you said that 3k HP would be necessary to do Lagon at 75 lvl (in party or not)
i did 5 times without been dead playing solo with 750hp, 950hp and 1.5khp.
who are bad at this game in this scenario?
you said that 3k HP would be necessary to do Lagon at 75 lvl (in party or not)
i did 5 times without been dead playing solo with 750hp, 950hp and 1.5khp.
who are bad at this game in this scenario?
I’m very proud of you. Can you give me your report card so I can put it on my fridge?
honestly if you get your resists up its alot less likely youll die … besides it preps you for the act 9 final boss by showing that defenses matter
honestly i barely even noticed … like i knew it was there but it kinda just flew over my head till now xD
The OP doesn’t want advice he just wants to complain. Not like a horrible player such as myself can even hope to compare to his magnificence.
ic ic xD
honestly the run back is kinda fine … it lets you level up and maybe get a passive point into something defensive to help the fight lel
Honestly I can’t help but disagree with almost everything you said here… Lagon is trivial.
Not always true. I think this must be dependent on the class you’re playing. I’ve only created one character in 1.0 so far, and when I got to him in the campaign I was overcapped - 100% for lightning, cold, and phys, and I had 50% crit avoidance (can’t remember which), and his overhand slam still one-shot me. I don’t remember how much HP I had, but I decided to skip him and do monos and come back to him.
As mentioned above, if they adjust the percentages of when he changes phases then they don’t need to change any other thing about him. My problem has never been about the mechanics, it’s about how long you can manage to stay lucky in that 3rd phase and not get hit by 2-3 attacks at once that either crit you, stun you, or both.
Simply making his 3rd phase be 50% of the fight or 33% of it would be enough to allow players to learn everything they need to learn about him and his mechanics. Or - maybe better yet - maybe they could make it depend on which class you’re playing. So if you’re playing one of the tankier classes that 3rd phase stays 58%, and if you’re playing a class that’s not as tanky then maybe it’s 40%-50% of the fight. Might have to average it when in party mode though.
This (a) definitely has to be class dependent, because I’ve struggled to get get a necro or a rogue over 2k without seriously sacrificing other defenses, and (b) I really hope you’re talking about monos, because there’s no way any of my characters have ever been anywhere near even 2k in the campaign. My current build is lvl 100 and it’s only at 1975 hp, and that’s with multiple % increased health idols. Granted my gear isn’t perfect, but it’s the best I’ve been able to make it so far, so if you’re expecting everyone to have better gear at lvl 50 or 80 than I have at lvl 100 that’s crazy. You really can’t assume that what works for your build is going to work for everyone’s.
Serious question can Primalist get 3K health by lvl 79?
Are you getting it from gear or an idol, or just passives?
I think I just hit 80 and my health is around 1100+
I beat Lagon no issues in the story and the monolith.
Some tips
Hybrid health
There is three suffixes slots for Hybrid Health, which is often considered a great way to boost HP. It’s on Gloves, boots and belts. A tier 5 of this affix is 5% + 46 to 68 HP.
Of course, exalted tiers are (as always) waaay better than the others. Tier 7 is double the benefit of tier 5 for Hybrid : 10% + around 100 hp. Of course, don’t expect to have 3 items with exalted Hybrid at level 80… but it can be beneficial to chase one!
Since the affix is a bit rare, if I don’t have access to my previous stash (like at the start of cycle, or on solo-character-found), it’s one of the first life that I add to my loot filter : pink for Hybrid health (and for “Cleanse on potion use”). But I guess that at lvl 80, you’re probably have plenty already.
Vitality
Even if vitality was changed 1.0 (or was it 9.2 ? I don’t remember), it’s still a good stat in my opinion. A few hit points and poison+necrotic resistances is a good deal. The prefixe can be put on Helmet, body armour and boots. It can means that you’re able to free one suffix slot that was used previously for a resistance. And on that note…
Opportunity cost
You have a limited amount of affixes slots. Using one for a resistance is often considered BAD for a high level character. Of course, you want your resistances capped… but you should really try to use as few (slots) as possible. A “+36% poison resistance” suffix means that you’re not having 75 to 150 more flat HP (t5 - t7 health affix) instead, for example.
I hope that helps you, or other people, as much as that helped me. =)
Thanks to Perrythepig, the youtuber that talked about the opportunity cost in one of his old videos.
You can tank that with falconer dodge…i made lagon today with falconer explosive trap build with dodge and haste and node to not get hit by using shift and i dodged almost everything …only one wich cannot be dodged by shuriken shield nodes and passives was that light circle …but for that you can just move
As someone who did endgame raids in MMOs, Lagon was a fun fight to me. A lot of his OHKO moves are heavily telegraphed and you’d legit have to be on auto-pilot mode to not see them. Check your resistances and make sure they’re capped. Forge and prioritize your main stats that benefit your main offensive and defensive skills.
And you mentioned that you “died all day long and gave up”, when faced with a wall, take breaks. Check your skill’s synergies, do some monoliths etc. Go back to the fight when you’re in a much better mindspace and keep an eye on the fight.
The moon beam does cold/lightning, though I’d ignore the damage numbers given on Tunk’s site as there are lots of modifiers used. The game will use the same damage formula for mobs as it does the player, but we don’t know many of the modifiers in play.
No, there’s no correlation with hp.
I dont know how Lagoon can be hard for you. You have only one hand? How the boss with 1 mechanic can be hard. You just hit tenatacle than see red eye and run to another. WOW SO HARD BOSS PLS NERF
Dodging is not face-tanking.
Yeah but it’s doing that while avoiding waves on a small, narrow platform.
Bingo. This is very true.
But the problem is that the player has been led into a false sense of security by the ridiculously easy campaign up to that point. The player has been murdering everything up to then and so has developed high confidence in both his build and his gear. I can’t even count how many times I’ve seen a player in chat boast about how amazing he is and how he must have picked the best build in the game, because he is one-shotting everything in the campaign, pre-Lagon.
Then Lagon comes along, the rude awakening who absolutely will punish weak builds and bad gear, and the player is left puzzled, shell-shocked and demoralized, and naturally arrives at the conclusion that it is the design of Lagon that is the problem and not himself.
Either Lagon (in the campaign only) needs to be less punishing or everything up to him needs to be more punishing. The problem is not Lagon per se, but the sudden difficulty spike he represents.
It’s not just a “great way”, it is basically mandatory that the player has Hybrid Health at tier 5 or better in all those slots, if he is serious about endgame progress. Not only that but I’d go further and say that flat or % Health is also mandatory in every slot that can take it.
I agree with this.
Additionally; the eye mechanic is new to the (new) player at this point and unique to all bosses (I think? is there any other boss you need to watch?). Now that the player isn’t hitting Lagon himself, it’s … even more odd/less obvious because otherwise you only need to be aware of Lagon’s shape, not his eyes.
I think they like this boss as a reality check. Also, Lagon is one of the four, so they aren’t rewriting the whole campaign any time soon. I think they can keep the this as a harbinger of what is to come and not filter out newer players, if they’d just reduce the amount of health that the tentacle* has (for the campaign Lagon). OR they could reduce the damage of all of the telegraphed attacks to be non-lethal to a decently spec’d player (decent health, decent cold/lightning resist). I think this second option makes more sense, especially if Lagon laughs about your defenses when you die. Of the two, I think the second makes more sense/helps achieve what I think they are trying to achieve with this fight.
I think they need to do something, because if you can’t get past this, your aren’t getting to factions.
*I’m saying tentacle here because I’m pretty sure his two tentacles actually share health.
They do. It doesn’t matter which tentacle you hit.
Imagine the stink it would cause if it did.