Upcoming bug-fix to Ballista

Neither you nor I know how many people on or off the forums took part in that survey. And odds are, people who don’t use the forums are perfectly fine just playing the game with or without changes happening. If they don’t care to be here and vocalize themselves over the game, they are normally content just vibing and don’t care about the nuances of bugs and balance.

Or they just bought a game, play it, and then it turns out that the build they spent hundreds of hours on turned into a dummy. Because the developer decided to put his shoals and decisions on the shoulders of users.

Ah man. A company that listens to their player feedback and acts on it, doing their best to accommodate with the information given to them by us, their players.

Also. In what world does this turn the ballista explosion builds into dummy builds? Area is smaller now. Damage didn’t go away. You actually have to place them near enemies? Absolutely crazy.

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I would only say that they chose the worst method of all on dealing with these so-called-bugs. For some games, for bugs that exist this long they might even revise the description text to match the actual effect, for considering this is their mistake and to make the game consistent. They could also have just announce it and fix it after the cycle. But no, they just choose to do the same as D4, and which did not end well previously.
I doubt anyone vote those survey know the consequences.
I’m looking forward for online player number drop after this patch. lol.

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Feedback love it :smiley:

And penalizing the players that invested hundreds of hours in a character just to get it nerfed at some point in the middle of the league.
You can’t trust the game anymore, you will quit and don’t come back again.

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The min-maxing affect of carefully placing the ballista at the edge of the screen to kill enemies far off your visual range, eliminating your weakness of being a glass cannon… well, i think it is a good thing.

I hate off-screening (edit: on a conceptual level), personally, even as an unintended interaction. I want to witness my pixel victims go boom :smiley:

Edit: I would love if some dev would create an ARPG that can’t have off-screening. No damage if targets have not seen each other when the attack/skill was used.

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I trust the game and it’s devs very much. I don’t have unrealistic expectations for them and I actually read the words they put in their news/announcement posts. They prove time and time again they listen to their community (as much as y’all don’t seem to enjoy that fact).

I’m not even sure where you people adopt your expectations for this game and it’s genre. Path of Exile is prolific with post week 1/2 nerfs. I try not to worry about D4 anymore because Blizzard, so I can’t say there.

Your tears fuel me, however. Please, continue to whine about your video game on the forums.

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These nerfs brought only disappointment and pain in the game to the people who played them. At the same time, nothing has changed for people who have not played them. In addition to fictional moral satisfaction, from the “justice” that happened. Nothing good, nerfs do not bring in the middle of the season, some people leave disappointed, others continue to play thinking that it will not affect them. Even Blizzard realized this, deciding not to make changes in the middle of the season.

These bugs that make builds over perform do effect other players though. Those who wish to be competitive on the leaderboards who don’t want to play meta builds are effected by the nerfs that fixing bugs brings about to OP builds.

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The next upgrade for my build is going to be a mirrored bow. It was fun.

No, there are people who enjoy the changes, because they don’t want to be forced to play a handful of broken builds, but they still want to be able to compete in terms of corruption or waves accomplished.

They cry tears of joy now.

edit: I’m not one of them, I don’t care and think that competing on ladders in a game like this is stupid. :slight_smile:

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Leaderboards and not playing meta builds. This says so much.

Hm? I both don’t care about the leaderboards and don’t play meta builds. But I can understand and appreciate the point of view for people who do and this positively impacts that part of the game.

If developers adapt to casual players, instead of those who build the meta and set the pace, they are clearly choosing the wrong path.

This is an action RPG, in this genre it is impossible to balance all the builds and this is not necessary.

this is funny

I doubt I’ll ever see you on the leaderboards, even if the game has a perfect balance. But spoiler alert, there will be no perfect balance, and nerfs in the middle of the season will not help in any way, there will still be one or two builds on which everyone will play. But there will be fewer and fewer people who want to play a game where your build can be turned into a pumpkin many days after the start of the league.

exactly that, this changes are just going to ruin the retention

Perfect balance will never be achieved, you are correct. But because of that, we should try to balance nothing? The Devs should allow everything to be overpowered and make their game that much more unengaging and mind-numbing? They shouldn’t be allowed to pursue a version of their game they are happier with providing not just to us but for themselves as the creators either?

Next.

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I did comedy on the side for a couple years. Got real good at it.