Tit an Quest 2 has all i want and need

  1. classlessness
  2. dont feel the need to follow a build guide
  3. no real aspirational content that feels necessary
  4. no seaonal BS (for now)
  5. ability to choose gender
  6. customize your game difficulty based on your needs
  7. deliberate playstyle
  8. slower placed game
  9. well telegraphed attacks
  10. trumelee combat

the bad:

  1. no real end game so far
  2. lack crafting

but so far i LOVE what i have experienced in the game. its still in EA but its super cheap. i dont regret throwing money on this game.

also with that said. i think i can finally say good bye to modern d-likes.

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Whats a modern d-like?

Haven’t tried it yet but definitely will.

i refer to diablo likes as d-likes

modern d-likes tend to have an emphasis on end game content to entice players to keep playing past the campaign.

also they tend to have seasonal content to keep players coming back for more.

i like the idea behind these 2 features but usually it ends up in a direction that i detest.

theres no guarantee tq2 will not have these same issues in the future. but for now tq2 is the best d-like for me. i really dont feel like playing other modern d-lkes now.

No idea about the endgame part, but they already said it won’t have seasons. It’s a single player game, not multiplayer, so they would have to change a lot for that to happen.

As an aside, don’t you enjoy Grim Dawn? Seems like it has everything you’re looking for in a diablo-like.

i enjoy GD immensely, and actually GD fit the bill before TQ2 ever existed. its just right now i m super biased as TQ2’s implementation of melee combat is many leagues above GD.

fighting bosses really feels like a dance of death.

its really unfair to compare the 2 games as TQ2 has so much moe going on for it. the graphics is modern. the mastery system is much more flexible than GD. also i’ve always prefered TQ1’s setting over GD’s setting. TQ2 being a sequel takes us back to mythological settings which i already love.

not having seasonal content can be a bummer but, i can confidently say that seasonal content is not necessarily always a good thing. in the end devs might end up too preoccupied making seasonal content that the game suffers as so much dev time goes into making seasonal content.

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I also love the fov - how far you zoom out really fkn matters to me and looks cool af. Arpgs in general seem to have a set locked rate and I wish it was more TQ thats one of the first things I noticed when I saw the videos. Love it.

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I call them PoE-likes, to distinguish from more traditional diablo-likes.

I agree with the characteristics you give, but I would also add that they are focused of super fast, aka zoom-zoom, playstyle: run around destroying entire screens with one button while being pretty much immortal.
A slower, more meaningful playstyle is so much more to my taste.

Haven’t tried TQ2 yet, but Titan Quest is one of my biggest all-time favourite games, so I definitely will at some point.

What differences do you see? Other than PoE being complicated & D3/4 being rather shallow (

TBF, there’s very little actual content at the moment compared to how much TQ1 (& GD) had after release. That will come in time though as they create the rest of the campaign.

Because the game was designed for it & unless they have, or plan to, it’ll have absolutely no impact on the game other than the voice lines.

Yeah, that was part of what I liked about TQ/IT. Not sure how I feel about the changes to the skill system though.

fair point. POE did start all the modern D-like features anyway. its ironic tho that d4 despite wanting to be a poe-like, fails but is a decent d-like.

i usually see in many online discussions some people criticizing tq as being too slow. i hope that the devs dont cave in and make it into another poe-like

from what i read, the game is discounted right now, the devs plan to keep increasing the price in the future as they add more content. it not too expensive so i just bought it on impulse.

i have to bring this up because in poe and its forums, being able to choose gender is such an unnecessary debate. having a blank slate and just letting us choose a gender is easier than creating 6 different character models.

i appreciate the fact that we can choose our gender and not take the feature for granted.

it is indeed a big change. i’ve learned to like it tho.

we do have less flexibility since we can no longer fully allocate our points anywhere. but on the flipside, it makes decision making much more easier.

Ehm no? You have a dual class system, so a little bit mroe flexibility nad freedom, but not classless

The game does not even have any meaningful content yet and its just a snippet of what will come.
Nobody knows what or if there will be aspirational content or not.

I like the combat as wel, but “super cheap” is very generous, for the amount of content you have right now its is very expensive, reölatively speaking. Of course its EA and there will be more to come, but I feel like a lot of people still have the rose-tinted glasses on.

As much as I like the feel of the game, it really doesn’t have that much going on yet.

Comparing it to LE on EA release with 0.7 had much more things to do, both in terms of classes/abilities and in terms of content.

potato potato lol

i cant argue with you on that. just that to me i refer to games where gear doesnt have a class restriction as classless. POE fits that bill. in fact back before its official release, the devs did tout the game as being classless where the only difference is different classes started off at different parts of the tree and had different starting attributes.

not disagreeing with you too. but i would say its highly subjective. currently in TQ2 i get to enjoy the game’s graphics and art direction which i thoroughly prefer over LE in its current state. the character models/animations etc. its much more solid. the environment and maps are not randomly generated and there a lot of effort made to make it look gorgeous. i would say if you take random screenshots of both games and compare them side by side, its very likely that TQ2’s screens look significantly better.

as for LE, the campaign is a chore. i was disinterested most of the time. in TQ2’s campaign (or whatever we have currently). i’m eager to push forward. explore everything. do all the side missions. the side missions in themselves have so much going on in them too.

also lets look at the boss fights. LE’s boss fights looks like easy “just move out of the way” if we compare. but its not a fair comparison is it? TQ benefited from having many games released to learn from. even LE added the dodge button not too long ago.

also if we’re going down that route. diablo 3 sometimes gets discounted down to usd 15. i would say d3 is a much more complete game and give even more value than LE. the character models can be dated but the art direction is still on point. LE still loses out to D3 in that department.

so if we’re playing the “dont look with rose tinted glasses” game. its good to remember that everyone has their biases. 15 usd for the content we get in tq2 currently tbh is solid. at least for me.

Yes I agree and that does attract people but its nothing that will keep people at the game and only has this first impression wow effect.

TQ2 is a much newer game with a engine (Unreal 5) that naturally makes games look much better compared to Unity. And a much much bigger and well established developer and publisher. LE does not have random generated environments or maps though. The problem in LE is that over the course of the campaign there are good and bad environemnts, because some are very old, some are very new. Some of the overhauled/newer areas in LE look actually gorgeous, especially with all the new lighting tech they implemented a few patches ago.

TQ has a bit better “side-area” exploration, but overall I though the campaign was a chore just as much as LE. I don’t like the campaign in either games very much but TQ did not want me to keep playing because of the campaign but rather unlocking new skills (getting more divinity). Once I had all the skill and tested around with them a few minutes I very much lost interest to keep playing.

15 USD? regional pricing is crazy. For me its 23,99€ (discounted from 29,99€).

This is roughly the same price LE had in EA and not with LE being released LE is slightly more expensive (33,99€)

But unless there’s different models (& D3/4 did also allow you to choose so they had 2 models per class) what’s the point? TQ did have 2 models but because they didn’t have different models per mastery they only needed to do 2 in total which would have made it substantially easier.

Id imagine that just having one model for both female & male characters wouldn’t be what people want either.

The irony being that PoE most definitely has classes, just that they don’t restrict what gear you can use, like LE before they reworked the helm/body & relic slots to be class-specific. Would you call LE back then classless?

According to google, TQ2 is currently $24 so I’d have expected the EUR price to be around €21 & UK ~£18 but you do need to remember that EUR & GBP are just monopoly currencies compared to the USD & hardly anyone plays games in those regions.

holy shit. no wonder you said i was being generous.

i m from malaysia. my country’s currency has poor buying power.

Prices by Country of McMeal at McDonalds (or Equivalent Combo Meal) (Restaurants)

to me i always find it better to just make a single model with body options and allow players to choose male/female. it saves a huge lot on development time and costs.

i dont particularly care for stuff like “class identity”. especially in a “classless” game. this is similar in monster hunter. you can give your character different faces/hairstyles/undergarments. but at the end game, the armour pieces define how you look like the most (except during cutscenes).

the thing about classless games is that players can project themselves as the actual protag of the game. if you lean heavily into class identity, it can be immersion breaking when your character is a muscular 6feet woman with a huge ass sword, or a chunky man, or even a brown skinned dude with a pot belly.

tho i do recognize that this is just my opinion.

poe is one of the closest d-like to be classless. especially before they introduced ascendancies. every single skill and bonus was available to all classes before ascendancies. i dont know if you know but it was a huge issue to the community where some players hated ascendancies while some loved it. if ascendancies wasnt introduced i would confidently say poe is classless.

perhaps yes. but it would be on a slider on 1-10, 1 being classed and 10 being classless

POE1 (pre ascendancy) - 9.5
POE1 (current) - 7
POE2 - 5
LE (current) - 3
LE (when all gear was generic) - 5
TQ12 - 9
GD - 8

GD is lower because the gears usually have non generic bonuses that benefit certain classes specifically

GD and TQ rank higher than LE significantly because you can dual class. which means you are not 100% restricted from a certain skill. in LE if you want to use reap u need to be a lich. no exceptions

in TQ2 if you want to use flicker, you can use rogue as one of your classes to gain access to it.

POE2 ranks low too because some skills are ascendancy specific such as being able to transform into a demon and some skills are specific to a single weapon type. tho not necessarily related to class. it forms a strong restriction

LE for the most part has tons of gear that can be shared between classes.

You are really making TQ way more “classless” than it is in reality.
Every mastery has a bunch of skills and passives that are exclusive to that specific mastery. Essentially forcing you do play with that mastery if you want to use a certain skill or a combination of certain passives.

Just because you don’t choose the mastery on character creation doesn’t make it classless.
The dual mastery gives you a little bit more freedom if you want to combine a certain skill or passive with another skill or passive, but overall even in that example you will be forced to have a specific set of two masteries.

In TQ ALL skills, literally ALL skills are mastery exclusive.

Your “ranking” makes no sense at all.

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Oh no. Dat waterhorse boss fight was not appropriately done. Tail lightning attack has no mark and freakingly ignores dashing and refocus on your butt to lay a 1shot

But none of the big arpgs do that. If you want the male & female bodies to look different (as they do IRL) then you need 2 different models.

Like in facetanking and slapping away with whatever skill? I’m no dancer and simply slap them arround. TQ2 is rather easy… what isn’t a bad thing given it’s early game stuff.

I never compare full released titles with EA titles but as much as I like TQ2 it’s a drop in the ocean compared to what GD offers. Everything in TQ2 is dumped down and easy to understand and fluid to play.

My biggest gripe is the bank… no account wide bank is completely ass.

If you loved everything about TQ and you think TQ2 will be much like TQ you will be dissapionted. Much has changed, much was streamlined and for me personaly both games are hardly compareable outside of the theme and that you have two classes you combine. Everything else was changed pretty much. It’s a question of taste tbf and I like it but TQ2 isn’t TQ anymore at all.

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OP has a obcession with classless… Also claiming classless means you can wear all gears is wierd…since I am sure the skills you use are for definative of what classes define…

There is a reason most games have classes even when its easier to craete classless. (less character models needed), because class identity is a core part of fantasy, and most players prefer to play a more define fantasy role (spellcaste, warrior) than jack of all trade.

Of course there are charm for classless, the freedom of customisation.

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