Tit an Quest 2 has all i want and need

The thing I’m enjoying most about Titan Quest 2 is the feeling of exploring a map and filling in all the little hidden pockets. It incentivizes looking around and feeling clever when you find something, which I enjoy more than beelining straight to the next objective in mad rush of efficiency. Handmade worlds have a charm to them that randomly assembled module maps don’t fulfill for me.

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Ah ah, very well put, I like that!
I do like Diablo 4 very much (although not much replayability imo), but most PoE/LE players hate it.

That’s actually an excellent point.
As I am completely certain I will play it someday, I am going to buy it straight away. Even if it sits in my Steam library for a few months before I launch it, there is no peremption date.

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Looking forward to the full release on GOG. TQ1 is still one of my most played and beloved games, where I spent a considerable amount of time with creating mods.

Hmm seems like you’re in the honeymoon phase. Isn’t this the game where the devs tried using the lack of procedural generation as a selling point? People get bored doing the same exact maps over and over. Procedural generation actively addresses this.

It looks “fine” to me but not a must buy.

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I’m not entirely sure. But I’m guessing only the main (first) tab is character-wide, while all others are accessible on every character.

I haven’t created another character just to test this yet, but my guess is based on the information provided when you hover the mouse over the stash tabs… You’ll see only the first one has that message saying that tab is not account wide.

Yeah, I’m thinking of doing this as well.

It would make sense to be that way considering that this is how TQ1 (and GD) stash worked as well.
Dunno if they’ll place a similar restriction of only 5-6 tabs though.

Don’t tell him that you use 2 classes to combine them into the class you finaly play :smiley: . In TQ2 everythign is bound to attributes and said attributes are yet completely useless outside of enabeling you to wear gear.

It was fun… once.

WIll take a second look.

Sorry, missed that question…

Two main things:

Mostly, the pace. You can get a pretty fast build in TQ, with strong sustain, but it is a distant target, it takes a long time to get there. And even with an ultimate build you probably won’t reach the crazy AoE and split-second full healing an average lvl 30 gets in LE.
As a result, playing FEELS different. Both are enjoyable, but it is not the same kind of enjoyment.

Second, the overwhelming focus on endgame. I live Titan Quest or Diablo 3 and 4 as a journey, I enjoy visiting the world and slowly building my character. When I finish the campaign I feel I have achieved something, I have reached the end of my journey. In LE or PoE all that matters is the endgame, exploration is non-existant, the campaign is just there to quickly give you enough power to start tackling what really matters, the endgame.

Exception would be Undecember I guess, I really like how it managed to have PoE-style fast pace and skills, but within a (very) long campaign in which your character evolves step by step.

I wanted to point ourt some outdated/bias statement.
I said it well in EA that trying to position LE as the in between D3 and PoE in “complexity” (which is a a dumb buzzword) is not a good idea. Even then, we know Blizzard is making the next diablo more deep, and GGG making the next PoE simplier. So the selling point fo LE is a moo.

Fast forward to 2025. Maybe D4 was shallow at launc, but after 2 years, it in fact has the most amount of cumstomisation, for characters (dual geder, hair, body paint etc), Transmog, coloring of armor) as well as gamepaly customisation (groupng mobs, Crowd control, way to boost speed, defence, aoe etc) except skill Custmisation (Mostly one Meta per skill), which is the only area LE have over D4. But the D4 devs said tehy will focus skills customisation in skill trees, which reduce even more any pros LE has.

As for PoE2, They are probably tuning down the game to appeal of the wider audiences over time, and reduce/remove annoyance like adding auction house & remove xp on death (maybe), and making the game more approchable. So what does this leave LE?

I have said LE need its OWN appeal, and be a game that can carry its own weight, and not rely on attracting “refugees” from other arpgs and hope people play the game in their main game off season.

Taling about depth without complexity., TQ2 alraedy deos a better job. It is so easy to experience with skills, and the customisation is more straight forward, while looking MUCH better. The only silverlining for LE is TQ2 is not live service.

First off LE is not only miles ahead in terms of skill diversitity within each skill but also how many skills you can effectively play as your “main skill” as well as the number of skills. As wel as how diverse each individual skill is in LE.
Just giving each skill in D4 a bit more customization will bring D4 not even close to LE’s level of build possibilities.

LE also has a way more interesting and flexible endgame with different target farming approaches and methods with mire intricate systems working together.
In D4 almost all system feel very seperated and serve each their own very specific purpose, which is a approach I deeply despise and thus D4 never hold me very long until I quit entirely.

I think LE is not actively trying to “catch refugees”, even though a lot of peopel state that they came to LE because of beign unsatisfied with certain other games, that is not what LE’s devs actively try to do as their main goal, its just a coincidence with certain design decisions.

Class/Mastery Structure, including passives trees, Skill Spec Trees, Endgame and Item Factions, Monolith as a core endgame system, whic hstill has tosn of potential for expanding even further and all the variosu different craftign methods.

All of these are things LE is either ahead of D4 or D4 does not even have anything comparable.

I don’t care who likes what game more and I am not trying to make the point that LE is the “better” game, but I rather want to make the point that D4 is not ahead of LE i neverything except that one thing you mentioned.

Some things are even very subjective and peopel will think one game is better in a certai narea than anotehr game, while other people will think the opposite.

LE always had its own appeal from the very beginning and I think EHG always following their own paths pretty much, which always made the mstand out one way or another. While the road was rocky wit ha few bumps hopefully with this 1.2 release and the following 1.3 release, if they can keep up a regular schedule LE will begin to grow continuously from now on.

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I also read that you have to use different animation sets for male and female characters, or many people will feel something is off. Or children, for that matter.

Going Warfare you ar done with this at lvl 20. Going Warfare and Earth you can even make it better but need more lvls. On top of it all the sustain isn’t needed because the HP pots come up so fat all you need is enough HP. All the HP reg “Warder” style gameplay is completely useless right now because you always get from littleHP to full by a buttonpress. Don’t get me wrong it looks at least like you are never from full HP to 0 in a split second and have some time to react and that’s a good thing when in most ARPGs you are either full HP or dead.

It’s so-so. I understand people want a game mode where they can enjoy the game they play for a longer time with content that feels fresh. On the other hand I like a good story part in a game that feels well done and like I accomplished something that was fun to do. Everything but the LE or TL:I storyline so to speak. TQ2 did a good job so far and if they keep this up on future chapters things will be golden for my personal taste.

Question of taste I guess. Undecember was dogwate to me.

Yeah but did you look at it? In D4 paid cosmetics look good and most other stuff is… meh. The toons look not that pleasing and like clones with different hairstyles and tattoo options and that’s it. We are talking about Blizzard here and what they offer is kind of a disgrace given the ammount of money and workpower used to make the game. D4 to me is the least viable product and that’s a shame by itself.

It does but then again no ARPG since D1/D2 reinvented the whell and all build on the same systems in different disguises. PoE scrambled that a bit but having a uselessly big skilltree in a game that is a walking simulator at a certain point isn’t that refreshing to me. To me the most difference I get from a game is the playability and the looks. If a game has 0 charm I won’t touch it even if it was the best game out there. From my point of view LE is kind of lost because at best it’s a mid experience to me and nothing stands out about it.

There are mechanics that might give TQ2 more depth then people think that are simply not there yet. What I like is: TQ2 isn’t so deep I need a guide for it to be effective and not so shallow that I simply can do whatever I want and the most obvious stupid builds are still working. Right now it hit’s a sweet spot for silly me while other games gave me a harder time to understand the groundworks.

When it comes to actual modificaktions that change a skill, each skill in LE has like 3-4 at with expections. I mean not more cooldown, add poison damage, gain ward on skill use, bigger AoE I mean modificaktion staht phyically change the skills, like fire ball now homing, or spread, or exploded on impact and leave a burning area etc.

So whats your point? You just reconfirmed and restated what we both agreed on already :man_shrugging:

While we agree on that I think that D4 is not that much better/ahead of LE in as many areas as you made it sound.
Obviously it is subjective, but from your initial comment it sounded like LE is a vastly inferior game, which it isn’t IMO.

If D4 didn’t had this massive franchise and history behind it it would be a much, much, much smaller less successful game.

I am one of the loudness here that rooting for LE to push against the big boys , unlike many here that see LE as inferior game (to mainly PoE2, for reason) and need to wait for other games downtime and hoping their fans to play LE as the in between game.

I was critical that they think that being between Diablox and PoEx is the main appeal. It need more. Thats what I am saying, its own appeal, that can stand on its own. Something it does better (instead of imitate others) and peoople play LE for it.

One of the thing I suggest early in EA is to make a good MP experience seeing how awful PoE (and now PoE2) is with MP ecperience.

From memory (& it’s been quite a long time since I played D4), aren’t most of the skill modifying effects the legendary affixes (ie, on gear) rather than on the passive “tree”?

In D4, skill modificaktion comes from aspect, uniques, and extend from Tempering (bigger AOE, longer durrection, shorter cooldown, cast twice, extra projectile etc)

The issue is, you can squeeze most of the modifikation into a single build (in a way its like POE as well with support gems) so end up evertyone that use say Hydra all have the same skill modifikations stack on top of each other.

I don’t have the details, but I believed they want variety in skill modifikations (physical change, like homing fireball or fireball that fire in spread) so not everyone end up playing with the same skills variant, with just different ways to buff.

I’m playing a Ranged Rogue and the thing that really bothers me is the end lag after every attack. In GD or TQ1, I can stutterstep after an attack or cancel the end lag, but in TQ2 it feels like every time I shoot my bow, I get hit easily, because my character needs 7 years to move after shooting, even after putting every point I can into attackspeed.

I’m also missing the Base Attack replacers, sure you can level your basic attack, but Fire Strike, Cadence, Savagery and so on felt so damn nice.

Yeah, all gear & none of it from the passive tree. Which is fine, but LE has (some) skill modifying gear as well and skill trees.

Yeah, that’ll be a balance issue & given people’s desire to get moar beyond all other things, even if build X is 0.1% better than build Y, people will flock to build X.