Ultimate Thread - Biblical edition

Add the option to see the entire map of the location, for example by enlarging or reducing the minimap, if necessary, add a change to the minimap settings so that it is displayed if a person has already walked through it once.
For hardcore characters, this change might not be possible for a harder game experience.

Add chat filtering feature.
And so that a person writes certain phrases according to the text field into this filter, and all these words would not be visible, regardless of the size of the text.

Add a function to create multiple chat tabs so that each one can be set individually and we would be able to see the global chat and switch between messages from friends. Often, due to Global chat spam, any messages cannot be seen due to fast scrolling.

Return to the game the function of changing the right mouse button to spell or auto attack.

Ability to change the character - customize his hair color, gender and so on.

Create a default loot filter directly from you developers that will be applicable to every character and will be created for the purpose of not forcing new players to learn a simple system - it is still a problem for some. It would be nice to see if it was possible to simply turn on such a filter and know that it is pre-set by the developer for a certain build and associated with it some basic builds that one would choose and it would show in the talent tree what is good to improve.

Add better visibility of the map overlay on the screen.

Add the option to modify the interface, the appearance of the map and the layout of the icons, for example, with various adjustable templates.

Add the option to mark the text in the chat with a different color or set the transparency and size of the chat, transparency.

Add the option of auto loot of gold coins that fall to the ground, for example, with the help of pets.

Add automatic marking of items that can be turned off and will not be enabled by default for new players that will mark things that are important for their own class.

Improve optimization of full screen settings and optimization for new graphics cards and processors.

Add the ability to have a skin and costuming appearance using items in the in-game shop in the game’s offline mode.

To balance more the system of npc guilds trade and observatory - trading does not add so many percentage possibilities and seems to be rather a disadvantage in the mix except for the possibility to sell items to another player.

Add the option to name created objects, for example, using crafting and perhaps using some special item.

Add more localization languages

3 Likes

UI is broken right now. Check my video, as you can see moving mouse over items, skill bar, comparing makes FPS go down by a lot (30-40 FPS in my case). This is rly bad, please lets make them notice this. @EHG_Foton @EHG_Kain

Try it youself, you will be shocked.

4 Likes
  • Add option to mute some pets.
  • Add the option to compare both equiped rings.
  • Add the option to set how many player characters I want to see in the city - sometimes it is not possible to click on the beginning of a dialogue with an npc when the player is standing, etc.
  • Add the possibility to see the total DPS - Heal, for example, by means of a simple repeatable challenge that players would take during training (in the case of multi-year aeo rotation) and with that set the level to the same as the player’s or higher, lower for this challenge.

Improve the fun of monoliths, for example by adding some mechanics that can be used to the player’s advantage. Creating an explosion with the help of various interactions, invoking other effects during the course at different points on the map, for example specially marked circles on the ground, adding random effects to players who will stack and collect killed monsters and the ability to fulfill multiple monoliths in one course by selecting them in advance and they are loaded in such a way that after completing each of them I will have to run through some gate, door, etc.

Since there is a lot of loot in the game that we don’t use for distribution for materials, it would be great to add an npc with an rng system that would exchange a certain amount of loot with a certain quality for one item with a higher quality and random statistics for it, or a similar system.

Create a filter to mark items in all stash tabs and then automatically sort them between the marked tabs. The tab in the stash could be selected for only specific items with the help of the renaming and labeling edit, similarly to the loot filter you can select a category and this sort system would divide things accordingly.

1 Like

Add the ability to see the build of other players and their gear if I click on them and even if they leave the location after i do that.

Add the possibility to add crafting potential, for example, by converting from an item we don’t need - it would be, for example, a special scroll or rune that would not be so common, or a system where if this conversion fails, the item would be destroyed

Add the possibility to buy a certain buff for example for movement speed with the amount of in-game currency at npc, which will work for example for an hour and we can activate it whenever we want from the inventory.

Add a usable item that will attract monsters when passing through a dungeon or monolith in a certain time, so they won’t attack the player for that amount of time.
The item would be purchasable with in-game currency or obtainable randomly from monsters.

Add recommendations for the player in the cycle mod on what they need to accomplish before the end of the cycle or what they should accomplish to unlock all rewards - can be implemented in the quest log to track their progress across future seasons.

I’m not sure if this feature is already implemented in the game but I’ll post it here anyway.

Add a facility in the game settings to allow you to set the screen filter for colorblind.

1 Like

Add the possibility to show hp of bigger or all monsters above their head or otherwise than before and more clearly because of the spells that some builds have that give dmg only to marked monsters… when there are a lot of monsters it’s not clear and the player sometimes doesn’t know where to direct the attack, prioritize.

  • Add dash and roll animation and movement
1 Like

Add an option, for example, alt+click on an item on the ground that either writes all the stats the item has to a new chat setting - category so that you don’t have to pick it up or shows a window with what the item looks like or just the stats of the items on the screen.

Add achievemnts to the game that will be achievable for example in the future so that over time they are achievable by all characters in multiplayer but also in singleplayer and give rewards for them in the form of items, skins, golds or titles under the player’s name - these achievements should only be achievable solo so as not to create titles that will be sold because they will be grouped (to make the game fair play), higher tier titles could include colouring in the text or marking the text in a different font under the name or for example colouring in the player’s name so that people playing multiplayer can see that you have achieved something spectacular yourself

1 Like

Red Outline toggle off/on as an option + give us option to change color of outline.

Give us chance to get Bee pet from referals with in game activity / like rng drop after we chat in global (not spam) or from dungeons etc. - still it will be slower way to get it but it will not be impossible for everyone.

  • 22.2.2024 solved by give out bee pet to all players and stop of referal system for some time / rework of this system

Create the possibility to enter a new cycle after completing a few previous cycles with a completely unchangeable random build already locked and thus set a challenge for everyone who doesn’t like to create a build but likes to explore, random generated class and build character (can be created as a mod for cycle and legacy and the condition is to have played a game in one of these modes to the maximum level with for example three classes)

Give us a permanent offer to take a character from legacy,cycle to offline but not back.