actually they can at the cost of lowering down their scope. it becomes impossible because the audience, demands games to have 10001 different skills as theyre constantly being compared to POE or the like.
also these gamers get upset when their obviously overperforming builds get nerfed.
GD has a large build disparity where some skills can blast the entire screen while basic attack builds have to go at a slower pace. and yet players dont ever feel the need to follow a build guide. simply because the end game content does not require them to.
just saying its impossible is an admission that the game devs dont care or are not trying enough.
i do agree balance will be better but the disparity is still huge. starcraft achieved balance because it was required. took them 10 years i believe? GD too did not start off balanced, which is true but we see there has been a lot of care made into making things more balance. i can clear all non optional content using my melee necro occultist. 2 pet classes combined yet play them petless without using spells. and i can do that because the hidden bosses feel 100% optional and their drops dont really feel BIS as thereâs many other gear that compete with the gear.
its a hard decision. do you want money or do you want to make the game you want to make? POE is a great example. its arguably the âbestâ d-like right now and a lot of people tie chrisâs name to it zealously. many misguided fans are quick to pin all of GGGâs current failure due to the lack of chris and keep asking him to comeback to save POE. the reality is POE in its current state was NEVER his vision. he wanted a more slower game more akin to how players started out playing Diablo 2.
all his decisions were driven by player feedback on a game they wanted. he could not nerf stuff efficiently as he needed to keep existing happy players happy as happy players are more likely to give money.
in fact heâs in a very ironic place where everytime people attribute the success of POE to him, its a gentle slap to his face because POE now is NOT the game he would have wanted to make. its like having an aspiring painter who wants to paint the next mona lisa, but to make ends meet painted furry art, but has a massive furry art following. and any attempt for him to paint his mona lisa is met with harsh feedback telling him they dont like it.
another good example is NRFTW. it has a lot of things going on for it. i really love the deliberate combat in the game, and theyâre really doing their own thing. but their money is drying up. they have no real sources of additional income as they only sell the basic EA key with no cosmetics. their player base is abysmal but the game IS the game they wanted to make. they also are busy trying to rebalance the game and you really dont need a build guide to play, tho i would argue you would need to atleast know the basic outline of what you should try to achieve for the bare minimum.
imo, balance is achievable. the problem are the players. would players be happy if being balanced meant things would be more bland?
back when i played warhammer inquisitor i felt that their passive tree was a joke. 3% increased attack speed? omfg thats so weak. how are players going to feel the impact of leveling up? it took me a long time to realize that they were being careful, trying not to let players achieve too much power too fast. they also implemented a lot of caps so that players simply could not get above 50% crit chance for an example.
GD too has some caps, such as attack speed for a 2hander is capped at 3 APS iirc. ironically D3 also had the biggest nerf where they slapped a 50% attack speed nerf very early on release and nerfed all attack speed rolls on gear also by 50%. tho they kinda gave up on balance anyway since they wanted players to chase items indefinitely to fuel their auction house.
in my opinion, its still on the devs. how do you balance a melee player hitting an enemy 2 times a second. and a summoner gets his pet to hit at the same rate, then suddenly he has 2 pets. thats double the rate. then 3. where is any semblence of deliberate gameplay when all the player does is sit back and let his pets go to town? pets by themselves are hard to balance. make them strong and it outperforms active playstyle builds. make them too weak and they become such a pain to play, people would just not play pets.
i also believe that in too many modern d-likes, devs just simply give up trying. they want players to have fun. most players are fine with using build guides anyway. and most players seem to like blowing shit up with little consequence.