There is a second problem which is how even with WASD the mouse still makes the character mouse which defeats the purpose. And on top of that even if we are messing with the menus and settingss and click on something the character will move towards the mouse, which is currently in the menus clicking on the settings.
Im having a blast tho with the WASD movement. However, the only thing that would make it even better if the traverse spells could be aimed through mouse’s cursor. F.e. when I use shift on my rogue, the trajectory is decided according to where my character is looking. It would be much better if the trajectory was decided according to where my cursor is. Sometimes I shift to places where you don’t want to be in and when that happens, it usually hurts pretty badly
Actually, this can be remedied ingame right now, no hotfixing required.
At the top of “Settings” just underneath the “WASD movement” option and “Keybind change window” you can choose between three modes. One makes your dodges go off in the way your character looks while still allowing you to traverse with Aerial/Transplant skills @ cursor, one makes them both go out @ cursor and one makes them both pop in the way your character looks.
i love the WASD function as it is. It works perfectly for me. Only the (old) movement picture on the skill bar is not necessary. I use a skill on LMB and evade on RMB. Interact on another key. It’s how you are used to play, very personal.
To make it perfect, you could do the following while choosing WASD: Remove or exchange the standard move icon from the skill bar. It is not necessary anymore. And then you could split the interaction in 2, so remove the movement from the interaction. That is sometimes just annoying and definitely not needed. Just give the player the choice to bind move and interaction on one button or just not.
No attack or move on same button as interact please.
I don’t want this “fixed”. To my mind being able to also click to move with WASD is an upside. I wish we could do it in P2 and have even requested it (currently it only works if there’s a clickable object/npc).
EHG still need to solve the move/interact coupling issue in the OP though, there’s no doubt.
That’s the point. You don’t want it. A lot of players do. The logical move here would be to make it optional. But right now there is no such option. There needs to be one.
Question to @Moxjet200 : do we have an approximate ETA for this implementation? If this is something you intend to address in several weeks (or, heavens forbid, months) at best, then I’ll have to pass on this season completely and hope for better luck in 1.3, and the sooner I clarify this the less it will hurt me. Can we expect this tweak to be dropped in 1.2.0.3?
Happy to see a Game Director response with an aim towards fixing the issue.
I started playing the game today and was severely disappointed with the jankiness of the controls.
As a WASD enjoyer, the WASD movement feels okay—it feels responsive enough—but using it in conjunction with MOUSE1 functionality is endlessly frustrating.
The option to disable Movement on MOUSE1 whilst retaining Interact on MOUSE1 is all that’s really needed, in my opinion. It would greatly improve skill-binding on MOUSE1 and help to avoid unwanted movement.
Wait.
Today we saw a 1.2.1 version update. Not just a hotfix, but an actual patch. A full-scaled one. And it did not address this issue at all in its patchnotes. Which brings me back to my earlier question: what is the ETA on this much wanted improvement of our gameplay? Will it be days? Weeks? Months?
I am shooting myself in a leg right now by playing in legacy movement mode because I will eventually get too used to it and will struggle greatly to switch to WASD. But I DO want to use WASD. PoE2 has influenced me way too much for me to not to use WASD. I need to know if this problem will get tackled ASAP, or will it take devs way too long to implement this tweak.
You know most of what’s in the patch notes as improvements most likely has been done for a while before this cycle even launched… It’s not because you demanded an ETA 3 days ago that they’ll drop everything they’re currently working on to focus just on this tiny fraction of this EXPERIMENTAL feature.
You got even a Director in person coming here to say they’ll address the issue, but you’re acting like they’re just ignoring the feedback on this.
In the mean time, why don’t you just shoot your own leg in a different way, and start playing with WASD right away… It’s both shooting the leg to you, so… You can just get too used to WASD instead.
Cause you know… you posting here requesting an ETA will not, by any means, make them do their job faster.
I really don’t think so… I really doubt everything they have on the “Improvements” section (not talking about bug fixes) was done after launch… Why would they suddenly decide to add the Unique lootfilter, especially when there was not a single post (at least on these forums) about this after launch?
So I’m pretty sure they been working on this prior to launch, since it’s been a well discussed topic in the past.
Also… since 1.1, they stated they have separate teams working on separate projects, some already working on future cycles. So yeah, this makes even harder for me to believe all those improvementes were only done after 1.2 launch.
The issue is now resolved, it would seem.
Credit where its due. I had hoped they’d do this ASAP, but I did NOT really expect it to take them less than a month. This is something I am VERY grateful for, and this is yet another proof why overbloated game dev organizations are worthless and counterproductive. Imagine Actiblizzard taking less than two weeks to implement something like this? Yeah. Not bloody happening.
We appreciate this. Truly. Thank you.
Got the exact same problem and that’s because in an ARPG you keep pushing all 4 keys while in an MMO you usually only use forward and backward and rotate with the mouse view.
I frankly think ARPG could not satisfying be play for a long term with WASD without causing carpian syndrom related pain. As an option, a controller work well for melee or short range classes.