Well that is probably in no small part due to the fact the devs respond on reddit rather than here. Which pushes LE discourse there rather than here.
Itās good, like⦠really good. Iām @ 31 hours and while I have all 6 current unique mastery combinations at the first major town, only one of the 6 has progressed past that point. It took me ~20h according to Steam to get all 6 to Pyrgos, and now Iām at ~31, so if we shave off ~3h due to AFK and the roughly 2 hours I spent figuring out how damage is calculated, Iām at ~12h on one character thatās fully explored the Flooded Farmland area and itās nearly done with whatās available story wise, so by my estimates Iāll get ~72±2 hours of playtime before taking into account that thereās also the 4 pure classes and the āUnblessedā challenge to get me ~60 more hours lol.
If you only want to play one character people are reporting around 6-12 hours depending on build, how much they explored/did side quests, and if they actually read the dialogue. So ymmv.
Hermeās Shrine and the Two Spirits were such great little side puzzles. You could easily miss both of them, one person on the Steam Forums even mentioned having one of the unique items for the puzzle in their inventory but didnāt know what to do with it.
Itās not āA real world civilization in a fantasy settingā itās āa fantasy world from stories that have been told for centuriesā. Ancient Greece didnāt have Satyrs, Icthians, giant crabs shooting high-pressure beams of water, or literal Gods and Goddesses, but it did have stories and legends about those things. Itās within those stories that the Titan Quest games take place. Itās like saying you donāt want to explore Hogwarts because London exists in that universe
Graphics and music are nice. So far with whats in the 0.1 version I am not enjoying almost anything out of it to the point Id care. Im sure it will get a lot better with updates obviously but I am skipping the game for the moment
No, itās not based on ancient stories. Itās well-known 3rd century BC Greece mixed with fantasy creatures. Ancient Greece is so heavily represented in modern culture that it doesnāt feel interesting anymore. I like magic, fantasy creatures, and gods - but why Greece? Whatās so special about Greece? Why not Italy or Afghanistan? Itās like walking into a high-end restaurant expecting something exotic, only to find theyāre serving expensive Japanese Kobe beef on a $2 grocery store bun you eat every day.
Itās really not though. Itās literally the Ancient Greece from mythology. The main antagonist is Nemesis, the Greek Goddess of Judgement and Vengeance, Zeus and the Olympians are mentioned, Pan, God of the Wild, is literally in act 1. Thereās a side quest involving a Naiad, a river spirit. A Hippokampos is an optional boss and bursts forth from a statue. Thereās a Gorgon snake quest. Last I checked these arenāt just āfantasy creaturesā theyāre creatures and deities from Greek Mythology.
Edit: Also, aside from TQ1, Assassins Creed Odyssey(?), and that new Valheim knockoff, I canāt think of anything in modern media that has to do with Greek Mythology, and TQ1 is almost 20 years old. I guess the Percy Jackson tv series is another?
Off the top of my head I can at least remember Hades, and I barely pay attention to these things.
But in movies there were the whole clash of the titans stuff, there was that craze some time ago when Troy was released and a bunch of other similarly greeked themed ones were made as well, etc.
Personally, I have no issues with games using established mithology. At least the names are recognizable and youāre on familiar ground, instead of having to memorize 100 new names and terms from the created lore (which I never do anyway, which is why I never know the names of enemies, NPCs and most bosses).
But Iām the type of player that couldnāt care less about the story. Iāve played the PoE campaign literally hundreds of times already and I couldnāt tell you the name of almost anything in it, other than some major bosses. And even then, not all. Same for LE, or GD.
So that might just be a āmeā thing.
Oh shit, I canāt believe I forgot Hades lol
Yeah. I thought about including those but theyāre also from like 15+ years ago unless Iām going crazy again
And what happens if Nemesis is called Vireth, Zeus becomes Tharion, Medusa turns into Nyssira, satyrs become leeches, naiads are dryads, etc.? If Delphi is renamed Dreadspire and Athens becomes Ashenhold? Nothing. All those characters, armor, buildings, names - theyāre just skins. Change the skin, and youāve got a different setting. Thatās why I donāt get the obsession with Greek aesthetics. It just drags down great gameplay with a bland, overused setting.
Personally, what happens to me is that I immediately donāt care about any of them. Iām not minimally invested in the story and Iāll most certainly skip through all of it, like I did in most ARPGs.
Whereas a setting based on greek/roman/norse mithology is immediately recognizable to me. I am aware of their general personality and objectives. In these cases I might actually pay some attention to the story.
But as I said before, Iām someone that doesnāt really care about the story in an ARPG. With the added bonus that I like greek/roman/norse mithology.
If youāre already aware of the personalities and objectives, you lose the sense of novelty. You play a new game, but youāve already seen it somewhere, heard it somewhere. A big part of the interest in discovering a new world is lost.
I can appreciate that you think that way. I respect that.
But in my case, I donāt care about the story. These games are all about the gameplay.
So if a story has a bunch of stuff Iām unfamiliar with, I will immediately tune it out and skip all dialogues and cutscenes. I just want to play.
But if a story has familiar characters/themes, Iāll likely pay some attention to it.
So itās not that one is bad and the other is good. They just appeal differently to different people.
Now, if this was a game like BG3 or a story based game like Tomb Raider, I would care more about the story. But usually I donāt in an ARPG.
Iām the same, I was half paying attention to the story because I recognize the setting, but Iāll admit the final part of the EA story hooked me. They followed the story telling rule of āanswer some or all of your audiences existing questions, and then let them leave the scene with new questions.ā Iām had quite a few of my questions answered but now i have all new questions I want answers to and thereās no more story for now!
Like DJ I appreciate where youāre coming from, but this story is a unique story. Same names and places, but an entirely unique plot.
Things i like in Titan Quest 2 and would probably like them in LE:
- unique drops scale with area level, so you can get X unique level 15 or 25
- health and energy potion slots get affixes like equipment - quite fun
- ability to raise minimum level of mobs everywhere up to your level, so you can revisit old places for more XP and stronger unique drops
- ability to raise difficulty by raising level of mobs above their area level. e.g. if you put +2 levels and you fight mob in area with level 20 then itās 22. you get more XP and higher level gear as a reward
- equipment has no level requirement (except jewelry), just stats, so you can use your rewards from point above
And if you have the attribute requirered the item can be used even if you donāt have the lvl for it. thatās awesome on top of it.
Do they? the most common strats in path of exile revolve around running one singular map layout.
Strand has variations where some stuff spawns, but its generally always the same layout. Racecourse is literally always the same etc.
Its actually why I love LE campaign, you can learn to run it because its not generated. the second its generated I probably will quit/have way less desire to play new seasons. Cause it will mean going through some randomly generated slop layouts just to pad my time out.
Dungeons are generated and some of the most loathed content LE has, So honestly, I just dont buy it in general. I think generated content works for exploration games, but not ARPGs.
There are plenty of procedurally generated zones in PoEās campaign. The layout is similar but it always changes and so do the exits. It uses some zones that have the exact same layout with very minor variations with zones that use the same general layout but that has quite a few changes.
Itās actually quite similar to D2 in that regard.
Yeah thats why I much prefer LE campaign. I would hazard that many people dont realize that the reason they dont like the poe campaign is because you cant muscle memory it. You need to learn the tricks and several layouts to help understand where to go.
I can blitz the LE campaign in a shockingly low amount of time, poes I always struggle to get done in less then 6 hours despite the disgusting amount of hours I have. but I dont wanna allocate mental space to learning how to discern which layout im on for each area.
But thats only for campaign, for maps, plenty of maps have only a very small amount of variance in poe. And people will run the same maps for weeks.
So I just dont buy that people will eat up a random generated layouts when people already complain there isnt enough to do/campaign takes too long.
imagine if we had the same amount of content in echos we have now, but now you are hitting dead ends cause you cant learn the layouts, that sounds like crap.