The more you say it just makes the Dev looked more incompetent. Area or radius, none of these are shown as a value in game. Without knowing a default radius, and consider this is not a leveling build, people starting from full passive points can pretty much not knowing how this is bugged at all. The fact that it hidden for so long is just the proof of this. Also, there is just so many behind scene calculation in this game. The skill/passive UI simply didn’t give you enough information about how things interaction with each other, you can only guess or be a tester to find out.
You just proved my point as you can’t do the math with the information in the game. Deflecting is all you have here as none of the information needed is in the game to do the math. By the way Unit Circle is not defined as length 1. It a circle with the RADIUS of 1. Which would give you 1 of the 2 variables need to complete the math. LOL
Your using this post and the numbers in it to justify your stance here, meaning no one had any clue this was bugged including you.
It certainly means that it wasn’t tested with expectations what the result should look like
I used the skill without grabbing the area increase and saw how small the explosion is. I didn’t pick the next node, because even with area increases, I expected it too small to be worthwhile.
If I had picked Armed Construction, that would have been a big surprise - pun intended.
good job EHG
you still gonna do damage, tf you crying about.
That’s what I wrote - where the radius is defined as length 1. Which it is.
You don’t understand the basic premise of proportions, it seems. It doesn’t matter if the base is any particular number. Even if you don’t take a ruler, you see the difference between a circle of any radius to a circle with a radius five times this. That’s why it becomes obvious in my opinion - it’s too much a difference.
Just wish you luck playing this game, and prepared to get nerfed on your face for your hard-worked characters, because bugs are all over the game. People endured the incompetence of the Dev that failed to fixed all the bugs from such a long EA just to have fun, and at the same time users get punished for Dev’s mistakes. I simply don’t see how this is justifiable. If this is a gacha game, the company will be forced to either fix the UI text, or refund all user investments.
I don’t justify the testing. The game needs improvements all over the place.
I answered the question of someone who asked how one could have known that it is bugged and named a few things.
Basic understanding of math, rough expectations of how area increases look like, visual perception (meaning how the skill area behaves when stats change), and then realizing that growth is too good to be true.
Someone who ever only saw the skill while already having 120 dex won’t notice obvious changes, since they lack a reference point. The busted area should make people suspicious, though.
I’m seriously baffled that this bug wasn’t known as a bug.
Did you file a bug report when the exploding ballista build went public on day 1? Since it was so obvious.
I already explained that I never used the increased area node. I tested the explosion at some point in beta and decided that I didn’t want to use it. Seemed too clunky for the small size, and my plan was cinder strike with dragon song anyway.
I reported 2 or 3 bugs I found and that weren’t already posted in the forum.
The higher character in your account is level 80. Please don’t pose as a luminary.
I understand just fine. however this isn’t the players job. We pay to play.
Yet you still can’t do the math if we don’t have at least 1 of the 2 base numbers. Seem you don’t understand this. We can’t assume the base radius is 1 or the base area is 1. No numbers means no math can be done. But now that I proved you wrong it went from doing basic math too just look at it.
Just stop arguing about it. The bug was so obvious that it wasn’t noticed by the developers in the 1.0 release. The time wasted to build the character and to farm the corruption is our fault because we decided to run a node that increases the aoe but we didn’t do the adequate researches, observations and mathematical calculations. It’s a fair price to pay for our mistakes.
100% agree with this! I have made a Penance Brand build in PoE last league, and it was completly unhindged, like it was insanely stronger than anything else I’ve ever player and much stronger than most builds with much less gear. Did GGG nerf it mid league? No. Will they nerf in the new league? Probably. That is the right way to nerf things and respect player time/effort, you don’t nerf things mid league.
Btw, for those who are saying “oh he is copying a build from a streamer”. So what? I take joy in playing builds, not making them, so that makes me an inferior player? What a joke.
I agree. It’s not the responsibility to of a player to find bugs. But occasionally, they do.
Untrue. Math works even without numbers. Ever heard of variables?
3x is 3 times greater than x, not matter the value of x. You could put any value for x and this would be still a true statement.
For comparing proportional increases of x, the value of x isn’t important.
The warlock bugfix was a big W from the devs since people knowingly abused a bug and knew it was bugged from day 1. However this is a massive L and just bricks these peoples build overnight as people didnt know it was bugged. Keep on this path EHG and your game will be dead soon.
Who cares, the players are not supposed to do this and must not be punished for trusting the game. This decision is going to generate paranoia and kill the player retention.
That might be the case, and is still not what I’m talking about.
This isn’t about defending EHG’s decision - I feel mostly indifferent about it, I see pros and cons for both directions.
I gave you just an answer to your question why I think it should or at least could be obvious to realize that the skill is bugged - as the ward bugs with the warlocks that you mentioned.
Maybe the misunderstanding comes from your “supposed to know”. I didn’t consider the wording precisely enough when giving my initial reply, so here a little caveat:
Nobody is supposed to know - but there are obvious indicators, for those who meet the criteria I gave.
You released the game a few weeks ago. Instead of focusing on killing builds with bug fixes you should focus on fixing builds that aren’t working at all. And nerf whatever you want start of next cycle.
Don’t nerf stuff stuff mid cycle even if it’s a bug. Nobody dies if one build is over powered for three months.
Next time ask the players if you should breath as well…
What builds do you talk about?