Good afternoon! While playing Last Epoch, I’m experiencing more frequent disconnects during transitions between locations and the game session crashes with the error “Lost Connection”. Having opened the game log at C:\Users\***\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Player.log, I found the following errors:
Disconnected: Unexpected packet larger than min frame size
Message: Not enough buffer space is available
Disconnecting UDPClient True Exception during ReadNetwork: System.InvalidProgramException: Not enough buffer space is available
Forced Disconnect. Reason: Exception during ReadNetwork: System.InvalidProgramException: Not enough buffer space is available
Could you please tell me what these errors might be related to and how they can be solved?
Player.log (537.6 KB)
Facing the exact same issue and error…
2024-03-10T06:43:22.5783772+00:00 Forced Disconnect. Reason: Exception during ReadNetwork: System.InvalidProgramException: Not enough buffer space is available
at BeardedManStudios.Forge.Networking.CachedUdpClient.DoSend (System.Byte dgram, System.Int32 bytes, System.Net.IPEndPoint endPoint) [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.BaseUDP.TranscodePacket (BeardedManStudios.Forge.Networking.NetworkingPlayer sender, BeardedManStudios.BMSByte packet) [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.UDPClient.ReadNetwork () [0x00000] in <00000000000000000000000000000000>:0
at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0
at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 (IP=188.42.245.108;Port=18190)
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Networking.<>c__DisplayClass2_0:b__7(NetWorker, String)
System.Net.UploadDataCompletedEventHandler:Invoke(Object, UploadDataCompletedEventArgs)
BlockAction:Invoke()
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
Just to provide an idea on often this happens:
This morning, played ~2 hours and had this error and disconnect 6 times. Super annoying and frustrating.
i have same issue,
reported in this topic
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