Upcoming bug-fix to Ballista

Yeah but not in the middle of the league. They have to do the best job possible before releasing it. As said earlier, this will inevitably lower the quality of the release because they can fix on the run penalizing the players that decided to run the wrong build without knowing that it was bugged.

Balance edits should be released before the start of the league. Otherwise, you punish the players for their mistakes. But bugs in the interface or auction, for example, it would be nice to make during the season. Does the game have any problems? Can you do common good instead of hunting down people who are trying to play your game effectively?

Next.

trying to find your sold items in 50 pages, 1 at a time checking 1 item at a time is so bad. It’s also bad for not being able to search for specific mods that are not present at all in the shop filter…

you can’t even filter the items rolls… but sure this can wait the next cycle

Balance is something that needs to be constantly worked on. Would it be nice for the minority of people who were playing those specific builds or those who actively want to find the most broken thing they can and play it and only it, if the devs didn’t balance mid patch? Sure. Unfortauntely for you and that minority, it isn’t the case.

The devs put up a poll. We answered it. They are acting on what we gave them. Welcome to the world of listening to player feedback.

Ontop of that, they aren’t even going after builds that aren’t busted by virtue of bugs. They are targetting specifically bugs. Functions in the game not intended to work how they are working. Calling bugs a mistake is a stretch, they happen all the time, for random reasons, and for interactions devs don’t understand until and after they occur.

1 Like

[quote=“LividLegends, post:148, topic:68776, full:true”]
Balance is something that needs to be constantly worked on. [/quote]
It sounds like a fact but it’s not.

You’re correct. They don’t technically need to work on balance. It is not by law they are obligated to balance their game. But if they want a healthier game, it needs to be worked on. You can talk pedantic all you want, it doesn’t change the fact that balance is important.

3 Likes

The Devs are so insincere and afraid of backlash, they don’t even post the upcoming nerf on discord. What happened to all the communication from week 1 ?

All of their communication is here, on the forums. The forums of which their discord automatically posts links to new threads made here.

1 Like

Yeah, I never cared for leaderboards in games. Not even outside of games, though I had some “leaderboard” placements. My boss cares, though.

That’s why I think it is stupid to compete in the first place.

Do you have statistics on the popularity of builds? Or is it your fantasy and wishful thinking? How many people voted in the poll? The most popular topic on the forum (regarding problems with the launch) has 280k views, this is the one that had to be constantly updated to check the status of the game. And the game itself was bought by more than a million people. Help with the math? You are not the majority, you are exactly the “loud minority” that developers listen to. Do you seriously want to assure me that the “minority” played popular builds because of their strength?

Nope. And you don’t either. And I know we here on the forums are the minority of players. You and I know about OP builds because we talk and argue with people on these forums about builds brought here to discuss. You think every person who isn’t loud on the forums knows about specifics that make certain builds really powerful? You don’t think a lot of people just experiment for themselves in a game that encourages that?

Let’s say you’re right though. Let’s say a majority of people (not me and my loud minority) are playing just this set of OP builds. Players play nothing but these 4 or 5 very specific builds. I would expect in that world also that they would be nerfed, because now in a game that is meant to encourage and promote experimenting with builds, and is much easier to do your own thing in than the largest game in the franchise (a game known almost specifically for being over-complicated), you have a very small set of builds while all other skills/items/builds are set aside and not played at all.

1 Like

Don’t waste your time man, I’ve seen a guy get quoted the “Our stance on this isn’t set in stone” post like 3 different times only for him to continue posting in threads saying “you guys went back on your promise!”

4 Likes

The difference is that there are casual players and those who like to min-max. Such builds do not negatively affect casuals in any way, but only bring interest to the game, develop the economy and fill the market. If they are nerfed one after another, then only casuals will remain in the game and the game simply will not be interesting.

You know Steam has this neat feature called “What’s new” that will inevitably be on your screen at some point if you go to your library? The survey showed up there.
Even with the assumption that you don’t look at a single one of EHG’s socials, they were hardly hiding the survey and making it exclusively for forum people. Calling the result a loud minority is pure cope.

1 Like

Generally speaking, arguing with people about the decisions the devs make is ultimately pointless. People want what they want, they complain when they don’t get it. The game will go on.

1 Like

Good I hope it goes back to casuals so the community isnt filled with tears 24/7.

2 Likes

Broken/OP builds flood the market with items for those broken/OP builds, usually at excessively high prices. It then leaves other items for builds that aren’t those either not making it on the market, or selling for very, very cheap. That does not promote a healthy market economy.

3 Likes

If builds aren’t relevant because everyone picks the one meta build - they could create a specific “competitor” league with only one build allowed. Skill progress is locked, no changes allowed.

Would this be a net gain or net loss for the game in your opinion?

I wouldn’t go so far with the analogy, though I understand the point and agree with it.

If some builds are too powerful, it pushes people to want to play them and nothing else. The more busted builds there are, the more things are left behind and it squashes on the creative wants of exploring build concepts in a game built with exploring build concepts in mind.