles, forever?

You start every cycle with nothing. How you share depends on how you created the character.

The trade system wasn’t made with the intent to prevent RMT, especially because preventing RMT is impossible. The system was made to prevent the toxic trade of PoE, namely price fixing, sniping, item flipping, scamming, etc. It just mildly prevents RMT as a bonus.

The system clearly still needs some balancing. Especially for CoF. But even with balancing, LP3-4 items should be hard to get.
A perfect BiS piece of gear (6-link double corrupt with perfect rolls and enchantment) in PoE costs dozens or even hundreds of divines. It’s something that only a very very very small portion of the playerbase will ever use.

The trade system also can’t help that, by its nature, legacy markets will always be inflated and full of the best items. Legacy is like a bottomless junk drawer.

I mean they are rare for a reason, they are strong on its own.
But i dont agree with the Marketprice tho

Market price is dictated simply by supply and demand. If there are only a few and a lot of people want it it will be expensive. And if they sell it for a lot of money and no one buys it, they’ll lower the price. And if there is more supply, it will also lower the price since subsequent sellers will sell for cheap.
That’s just how markets work.

Well, that’s how markets are supposed to work. If Last Epoch is as overrun by RMTers as some suspect, then markets can’t function normally.

How is that different from the other markets in other games? They’re also overrun by bots/RMTers. Even though they’re an issue, you still see that pattern in PoE or D2. Rarer things are more expensive, no matter where they or the currency to aquire them come from. The main difference is that RMT buyers get them more easily.

Well just bc the market does what it does, doesnt mean i agree with it.
Who says that this item will ever be bought by a real player.
100.000.000 for an item is crazy, most ppl dont even know the real value of an item and just throw it in so someone MAYBE buys it.
But it is what it is.

No, because the activities of even a few RMTers can distort valuations, because players will post items at high prices in hopes of a windfall. The favour cost of relisting might discourage players from adjusting prices downward if their items remain unsold. Those items will not necessarily sell at the high prices posted, but they will remain out of reach of regular players.

I’m not sure RMT is needed to explain inflation in PoE. Recent league mechanics have been spewing out large enough amounts of currency to explain inflation in that game.

Indeed. If you go on e-bay you also see some stuff being sold for ridiculous prices. If no one buys them, prices go down.
If someone is selling an item for 100M when the real price should be, for example, 20M, then no one will buy it and that player is effectively 20M poorer. However, if someone does buy it, then the price is effectively 100M.

Prices in LE should be fairer than in PoE. At least after players figure out how it’s supposed to work properly. And that is because in PoE you will often have price fixing in the hopes of cornering the market on some items so you can sell them at your price. This doesn’t happen in LE because there is no resell. So, once the market starts to settle (and if we ever get a proper UI for the Bazaar) prices should be adjusted according to supply/demand resonably well.

For MG, favour costs should be mostly negligible. You might not want to relist that item you’re selling for 10k because it might not be worth it, but if you have an item that you know is worth millions and you overprice it, it wouldn’t be hard to farm favour to relist it.

RMT is part of every single league from the start. It will never cause variations between leagues because the amount of RMT doesn’t really change. It stays proportional. RMT caused an initial inflation and now just maintains it over leagues. LE will be no different.

You’ve just described how ARPG works , congratulations.
The only thing game needs is more variety at the end game with more bosses and events like exiled mages, which will come with new cycles.
Game is already pretty generous with loot, giving more 3LP-4LP items is just gonna remove that “oh shit” moment when you see them drop.

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I’m glad you said hard to get, and not virtually impossible to get, because that’s what this is all about. I want them to be hard to get, but I would still like to get them. 5 years into this game and I haven’t seen a Wings with LP, Shackles with LP or Heart with LP. And, I only have about 10 or so useful/rare Unique items with LP2+ and good rolls on the affixes.

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Yeah, but I thought LE was supposed to be revolutionary. It’s funny how the defenses keep waffling from “don’t do it like the other games do it” to “yeah, but that’s how other games do it”… pick one or the other.

It’s almost like discussing politics with a Poly-Sci major from UC Berkley.

Maybe some trash items drop regularily with 3LP+ but not the rare ones and most not even with good rolls.
Additionally there are two more “oh shit” moments when you find/craft a proper Exalt and when you throw it into Julras Forge.

Overall that’s just too much RNG.

That’s what MG is for. And, after balancing, maybe also CoF.
Pretty much all top ARPGs have some pieces of loot that you’ll never reasonably get if you play for a really long time. From D2 to Poe. The ones that don’t, like D3, don’t survive long.

That doesn’t mean you change everything about the genre. After all, you still have to kill mobs for drops. Should they have revolutionized that as well so you don’t kill any mobs?
Not to mention that LE didn’t really give you new systems. It just gave you new mechanics for those same systems.
Crafting in LE is “revolutionary” but you’ve had crafting in games for a long time.
Loot filter is “revolutionary” but many games have had loot filters in them.
The systems themselves have always existed, they just presented them in new ways that are (for some people) more fun.

Likewise, LP is “revolutionary”. Doesn’t change the formula that ultra-rare gear should be ultra-rare. Just like D3 smart loot was “revolutionary”. And casuals really liked it.

I would agree with you, but there is ppl out there that have full time jobs and almost no time to play. So If I can play like 10 maybe 15h a week, I just do not want to spend a year to get a 3 LP unique. Also, there are a lot of builds that only becomes online with 2 - 4 LP uniques.

That is not a valid argument though. If you don’t have much time to play, you shouldn’t really have a chance to get BiS. That’s how the game works. If you’re looking for that, D3/D4 is your type of game.

If I only play 10h a week in PoE, I know that I will never ever have that perfect enchanted/double corrupt/6-link Skin of the Lords. And me playing a build that requires it would be my fault. The game is in no way obligated to provide you with it. Some gear requires many hours of grinding to get. That’s part of the fun of the game for many players.

For players without much time to spend, what is important is if they can get decent baseline gear for most builds to be able to do endgame. And in LE they can. If you want to min-max and get BiS gear, you need to invest more time. Or play a game more suited to you like D3.

I should note that I don’t think D3 is a terrible game. It’s a terrible game for the type of player I am, but it’s a great game for their target playerbase. Casuals like D3. But ultimately, casuals aren’t enough for a game longevity.

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And in this reply u are just being elitist and saying just hardcore players should have fun. I cannot agree with that. One thing is the game requiring u to be good to get good loot, like killing a hard boss or anything like that, the other is the game making u grind for the eternity just for the sake of grind, to make ppl like u that have 50h per week to play, feels special. And I play PoE too, and even in PoE I do not have to waste that many time to farm my endgame loot. Also, I really dislike Diablo 3 and 4 because it have no depth at all. I just want to have fun playing a game that I really like.