You are, because you create a strawman about stuff I never said. I never said you have to carefully study every single detail that adds minuscle increases to the overall performance. It’s about something with an obvious disparity that can be seen and that relies on very few factors.
The fun part of min-maxing (for me) is actually crunching numbers, investigating interactions, making spreadsheets, testing my ideas, etc.
Reading and copying someone’s guide isn’t min-maxing, it’s just copying someone’s guide. The lazy approach to a fine art.
If you were min-maxing yourself, the discrepancy between area and radius should have been really obvious. Believe me, I would have a spreadsheet, adding all sources of increases and multipliers to see how far I can push it vs how much I really need.
It’s true that I don’t min-max in LE and have pushed to only about ~150 corruption. I discovered a long time ago that min-maxing often leads to optimizing the fun out of the game for me, so I play this way by choice to prolong the time I have fun.
You have 1 passive node for increases up to 25% and the 1 node scaling with dex in the Ballista skill tree, correct?
Your ballista is a minion, so it should not scale with your character’s increase to area, so affixes on amulets and gloves should not count, I assume. I didn’t check this, but this is my expectation.
This is not a complicated skill interaction that’s easy to miss.
No one has objective opinions on this - especially not by entitled people that feel invested.
I give objectively observable examples and have the subjective opinion that people should be able to perceive the difference between +100% increased and +300% increased area at 50 dex.
I don’t claim there is a better or worse stance for bug-fixing and balancing mid-season. That’s subjective, and I don’t really care. If they change my latest toy, I adapt.