Ultimate Thread - Biblical edition

Give us option to report rmt and notify us ingame when reported guy will be banned

Give us the opportunity to restore a character we deleted, for example, because of a mistake

Add the ability to customize the room we are in when we end up the monoliths and choosing anothers. For example, by unlocking different statues that will stand in the room.

Add minion customization. For example a skin that would change the appearance of minions.

Adjust character collisions so that players who play melee attacks do not collide with corpses. Some parts of the game have such collisions.

Add a countdown to the game that will show the player how many more minions can be summoned up to the maximum possible number or function wich will lock spell until the player can cast a spell again to not lose more mana than is needed by recasting / resummoning minions

Create a more intuitive in-game tutorial that will introduce the elements of the game even to complete newcomers to the arpg genre who are not familiar with stats or are not familiar with the connection between certain interactions, such as crafting. A step by step guide so that the player in the endgame is really ready for almost everything and knows what he is doing. Player uncertainty leads to discarding the game.

Add two-factor authentication or other to delete characters.

Edit the crafting window in the game so that it doesn’t keep closing when you want to open your stats or another window. For example, by overlaying

Add an optional setting that allows you to force stop a character with your own optional bind.

Adjust compatibility for handheld devices to make the game run better on such devices.

Add multiple loading screens as slide and some with tooltips for long loading.

Add to the softcore the ability to increase the difficulty for a given challenge. Those who complete a certain number of challenges at that difficulty will receive the same rewards as hardcore players. This can be monoliths or arenas.

Add a mode to the game in which the player will start at max level and will be able to collect ridiculously powerful items and combine different builds so that he can literally break the game with his power while the items will also be excessively powerful for players who will want to test and play with the game and its mechanics. Similar to the URF event in League of Legends.

Create one big city where everything will be at your fingertips. Not like the small spaces so far but a really big city with alleys and many npc characters to discuss the story with or use for later events and cycles.

Adjust the player rankings to be divided into the factions the players are under. Mainly just because the factions are not quite balanced by now.
(Markets fraction,constelation lens fraction - forgot names of them)

Expand the color options for the available loot recolor in loot filter - more schemes,colors, fonts of text.

Also add a selection of the sound the player wants to hear for each item during the drop.

For players who are physically deaf, the ability to set a light effect during a drop, such as a one-time flash or a time horizon effect, or an effect like rare items have when a beam shines from them.

When chat box is open and you’re typing, keybindings respond and they should not - you need to be free to type whatever SPACE button on keyboard does, at least.

Make the menu more visible with a menu of shortcuts and windows that can be opened - forge,character,skills etc.

Add server info that will be configurable in the game so that server info about server shutdowns and such will be shown full screen, for example as slide text at the top of screen.