Upcoming bug-fix to Ballista

I don’t understand what is obfuscating about the statement? The skill does something different from what is described: it scales radius instead of area. So far, so clear.

The bug is probably a result of a programmer making a mistake. Maybe using the wrong template for a formula that is used again and again, or making a wrong function call that refers to radius instead of area.

The details of the technical aspect aren’t important. It’s almost certainly a coding error, that happens, it’s not a big deal. It slipped past QA, which is worse, but it can happen, too.

Why is that more logical? If the devs want area scaling, communicating area is the right call. Area scaling is easier to balance, because radius scaling becomes more powerful to the power of 2 the higher you get, potentially hitting MUCH more enemies.

10% increased area always means 10% more potential enemies inside, and 100% area 100% enemies. 10% radius means 21% more enemies, but 100% radius 300% more enemies that fit inside.
That’s why I think increased area is easier to balance and comprehend in its effectiveness than radius.

Sorry they cant. Because its NOT A BUG. Ok, if you ask me how do you know it’s a bug or not, I would tell you that designer wont let you enjoy the game, if you clean the map effortlessly, well, it will be a bug.

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And why dont you fix the bug of grouping? Ppl from different Region come to a same region, they cant group anyway. I cant play this game with my friend who is in AU, in NZ, in US.

Let’s see who is clueless about it before insulting other players. I’m not gonna open up my argument with even a mcdonalds employee would correctly type safe instead of save so lets move on

“I would argue that bazaar prices are more the reason of goldsellers/botters”
Go check the Tier 7 exalted prices that you need to craft, most of them are over 5-6mil. Those items mostly drop on high corruption very easily. Since your raw gain from high corruption is a lot (you get around 700-800k from a single echo) there is no real value of gold so prices are absurd

“now you decide to nerf them, giving them more profit margins clownsmile” meaning since they already have shit tons of gold, if you nerd the builds that means people wont be able to farm high corruption as easily which will result in a less gold created. But since those builds farmed high corruption since week 1, they already have tons of gold making it a big profit margin for them. They can buy whatever they want now.

“You are just disappointing us, over and over, and over, and over…” Wow, the game is out for 1month. I believe that is where I should stop reading this line and never responded but I’m only human after all. This game has been out for more than 4 years. All these bugs and OP builds you are experiencing were already reported in the 1.0CBT and YET devs did nothing about it. If you want to see how communicative they are, go to their discord and check the dates of News / Ask the Devs channels. You will see there is barely no interaction after the first week fiasco. So who is the delusional one now?

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Did they already know about the problems with the builds they recently nerfed?

How exactly did I insult you? I just said you are overly dramatic and you exaggerate everything by saying things like “everybody farms 2k-5k corruption rn” while in reality not alot of people farming 2k+ corruption.

Btw english is not my native language but it is pretty safe to say that you are a :clown_face: if you start your argument with a typo. Also who types nerd instead of nerf… impossible right, I thought only Idiots do typos and you are obviously so wise?

The game has been out for 1month for 99% of the playerbase playing it rn. But I guess you and the 200 other people playing it for the last 4 years in beta/early access did a really good job in giving feedback with a attitude. Kudos.

About the t7 exalts high corruption farming, still bots not a handful of people who really profited from that and shaped the economy to what it is rn. Botters + Goldsellers and not a handful of nerds farming 2k+ corruption. You can get 100mil for 30bucks rn. I heard whales are enjoying the game. Ofc this topic sucks but there is not much a developer can do nowdays about that, you have that in every game with a trade economy where some people can make rl money with it. All they can do is fix bugged/broken stuff that makes it easy to exploit/bot high corruption levels and they are doing it.

I don’t know why you even crying here, you are mad that a small indie studio is doing its best to give us a good and balanced game? I don’t get it. I am also in their discord btw and I felt really sorry for their employees having to deal with alot of people sounding like you for the first couple weeks.

And yes it is still you who is delusional if you get this mad about a new game from a small indie studio that has the potential to be great while feeling you have the right to tell them “you are just disappointing us, over and over, and over, and over…” thinking you speak for the playerbase.

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yes they did, you can check any maxroll.gg content creator stream and ask if they have reported all those bugged builds. That is also why there is no bugged build guides on maxroll, they thought devs would fix the bugs/op builds

You’re operating off the idea that bugs have to be around since the skills release. I’m currently dealing with a bug on Paladin’s Judgement skill that wasn’t there in beta. Shit can happen in any patch that causes a skill to be bugged afterwards. It’s very likely that this ballista bug happened after 1.0 launch. It’s not that complicated.

Sometime we should let a season run :roll_eyes:

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It’s a very stupid idea to nerf a not broken but re-buffed build in the middle of the season. After this, you wonder whether it’s worth playing this game, because you can start a new character and tomorrow someone will again decide that he is bugged.

For those who are not aware, there is a visual bug with the explosion radius, where the actual damage radius is far far smaller than what you are seeing.
BinaQc shows it here: https://youtu.be/8k_6_EgsKTk?t=104
Static image of similar here: https://i.imgur.com/hblnFXp.png

The difference is huge, which is likely giving people a flawed idea of the new aoe size. It is very easy right now if you don’t have 200+ Dex to fail to hit faster creatures when aiming for them, nevermind casual throws.

this bugfix is the reason I quit this game

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Is there an animation mismatch or it’s the skill that is not working as intended?

There is a mismatch, it just isn’t clear which is in error - the visual aoe or the damage aoe. Of course, gameplay-wise it is the damage aoe that matters, not the visual one.

What I do know is that the developers have said that they have seen videos of the previous aoe size and thought it was too large. What concerns me is if they are doing the same with the new one, judging it by the reasonably-sized visual aoe and not the actually quite small damage aoe.

Strange, all the white hats said it was a very elementary thing to understand. It’s a mathematical calculation you learn as a child. It can’t be difficult. /s

Don’t play broken builds, easy as.

Can I have a complete list of broken builds that are not worth playing on?

Besides Warlock and Falconeer fixes, I think Healing Hands(skill is riddled with bugs atm) with Experimental life to ward is also getting fixed, considering it uses Healing Effectiveness to scale ward to 20k with not so to notch gear letting you tank EVERY hit in the game. I mostly play Sentinel subclasses, hopefully someone more experienced can give you more detailed info.

So there is no list? And in theory, any build, even the weakest, can be further weakened due to a developer error? And in the middle of the season. Do you think it motivates you to keep playing? Or players, as testers, need to look for bugs in builds so that they don’t suddenly start playing on it. Isn’t it funny yourself?

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BTW, what is the verdict now that the change is in?
Not much going on in this thread since then.