This is not about me, we are talking about countless players dealing with a game that features countless skills, mechanics, interactions, and numerical parameters. Not all players have a trained eye or mind enough to be able to spot and avoid bugs whose adjustments can throw off their efforts. Some players may also be very young and not yet have acquired the educational tools necessary to do so. Others may also have dropped out of school prematurely, and others may simply be not smart or careful enough. Completely glossing over the fact that ensuring a working game experience is the job of the developers, not the players.
You are oversimplifying the issue and itâs getting ridiculous.
Me considering myself a pro? Never said that. I just like to play a lot because i enjoy progressing trough an endless grinding until i get bored. Not being a casual doesnât make someone pro. There is a lot of middle in between.
Big news: not everyone has played this game with more than one class with area skills.
I mean u canât obviously satisfy everyone. Sounds like the problem of minority⌠If people you are talking about gonna leave the game after their one build got nerfed⌠well, nothing to be afraid of. Itâs a minority for sure. Ofcourse itâs my pov and i can be wrong, but i honestly think that EHG or any other company shouldnât care about such players, who are gonna leave after 1 build (not even mastery or the whole class) got nerfed.
Who are leaving because of the one build nerf should not be considered in any serious way. Or am i wrong and is it normal to leave the whole game behind because of the 1 build?
And btw its not like ballista got stomped to the ground lol. Build still functions afaik. Just find a different way to be effective. Or for your position - just wait till some1 makes it playable for you again
A 2x increase in radius is a 4x increase in area. A 3x increase in radius is a 9x increase in area, etc. The difference is greater the further up you go.
No player who likes to commit to a single build is willing to play a league that is unstable in terms of game balance. The guarantee of the balance continuity is one of the main selling points of the league concept. The absence of such a guarantee is detrimental to player retention.
Good thing that game isnt called Last Build then huh.
And how many one-trick ponies there are? Well, we will never know. But something tells me that game wont suffer from it, as its just a minority. 1 goes away because his build is nerfed, 3 comes in, because game became healthier overall.
We saw the polls, how community reacted. Yes, it is just a part of playerbase, not everyone. But still its something to rely on.
But i am more interested to see the difference in your corruption capabilities after abovementioned nerf. Whatâs your predictions?
How can one call that a balance? When ur build is able to push 5k C, while 95% of others cant. Maybe it would be right to call it unbalanced?)
A generic survey that has the final word on a myriad of situations that are all different and require equally different treatment. I call this a superficial approach.
You are hyperfocusing on one case. What if fixing a discovered bug goes on to damage a build with performance completely in line with all the others but which after the fix becomes completely unplayable? Are you still going to say that the players who invested months of time in perfecting it should have expected it or that they should have been more careful about the logarithmic who cares pi?
While I donât think 3 will come in, I would say for everyone who quits, someone doesnât quit who would have otherwise.
In the end, we will have to wait to see how healthy the game will be in the future.
What about players who enjoy playing 3 or 4 builds to the endgame per league? They have the longer retention per league and wonât be satisfied. I know this is the minority, but the minority even pushes deep into any endgame.
Wouldnât they be satisfied for having extra viable builds to try? I donât get it.
Who told you that the players playing more builds have a longer retention? It might be or it may be not.
Youâre wasting your time. Heâs been complaining for days. They listened to the community, and I for one am appreciative of it.
They made it quite clear they were following the survey and they would NOT nerf a build that was overperforming because they underestimated it, but only if a bug was causing it. All the nerfs were because things were not behaving as they already said. They didnât change how the build works, they fixed a broken mechanic where it was not doing what it said.
All of it was easily observable. Anyone who completed high school geometry should know the difference between the radius and area of a circle and that changing the radius by the amount you said you were changing the area would be drastically different since the radius is what you multiply in part to get the area (and Iâm playing ballista falconer). Anyone can see things that the talent tree says âdoes not stackâ and yet is stacking.
The community voted overwhelmingly to NOT change overperforming builds that are simply better than anticipated, and they are honoring that.
Itâs a very simple premise - people want the game to play as described. Thatâs it. If you find a legitimate way to outperform every other build through creative play, thatâs great! But if youâre relying on a bug, in most games thatâs called exploitive behavior and in competitive settings can get you banned (and, at this level, we are talking about people wanting to be on top of the boards, as there are plenty sub-optimal builds that will still do everything else).
But, yeah, they do have an offline mode, which is great if you personally want to exploit broken mechanics. Thatâs the solution that works for everyone. Take your game offline, abuse the bug until you get bored with it, update, look for another broken mechanic, go offline again, rinse and repeat, and let the people who want to top leaderboards through research, skill, and creativity do so without worrying about bugs making all that a waste of time.
I can. Iâm leaving because of this and if you read the thread there are other players leaving for the same reason. You canât.
Op and not op bugs? Thatâs all? And whatâs the metric? What about bugs that canât be easilly observed or not be observed at all? As i said itâs generic.
No need to spend all day. It is an entirely realistic possibility and not complex at all.
Assumption, based on my observations of my friend list in poe and steam. Talking to people I played with.
Itâs not like I have statistical data from GGG at hand regarding retention and builds played. I just saw graphs of overall retention and watched Chris Wilson talk about general retention and monetization some years ago.
Add a bit of an educated guess that players are usually done with a character after a while. Itâs geared, has beaten the pinnacle bosses. What else to do? Start a new character.
It might be different in LE with the endless scaling, where people want to push one character further and further, as long as there is still room for improvement.