How can you just lie blatantly like that? They have an active news channel in the discord, they actively use it and update their messages. They did it when the server issue was a big problem on the release week. It is not a channel that simply gets the feed from the forums. Even if what you are saying is true, why didnt discord took this topic and posted it? There is no information about this nerf on the discord and that feels fishy.
I understand this game means a lot to you and you feel like you are on a crusade to save it from bug abusers/cheaters. However that doesn’t give you the right to spread your opinions like they are facts.
That was literally what the last week of surveys and forum debate was about - whether to fix bugged skills and interactions that were unintended. IE; listing a stat-roll but having the back-end use a different percentage.
Eh, debatable. “Broken” builds is subjective, really. You think a build that is literally by definition bugged to be “broken” in the same way that others may find a non-bugged build with cool skill interactions like the healing hands paladin to be “broken”.
Again this isn’t an issue of a fun interaction that the devs didn’t intend, this is the case of a number in the back-end being wrongly labelled on the UI. A bug.
Who here is advocating for a perfectly balanced game? Certainly not me. I love Blast Rain marksman, the dagger marksman, healing hands paladin, etc etc. Cool interactions between skills and Cast-on-Crit stuff is super different than actual bugged UI percentages and wrongly labeled information.
They won’t do actual nerfs mid-cycle. Fixing a bug, which may or may not result in the interaction dealing less damage, isn’t necessarily a nerf by it’s definition. Again, 70,000 community members voted on them to fix bugs that pop up throughout a cycle. This isn’t EHG going against community sentiment here, this was literally the vast maJority advocating for this.
Also they aren’t doing nerfs out of the blue, and you won’t get caught off-guard… Why, you ask? Because they’re going to inform their user-base of any incoming bug fixes days prior to launching it. You know, like this thread where they announce “Upcoming” bug fixes.
Users voted to fix bugs. They voted against applying nerfs to builds and skill interactions when they’re not the result of a bug. This goes directly against your claim, but fire off king, everyone but you is a moron, right?
Again, you’re just being rude and condescending just because the vast majority of the player-base voted against what you saw as your own self-interest.
Just because this is how you think doesn’t mean everyone else does, too. I voted yes to fix bugs mid-cycle, and so did many of my friends and many others. Again, 70,000 people participated and a vast majority voted yes there. You’re telling me no one from that count was running one of those bugged builds? You’re just thinking selfishly, and it shows.
Let’s keep politics and economic issues out of the forum, alright? You can be selfish and focus on self-preservation all you want, doesn’t mean you’re right. You got out-voted by a massive majority. Don’t like how the vote went? Don’t play. You’re not owed the entire player-base voting your way just because you think you know best.
Again, you’re misunderstanding what a bug-fix is and what a nerf is. They are not the same.
A bug-fix is fixing an incorrectly labeled or coded ability to function the way it was always intended to work. The skill isn’t really “buffed” or “nerfed”, it’s simply being returned to the original scaling and power it was always envisioned to have.
A nerf is taking a 4 and turning it into a 2, thus lowering whatever base-stat it had and thus lowering it’s fundamental power. A nerf is applied to a skill that is functioning as intended, but may have been overtuned damage wise. These are applied after cycles ends and before new ones begin.
Maybe the survey was highly predictable because it’s a common sense solution to fix any and all bugs that aren’t intended, thus making the game function as it should and as it’s skill tags and labels suggest?
Maybe the survey is highly predictable because it’s a good decision and, in order to ensure the longevity of the game, it’s for the best that EHG fixes any and all bugs that come up throughout development, whenever they’re found.
Or you can say the vast majority are wrong because now you feel weaker using your previously bugged, broken build.
If this is what enrages you enough to pout on the forums, might I suggest you play something else for a time?
These recent nerfs are really frustrating to me.
As a casual solo player (in fact, if it weren’t for the paid cosmetics, I would play offline), I chose the Circle of Fortune faction, which meant that switching builds is slower. I never paid attention to the leaderboards and never participated in trading (Circle of Fortune, of course).
I was just looking for other players’ build guides on the forum, looking for a way to make it easy for me to play. At the beginning of the period, considering the official announcement that Warlock’s over-performing skill nodes would not be modified during the season, I referenced a Warlock build and spent dozens of hours on it on weekday evenings. And the changes without warning made playing my character like a torture.
So, I rerolled a Falconer character, and the build in the walkthrough looks cool and seems to be bug-free. I spent another dozen hours on it until I saw this announcement.
Now I feel so frustrated, I don’t even know what Build I should choose? Will it suddenly fail during the season? Or should I leave this game?
Ohohoho, all those toxic PoE players. Gotta love their asses getting burned. Its giga fun to watch them mad about nerfs, because they cant even make their own build and looking only for Op-bugged ones. Then they go flaming on forums and next season they r going to abuse another op-broken build taken from someone else, get nerfed - cry. Over and over again.
They aren’t nerfing anything…they are fixing bugs. How do you people not understand the difference yet? Stop rolling the obviously OP broken builds if you don’t want your shit corrected. Ex Ballista will still be ridiculously powerful as it’s damage is not being changed…it’s just not clearing the entire screen+ with a single click anymore…grow up.
Look at all those sweet cheater tears. Kudos to the devs.
People playing obvious bugged shit getting to 3k corruption in campaign gear and than have the audacity to complain when it gets fixed. Truly remarkable.
Maybe try playing a legit build instead of abusing exploits. Who knows you might just have more fun playing than when you are progressing the intented way instead of cheating your way up and ruining the market for the rest.
Anyway the devs clearly did a poll where and overwhelming majority voted for this kind of fix.
And the people complaining are the usual loud minority.
I’m not playing that build and I’m not opposed to the changes, but the off-screening ability thanks to the insane area seems pretty much required (to push as high as it currently is possible) - because squishy McGlasscannon will probably die by getting hit once.
Define legit build. During the previous bug fix, no one cried Ballista was bugged. It just suddenly became “obvious” it was bugged when they announced it right now. Why didn’t you say anything then? Stop pretending as though you combed through the code and found every bugged skill or item interaction.
Big hype for this bug fix.
Imo its not even enough, mainly because that build was exploited by chinese RMTers.
You should have killed it all together and reduce its radius to 1% of what it was.
When a build can ignore EVERY defensive mechanic you put in place, you should make STORM FIX of it .
I Love the idea behind HH but I still think the ward interaction is A wildly overtuned or B bugged. It’s just to stupidly strong to not be some kind of broken or OP. Enjoy it while it lasts. I stopped playing pala because I feel dirty each time i do and slaughter everything without thinking about it.
Tbh thats the hard part. There is no point really in buffing shaman/forge guard. Their issues dont rely on over/under performing numbers ala profane pools and ballista etc.
They rely on having really bad old passive trees that need reworks/rethinks vs just “okay we gave them 300% more damage now they are good xd” cause that does not help anyone.
The problem is they need time to redesign shaman/forge guard not buff them. So buffing them now seems very unlikely. its low hanging fruit to simply fix a broken number.
They probably want to save the the time and simply rework them all at once rather then adding buffs here or there wasting dev time they could be using on the redesign.
edit: like I think shaman is almost there if im being honest. A little sprucing up on the totem support and I think shaman is playable. if you go storm bolt focused, shaman is pretty decent now and the storm bolt stuff is worth investing into. swap some of the useless nodes around/buff the totem nodes and boom totem shaman is much more viable.
Forge guard on the other hand I think needs an entire redesign from the ground up similar to what druid got in 0.8.x patches, it just isnt able to have its numbers fixed when 3/5 of its skills are minion focused and it has 3 minion passives on its entire tree. they need to completely redesign its passive tree to either push it into a minion mastery and dump all the silly ailment and weapon shit, or make those interact with the minions etc.