[Unofficial] Roadmap to 1.0 and Beyond

If they are trying to be honest, they can never give more than that. Even if it is planned to release tomorrow, there is still not 100% certainty as there could be a random freak hardware issue that prevents it.

That’s a completely different thing, and really has nothing to do with that he said. When I tell my boss “I’ll have it done tomorrow”, of course that’s barring me getting hit by a bus on the way into the office the next day. Making commitments to project deliverables 99.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999% of the time do not take into account extreme and unusual circumstances.

“Sorry I missed the deadline, I was shot in the chest during a robbery, and was in a coma for 10 days.”
-DAMMIT! You were late, I don’t care about the pathetic excuse you came up with!! YOURE FIRED!

If we could use every unforeseen event as an excuse to not commit to a deadline, then no one would everEVER…commit to anything. Why? Because there’s always a chance the power will go out, or that they could get in a car accident on the way home, or a meteor could crash into the ocean and kill 90% of the population.

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Sure, when making a commitment to a boss or something else work related, but that isn’t how it works with an audience. There are going to be a large number of customers that don’t care about the reasoning. They will see it as a promise broken. There are even many that would sue if there were legal ramifications (I doubt there are in the case of a video game release).

All you really have to look at for proof is the kickstarter for LE and the vitriol so many had that some things needed to be changed.

Making commitments is making commitments. The audience is irrelevant. That’s why it’s important to communicate status with the audience. If a delay isn’t communicated until the last minute, and it’s not due to extraneous circumstances, it will almost always be poorly received. Just about everyone understands that, if power at a server host goes out, that will cause an unexpected delay, and something that can’t be communicated until it happens.

There’s also a massive difference between a server crashing, and scope creep, or changing priorities. Those aren’t last minute, unavoidable or unforeseen, circumstances, that can’t be communicated ahead of time. Regardless of whether or not some dissenting voices get upset with changing timeframes, you can still make commitments to deliverables, and adjust based on complexity or a changing of requirements. That’s how progress is measured. Its the communication that’s important.

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I’ve updated the following sections of this thread. I’ve included all the updates in this post so that you don’t have to go hunting around all of the sections to find the new stuff.

If I’ve missed anything or you find any errors please let me know.


Release Date

I completely gutted my Theorycrafting Patch 0.9.2 section to only include features that are either confirmed or likely coming in the patch. This section will be removed entirely and the roadmap updated after September 7th. That said, we recently learned that one of my previous predictions for the patch didn’t quite make the cut.

Cycles

Matchmaking

Server Performance/Stability

Monolith of Fate

Balance

Boss Mechanics

Shards

Item Models

Remaining Masteries

Missing Skills

Cutscenes & Presentation

Chapters 10-12

Achievements

Controller Support

Character Customization

Console Port

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So next update after 0.9.2 is 1.0. Guess that means they’re still currently trying/on target to nail by end of the year.

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Thanks for this post! Holy moly.

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Here’s two recently released interviews; one between Rhykker and Judd, and the other between most of the LE Maxroll team and Judd, Mike, and Karv from EHG.

Also, here’s the official Maxroll news article where the video above was originally posted.

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I’ve updated the following sections of this thread. I’ve included all the updates in this post so that you don’t have to go hunting around all of the sections to find the new stuff.

This update contains plenty of new details, mostly thanks to McFluffin, LizardIRL, and Terek for asking some great questions which EHG were happy to answer with new information. If you’ve already watched both of the videos posted above then not much else is new here.

Unfortunately I’m running out of space, apparently poor planning on my part :sweat_smile:, so I did have to shift two sections (Dodge-roll Mechanic and Passive Tree Mastery Bonuses) out of Classes, Skills, & Passives and into Miscellaneous. Future updates to this thread will likely be more sparse as I’ll only be including new information rather than almost everything that’s said about a topic. The Roadmap to 1.0 and Beyond section is unaffected by this as it still has plenty of space available.

If I’ve missed anything or you find any errors please let me know. Thank you!


We also got another news article from Gamescom.


Release Date

Cycles

Server Performance/Stability

Character Creation Options

Character Limit

Dungeons

Monolith of Fate

Future Plans

Balance

Boss Mechanics

Zone Save State

Weaver’s Will Uniques

Gear Progression

Class Design

Remaining Masteries

Missing Skills

Skill Updates

Chapters 10-12

Campaign Skip

Marketing

Achievements

Cosmetics

Controller Support

Transmog System

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New content with every single cycle. Love the ambition. :star_struck: :honeybee:

YES!!!

Excellent to hear, even though I already suspected this would be the case.

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That is kinda the point with seasonal content, don’t let D2/3 teach you otherwise.

This is great, thank you.

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Below are the latest updates for the sections of this thread I’m currently tracking. If you’ve already read my transcription of the September 29, 2023 Dev Stream then you can skip those quotes if you’d like.

Outside of the roadmap section, the majority of this information hasn’t been added to its relevant section of this thread due to limited space. Similarly, this update is spread across two posts as it exceeded 50,000 characters.

If I’ve missed anything or you find any errors please let me know. Thank you!


Post 1 of 2

Roadmap Discussions

Release Date

Item Factions

Cycles

Ladder

Matchmaking

Arena

Dungeons

Monolith of Fate

Pinnacle Bosses

Future Plans

Minion DPS Tooltips, Stances, and AI

Stun Mechanic

Bug Fixes

Weaver’s Will Uniques

Idols

Gear Progression

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Post 2 of 2

Remaining Masteries

Missing Skills

Skill Updates

Passives

Chapters 10-12

Campaign Skip

UI Changes/Updates

Stash

Passives Reset Button

Blessings

Player Power

Dodge-roll Mechanic

Marketing

Localizations

Controller Support

UI Scaling

WASD Movement

Player Housing

API

Console Port

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Below are the latest updates for the sections of this thread I’m currently tracking, and some that aren’t listed in the ToC. None of these topics have been added to the relevant section of this thread where they reside due to limited space (poor planning on my part).

If I’ve missed anything or you find any errors please let me know. Thank you!


Runemaster

Cycles

Monolith of Fate

Endgame Activities

Boss Mechanics

Bug Fixes

Set Items

Weaver’s Will Uniques

Missing Skills

Character Sheet

Blessings

Dodge-roll Mechanic

Cosmetics

Offline Mode

Controller Support

WASD Movement

API

Audio Source Selection

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This is a big one for me I’d love to see. There were some runes I really wanted to try but found it irritating to try to get it consistently.

Actually, would you prefer people don’t comment on this to keep it clean? Just occurred to me. I’ll move it if you want, no worries at all.

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Nah, I don’t mind at all. I’m actually surprised no one commented on the previous update, which arguably had a lot more new and interesting information. But yeah, I also found that discussion concerning possible updates to Runic Invocation to be intriguing. The reasoning is certainly sound.

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What amuses me is that’s what GGG did with PoE. Started with smaller, easier-to-do leagues which became more complicated over time, then once a year they add bigger stuff. Not quite how I’d describe “doing our own thing”…

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Offhand comparison is pretty huge :slight_smile:

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Great post! So much useful information and i appreciate it very much!

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