The real problem with Lagon

dude, i have no problem playing solo. with that build i killed them all at 90.
i got a print of my char before the death:
LEVEL 80
vitality 38 - strengh 42 - dexterity 1 - int 1 - attunement 9

HP 1594 - 46% move speed - 159 mana

86% lighning resist - 95% cold resist (all cap)

block chance 3% - armour 3928 61% - stun avoidance 1227

20% endurance
319 endurance threshold
62% critical avoidance

Is moon beam enough for instant kill this char?

as i said, i’ve already kill him solo more than twice
i went there to help my friend (in party) and do prophecy.

i also have the print’s death: You have been slain by a Moon Beam, killing blow damage, nothing else.

For campaign Lagon he cant kill you with the Moon Shadow attack with 1k hp and capped lighting and cold.

For monolith Lagon he most certainly can kill you with both his Moon Shadow attack and Water beam attack with that amount of life. Its about half of where you should be.

im sure you are wrong. i did after that with that HP and been hit by moon beam to test it.
my question is: why a moon beam instantkilled me in a party but didnt kill me playing solo?

Well, if you are sure I’m wrong then why ask me? The answer to your question is enemies can crit for double damage.

Its literally why crit avoidance and reduced damage from crits exists.

ok
so, lagon’s 75 can simply instant kill a meele 80 lvl, but cant instant kill a 79 with less armor, less HP and lesscritical avoidance. is that correct?

my point is: playing solo, i got hit by him and didnt die. what shocked me was playing in a party and the FIRST hit was instant kill.

it’s blowing my mind.

Yeah idk man, as long as you just learn his patterns and build resistances like you should be, he’s not even that tough of a fight. I’ve been STRUGGLING with my most recent build, being killed by all kinds of stuff at random times, just because I’ve been getting unlucky finding the right kind of loot that has the stats I need and the resistances on top of that (or enough FP to add them), and I beat Lagon in 2 tries.

Its a learning curve for sure, but if you don’t bother learning how to deal with him or what you need leading up to him, of course he’s going to punish you for it.
The fight itself really isnt remotely problematic. I’d be MUCH more worried about the fact that summons can be locked behind his tentacles when you first enter his arena to start the fight, or the fact that if you have left click bound to be a move/attack instead of just move you sometimes cant move at all because the hitbox is weird, way way more than the difficulty of the fight.

If you wipe on him more than once or twice, there is a significant issue with your build more than there is a significant issue with the boss. He is an indication of things to come, and is literally a stat check and if you dont have the right stats you have to work much MUCH harder to win.

All damage is a roll that has a chance to crit. One hit from Lagon at one point can have a wildly different value then another hit at another time unless you are %100 mitigating crits or have %100 crit reduction.

There is no party play conspiracy making Lagon hit harder. All hits have a range (just like yours do) that can be doubled by a crit. It’s just RNG man.

Yeah, the preceeding bosses need to be buffed a bit & Lagon needs a portal in the zone before (but after Liath).

He is, as the OP says, a significantly increased level of difficulty, which is probably a bit mean, but that could be “fixed” by making the preceeding bosses a more graduated increase in difficulty till you reach Lagon.

by the way, my exalted axe had 96% reduced bonus damage takem from critical strikes
60% avvoidance + 96% reduced bonus.
it’s not enough? 2 hits, 2 players dead. one of them was a tier S+ build druid with totems.

Warrior’s Dark Bardiche of Sleet and Impunity, if you want to check it up.

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Well then you are right the Devs are doubling damage just for you and your friend. What did you do to anger them?

I am glad the rest of us don’t have extra damage in party.

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Lagon should have a portal to player option like your party members do so that he can just appear on a brand-new level 1 character IMHO.

I’m confused.
I was remembering that was already the case so I tested it yesterday, dancing in the beam of campaign lagon and when I died, he put me just at the bottom of the stair.

This was in Online Softcore. I’ll test it again tonight. ^^
FOR SCIENCE !

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dude, im just asking.
by the way, are you a dev?
i thought it was a space that someone who really knows about the game or the devs can answers us.
Anyone who says that 3k hp is “necessary” to reach 90 level doesnt know much and probalby is a softcore player who only focus on damage.

Yes, now log out & back in again & see how long it takes for you to get to him.

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Dude, I told you that damage is not doubled in party. You can see the effects the party gives you when they join in the chatbot. You refused to believe me and claimed I didn’t know anything about the game despite testing the game in the multiplayer beta.

If you focus on only damage, then you need to dodge stuff. Why are you complaining about being one shot if you only invested in damage?

You ain’t going to have 3k hp if you’re only focussing on damage…

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if you doesnt care about armor, endurance, critical avoidance, reduced bonus, all stats cap and stun avoidance, you will have spot enough to put 3k hp.

Then die? I Dunno man I have 5 characters this league in hardcore that have all made it to empower Monos. What exactly are you complaining about that Lagon can one-shot a glass cannon or that you are bad at this game?

i did questions and there is no “i don believe”
im trying to understand how works moon beams damage
one of my questions you doesnt know how to answer: what’s the formula? what’s the base damage? is any correlation with HP? if so, the buff life party will increased the damage. It’s just math.
I questioned cuz it’s common in RPG games skills thats considers HP in the damage.

Well… at the last checkpoint ?

But I thought people were complaining about trying the boss many times in a row and having to run all the way back to there.