Waves do no damage. Big smash does no damage. The only thing that you cant facetank is lighting beam.
See heres the thing, you cherry picked one thing I said and then used it as an example for why the boss is “broken”, while disregarding the entire rest of my statement.
If my build, which I was being killed by ADDS, can beat this boss in two tries then you have a significant issue with your build when facing him if youre struggling.
And to be clear, when I say “build” im really not talking about what skills youre using: as long as you have a movement skill, you can beat this game with literally any remotely syngergistic skills. I’m talking about your items and raw stats, which are and have always been irrelevant for adds and are only important during the boss fights and end game. Whether or not you can walk all over basic enemies is not, and has never been, a good metric for strength in this genre of game.
The boss design isnt hard, and isnt actually any harder than any other boss in the game (minus slightly buggy movement mechanics on his platform, but thats a bug issue not a balance issue). All of the bosses before this in the game ALSO have big aoe skills you cannot stand in without dying. The only difference between them and him is that by this point in the game you should be feeling stronger, and he is a reminder that no matter how strong you get you STILL cant sit in big telegraphed attacks without dying.
If you want to say his telegraphed attacks are harder to move out of, do that. Saying he’s a “sudden spike in difficulty” just isnt true, and doesnt really say WHY you think hes so much harder. Just stating it as fact with no evidence doesnt actually make it fact. Do people complain about this boss? Sure, lots! They also complain about all kinds of nonsense regularly though, that doesnt actually mean the mechanics are problematic, it just means the people who dont like it are loud.
All of the bosses in game have big telegraphed attacks that WILL kill you at their stage of the game. Early bosses have this too, and you might have an argument if you said “Lagons telegraphed attacks are harder to move out of”, but that isnt the argument being made here. If me, with my terrible build with no luck in items and resistances, can beat him in two tries then you should be able to as well. Just be more careful about his wind up for attacks and move earlier: if youre consistently getting caught in them, and so being one shot often, then thats a skill issue frankly. Move earlier.
Was that directed at me? I haven’t died to Lagon since 2021.
No, not directly: im using “you” generally, not specifically.
The rest of my post here was certainly directed at you though, for taking a small piece of my previous statement out of context to support your own ideas on the matter
Rahyeh is by far the one who is about to make me quit. Ridiculously hard. Lagon was very easy imo with capped resistances and overlevling.
i used to be spooked by him and then i realized i just have to play anything ranged and camp the stairs.
he’s been a real joke since then. even the mono one
they should fix it so it’s just as spooky for every build type heh
make the moonbeam able to hit on the stairs.
I haven’t ever died to Lagon but I’ve just died in your arms tonight.
Wait until you get to Emperor of Corpses or Heorot.
I find Heorot easy. But Emperor of Corpses is by far my most hated boss and the one I have most trouble with.
All of them? I am a new player, so far they all have some kind of indicator as to what they are going to do next.
I am up to Elder Gaspar and this dude is ridiculous. But I know his patterns now after a few deaths…so should be able to beat him at some point. The Dragon Boss had the firebreath to signal the Circles coming. RahYeh telegraphs everything for about half a second.
The campaign isn’t where to cock-block less-than-uber players, and chapters 8 and 9 are clearly designed to do just that.
Rahyeh is a check for defensive build, no one tells you this, but you need over 1K health to actually have a chance against his Pie Attack. When I first fought him I had like 850 health and thought he was super cheesy, but this game really stresses defensive builds the further you go… Get your health up on top of the void and physical resist cap and it will be more beatable. Don’t get hit by his Fast Circle that one is hard to tank even over 1K.
If you can’t get your health up with gear…look at wards and ward decay threshold affixes to get you over it.
I was using shorthand. All the bosses you have to watch for glowy patches on the ground (and other shit, like blood for the dead dragon), including Lagon, for the moon blast (or whatever it’s called).
But with Lagon, you need to watch for his eye to glow red (and the head shake) to tell you when the eye beam is coming, there is no other clue (that I know of) for the that.
I may need ot clarify my original post.
I was referring to the caampaign version only. I realise a lot of the pro players here went through him like a dose of salts on the first try without readinh up on him, but for us mere mortals its an stone wall.
Bear in mind that up to that popint its all been fairly easy, you then get thrown into a fight which consists of
do a little damage.
Die
Come back ado aa bit fo damage. Avoid the attack that kiled you (haha!)
Die from another attack
and so on.
Call it a gear check if you like, but there is no need whatsoeveer to worry about that prior to Lagon, therefore you get absolutely twonked, and keep taking deaths because respeccing or finding newe gear is an absolute pain.
Feel free to disagree, but however you lok at it, heres proabably the one fight that causes more players to quit and not come back than any other.
If they made Lagon easier, those players would probably quit because of Majasa, or Rahyeh or some dungeon boss. Leaving Lagon the way he is saves everyone a lot of time.
Both of those are absolutely not true.
I think everyone here is leaving out the three most important factors in this conversation:
- What build you’re playing
- Which movement skill(s) you have
- What their cooldowns are
We’ve already established that some builds can have ~1k more than others.
We haven’t talked about it, but I’ve mentioned at least once that movement skills seem to be different. I’ve seen some in Youtube videos that seem to push you very far, potentially past where your mouse even could have been on your screen, but others only send you to where your mouse is - which adds one more thing a player needs to look at while focusing on waves, tentacles, Lagon’s eye, and your HP, and potentially your minions’ health as well.
These three things alone could explain why some of you are having a very easy time with Lagon while others are struggling. Sure it’s easy to identify his well-telegraphed moves. No one here has said otherwise.
We’ve mentioned survivability, and everyone has simply said get more HP or get out of the way, assuming that any problem with either of those are the fault of the player. It is not as simple as that, for the reasons I’ve laid out above, but you all keep avoiding talking about that. It seems it’s easier to assume fault of the players instead of continuing to ask the specific kinds of troubleshooting questions that could explain WHY your experience is so different from theirs.
Please post a video of you beating Lagon with every class and every movement skill.
And, before you ask, my character is already lvl 100 and pretty well geared, so at the moment I can’t create a video of my issues with Lagon. If I create a new character I’ll consider doing so. But me proving my point does not take away from the hyperbole of yours, or your lack of proof to back it up.
It must’ve been something you said.
I’ve never had time to look at his eye. I’ve always been too busy running around like a chicken with my head cut off avoiding bullet hell and paying attention to HP, buffs, and minions. Fortunately I am able to see his head in my peripheral view, and can at least tell which way his head is facing. I just make sure I’m always running to the opposite side of the screen from the way he’s facing.
I still think it makes sense to tweak his third phase (maybe based on which class you’re playing). They could leave everything exactly the same as it is now, and just change what % his phases come at. I still think it makes no sense that attacking his tentacles in the 2nd phase don’t affect his HP in the 3rd phase. It does make a bit more sense when you know (as someone else pointed out here) that you can ignore his tentacles in the 2nd phase completely and still get teleported to the 3rd phase, but that’s not something I would ever expect a player to know or to incorporate into the way they fight him.
My Paladin would beg to differ. Using self-found gear and during normal quest progression that Paladin one-shot tanked the tentacles without moving in phases 1 and 3 and survived every single attack including the moon bomb and the eye ray and phase 2 was laughably trivial.
Having said that Lagon is a struggle for builds that don’t focus enough on survivability. A lot of the quest progression can be completed with a haphazard DPS-focused build until Lagon. I would like to see a smoother progression ramp that gently guides players into more survival-focused gear, passives, and skills/skill points in the build up to Lagon.
Lagon is boring because of the second stage, it lasts like a full minute, and is not directly connected to how many tentacles you kill.
It’s not a cock-block, it’s content forcing you to learn the game. More intensely, more difficult, sure. Not a cock-block.
Everyone complaining when it’s as easy as making sure 2 of your resistances are halfway decent and moving away from the big shiny things that scream “Im gonna kill you if you don’t move a little to the left.”
I’ve literally never specifically built for resistances during the story and I’ve never had an issue with lagon, pre and post mini-rework.
Died maybe a handful of times to one-shots before I learned to read the laser.