This guy has no arguments, he keeps to ridicule other users arguments and nothing more.
You canât see the problem because you didnât invested 200 hours of your time and efforts in that build.
This is not a game breaking bug. It doesnât break the servers. Other games can live with this. Iâm sure le can do the same aswell.
Are you saying me âdonât play that contentâ? Seriously?
Your solution is not risk free anyways. You know what is a risk free solution? Donât invest your time into the game.
Nothing is risk free but but some things have less risks than other things.
The point is not the bug affecting or not the servers stability, they made a survey asking if community wanted bugs that were severely impacting some builds performances being fixed on the fly or not and the majority said yes.
Thereâs not much more to say, you canât come into one of those broken builds by complete chance, people who went for them knew they were broken by a bug and NOT by an unforseen interaction. But the problem isnât even this, is that those bugs were huge, if they were minor they would have probably left them untouched like itâs happening for many other skills/nodes.
This, in the end, is the main argument of all those in favour of making mid-league changes.
This, apart from being an incredibly presumptuous or naive statement (the choice is yours) tends to shift the responsibility for such shortcomings from the developer to the user and at the same time justifying a form of punishment that befalls the player. As subtle as it is intelectually dishonest. Good job.
If you are CoF, i can partly agree. If u r using Bazaar, then strongly disagree.
Okay, so now we shifted from no bugs at release, to a few bugs, good. Name a good game (or arpg if we r talking more strictly) with very few bugs, please.
Yes, i agree with you on that. Yet, to be sure that we are on the same page, how those âmassive changesâ will change your build? What affixes will you change, which parts of uniques/exalts will need to be reshaped? Youâve spent lots of time and effort into this build, meaning you should know how to negate those changes and/or if itâs possible at all
Such builds can very easily break the economy or leaderbords. Leaderbords was always a place to watch for bugged builds, that needs to change imo.
Tho most of my concerns are about Bazaar and RMT⌠but thatâs another story
I am pretty neutral about this. I usually donât play severely OP builds because I donât find them fun, so the changes wonât likely affect me at all but I can understand how it feels to have a build nerfed (these fixes result in a nerf 99 times on 100 letâs not fool ourselves) after 100+ hours into it.
What can I say? Itâs up to the devs one way or another. Given I donât give a s about leaderboards, maybe someone does and those are probably the ones wanting broken by bugs builds fixed even mid cycle.
You just canât please everyone, they made a survey exactly because of that. Of course the bug is their fault, but abusing it is our choice.
I have never seen a game that nerf builds every week. Thank you, sir. You told me what a bad team you are.
Just see what âpeople who wanted to have funâ have made to D3. Itâs become so easy that even the hardest content (GR 150) can be done in 1-2 mins. âPeople who want funâ
usually just want to have 1-button kill-all-the-screen no-brainer builds. They are a plague to aRPG. They just lazy whiners. Has the devs made warlock and ballista builds unplayable?? no. so why whine? The less such people will be in the LE community the healthier it will become.
People who insult other players are certainly healthier for a community.
People who insult other players are certainly healthier for a community.
Weeeell⌠LE community differs from PoE at least, dunno about D3-4. And game pacing was different from other arpgs.
While that guy just comes in and dictates ehg to do things differently, not like they see it, because he used to play other arpg where things are different.
When in Rome, do as the Romans do
I pumped up the warlock, he was nerfed, I decided to pump up the ballistas, you are nerfed again. Are you out of your mind? I played for 300 hours in vain.
I have never seen a game that nerf builds every week. Thank you, sir. You told me what a bad team you are.
This is why the argument behind do NO fixes mid-cycle has a lot to commend it, even if itâs down to bugs. D4 taught the world this is NOT a good idea and you will lose a substantial amount of the player base doing so. EHG have chosen the same path, so I guess they are willing to sacrifice those who they alienate via mind-Cycle nerfs.
I suppose a lot of people level in good faith, and so why should they be punished? Especially if they invested a lot into whatever it is that just got nerfed.
For full disclosure I didnât really care as the ladder means nothing to me, but I voted yes to mid-Cycle bug fixes if the imbalance was major, and no to all the other questions.
I think thereâs maybe one person over 100 that was leveling the bugged builds in good faith. I am sad for those ones but at least letâs not fool ourselves.
99% of players playing a build that has bugs in it should be hired i guess.
Higher?
Trying this out today since the patch went live.
Sitting at 103 dex⌠explosion now takes appx 1/4 the screen , still does the same damage from what I can tell. But the area is⌠as expected⌠fixed.
âEverybody is farming 2k-5k corruptionâ. I guess it is save to say that you have no clue about this game or the playerbase of it. Iâm sure 90-95%+ of the playerbase is not even close to seeing 1k corruption this cycle nor do they cry on the forums.
Just because a couple of future mcdonalds employees / wannabe elitists / content creators pushed 2-3k corruption with bugged builds does not mean that is what the majority of the playerbase does nor does the majority of the playerbase get anywhere close to it.
I would argue that bazaar prices are more the reason of goldsellers/botters and the people buying gold for real money + paying those ridiculous bazaar prices. If the market experiences bis items on lp3/4 go out for billions ofc the market is gonna regulate itself around those prices. The market or the sellers do not care if the items get bought by a botter / goldshopper and that the majority of the playerbase could not dream of farming those amounts in one cycle. All they see is items seeling for 1-2billion gold so there is no reason to sell it for less. It is a simple trading economy ruled by supply and demand⌠If the supply is low and people pay ridiculous high prices why would you expect anything else?
ânow you decide to nerf them, giving them more profit margins clownsmileâ How is making it alot harder for them to farm high corruption now w/o bugabusing giving them a profit margin? You really have no clue what you talking about, do you?
âYou are just disappointing us, over and over, and over, and overâŚâ Wow, the game is out for 1month now and they already made alot of great fixes to the game + they have great communication with the community. Some people are just delusional I guess.
Donât you just love people who are overly dramatic and exaggerate everything
Im only saying that most people who were using those builds knew they were bugged.
Iâm not judging them but I canât pretend we believe that a lot of them were casually using exactly the OP bugged builds.
Also - AGAIN - the point is not they were bugged, the problem was that the bug allowed them do deal WAY more damage then intended. If the bug caused the builds to deal 10% more damage, they would have probably waited next cycle to fix them.
discoverd this build last week , before, i leveled a beastmaster earthquake lvl 99,7.
copied this one Abobiys - AgroMorphius - Character Profiles - Last Epoch Tools
my toon lvl 89 here Ballister - djarkan - Character Profiles - Last Epoch Tools with no LP filled
i hit 250k JUST WITH BALLISTAS explosions,that is 2X my lvl 99.
i die at each hit, i canât play that lol and iâm only coruption 100-135
perhaps with lots of mana regen to sustain ballistas to the screen borders to spam explosion
itâs called rolling fire in the army
iâm playing CoF
tested with the fix and itâs still totaly OP cos itâs still blasting a screen with only 88 dext
i think ballista and totems shouldnât be placed so far from the player, like POE did
i you cry with that small fix go playing Mahjong or else
Right, and what Iâm saying is that itâs more logical to think about it the other way around:
+41% increased radius = +100% increased area
+73% increased radius = +200% increased area
+100% increased radius = +300% increased area
+182% increased radius = +700% increased area
I can see how they might have internally wanted to increase the area, then miscommunicated that to someone who didnât know that they needed to do this calculation to figure out that they needed to increase the radius some%, and just added 150% to the radius instead.
But the way they worded that in the post above kind of obfuscated that. It wasnât something I immediately wrapped my head around. Which, I guess I can understand. Players can be toxic, so I can see them wanting to protect their employees.
Does every other skill and item in the game with âincreased area %â calculate this based on area and not radius? This skill just happened to be calculated differently, and by mistake?!
Yes, other skills do skill area with increased area effect. Iâm not aware of other skills scaling radius. I have not used every possible skill in the game, but I can say that with confidence for Elemental Nova, Healing Hands, Rive, Warpath, Maelstorm, and Cinder Strike, since I experimented with them for my builds. In Beta I played a Hands of Judgement paladin which sclaes area of Judgement at 2% per Attunement, and it was scaling area. I just retested it: Without my gloves, it has the size of a waypoint, approximately. With the gloves and 45 attunement, the radius grows less than 50%, not 90%.
The conclusion is that this was really a mistake.
There are some skills/nodes that specifically mention radius: Earthquakeâs Seismic Tide for example, or Glacierâs Engulfing Vortex. So there is a destinction in the game from the devâs perspective.