Then I get filtered instead, with the “boring” filter instead of the “too hard” filter. So money lost either way. They already made the boss.
Also modern gaming has been a big long insanely huge object lesson in trying to appeal to a wider audience leads to you making crap that appeals to nobody.
The only boss in the game who delivers telegraphs by moving around rather than laying the floor graphics to move out of. The idea of needing to follow around an untargetable boss with your eyes to see his eyes open up and sway to the kill spot is not something that exists with other bosses.
And if the beam didn’t kill you, you probably would not have been here flooding the forum with text.
Actually it is. I think this is the OP’s main point. Campaign is super-easy up to Lagon and lures the player into a false sense of security. Lagon is not a hard boss, but the impact of first meeting him is major. There is nothing that gets anywhere near one-shotting the player up to then. You only need to watch chat to see the impact he has on the game for noobs.
I think either making that first Lagon encounter much easier (no one-shotting for a start) or else making everything up to him get gradually harder so he is not such a shock, would be good for the game. Although I prefer the latter, the former is probably easiest to implement and balance.
If u have caster attack or some way how to dmg him from distance just stay here and stop cry about how he is hard https://imgur.com/a/51olgkB
of course you need to move to right little bit when he will cast circle on you…but its only about go to right and back on same place…second phase in middle of arena is only about dodge waves
Lagon is really not that hard, there is just 2 attacks you need to avoid and that can be done with any mobility skill or skill that grants invulnerable or something similar.
He has the white beam from his mouth (no we’re not discussing what that could be) and the Circle that hits in the middle of the platform. P2 is even easier if you just move to the tentacles constantly.
Yes it feels cheap when you get hit by one of the 2 attacks above. But if you work on your mechanics and save your mobility skill just for those you will beat it. He drops enough health potions. If you are getting one shot by the claw or something else then you may need to invest in more health on your passives. Make sure your lightning, cold and physical are at 75 for this fight
He is harder in the Echoes, because he has waves up top in phase 3.
RahYeh was the first boss where I think I needed to be over 1K health. And 100% Crit Avoidance. If you continue OP.
Lagon can feel like a brick wall, especially for new players. I think to help adjust the expectation of players going into the end game he needs to be in the campaign still. However, EHG should add a boss fight that requires more mechanics be followed in the early campaign. That way the idea of creating a more well rounded build is in the front of their minds. Ideally, having the fight not needing to go through multiple zones like Lagon. Just my two cents.
The game being easy up until a point is the game letting new players learn the basic functions and how to press their buttons. At some point, the game needs to get harder to encourage a sense of accomplishment when you do something. Being handed a win is not as fun or enjoyable as achieving a win.
Also, there are bosses in this game that are very difficult and Lagon existing is how the game teaches you about one shot mechanics, and forces you to learn how to deal with many things on screen at once that you need to dodge and manage. Shade of Orobys and Julra are two bosses very notable for having a bunch of shit flying on screen. If the game didn’t have a Lagon, people would complain about Shade when they got there, since it’d be the first boss with a lot of stuff happening. And imagine learning about actually difficult boss fights after 20+ hours of playing a character rather than early on when you can begin to get use to it.
I am actually very confused about the issues people are having. Im a new player and the only reason i ended up dying to him the first time was because i wasnt aware of how powerful his hydro pump was. It shredded my health in seconds, nothing else did any damage. The second attempt was easy when all i had to do was dodge that one ability. I think I was able to sit in the corner when he did it and it couldnt touch me?
No you can’t. Even many fully developed builds cannot do this, and a char who is encountering Lagon for the first time (and still wearing clown shoes for gear) has ZERO chance of face-tanking his big attacks.
Personally I’m also on the “it’s easy once you get the mechanics down” camp. I’m a new player to LE and to ARPG’s in general, who also died a considerable amount of times here. I chose to play a rather squishy marksman with Hail of arrows. Dodging and some high resistances were required to survive. After leveling some more and obtaining the capped resistances, I was able to do it. I’m running a falconer as my 2nd character now and managed to do him in one go. It’s really easy once you know the mechanics and have a stronger build. (I also managed to get to 300 corruption quite easily with the marksman, which is nearly level 100 now.)
I do however not agree when people say it’s too hard. Yes, it may take some attempts and for some people it’s easier than for others. With the marksman build I used the architect just before lagon was way harder, since he kept on moving around and kept running out of my arrowstorm (hail of arrows).
In no world am I a talented gamer whatsoever, but I managed. There are other bosses that I struggled with as well. Just keep at it and you’ll persevere. When it’s to hard, work out what you need to improve, level some more or get some better gear and try again.
Lagon is definitely challenging in comparison to previous bosses!
I think people tend to ignore defenses, ignore mechanics and put every point and stat into MOAR DMG until forced to do otherwise.
Lagon kind of forces you to do otherwise unless you master all of his mechanics flawlessly which can be pretty tough.
It’s really just a matter of having cold lightning and physical resist capped. You can then at least survive a hit or two. Unless you stand in the eyebeam or something.
I think bosses prior to him should be buffed more than I think he should be nerfed.
Lagon is even worse than I remember him from EA. A complete opposite to the game so far where I steamroll everything with minions, now I see absolutely no chance of beating him and progressing the story, which is what I’m most interested in, as a veteran Chrono Trigger fan. I don’t care about endgame or deep mechanics.
Having read many comments here makes me think that after waiting for so many years, it turns out the game simply isn’t for me - I can’t be bothered to care about dodge mechanics, resistances or other bs.
No other A-RPG I’ve played is suddenly this unforgiving in the ‘main campaign’ content.
So I’m uninstalling for now, maybe one day devs will see things differently, but I’m not holding my breath.
He really isn’t hard in the true sense of the word. Just the shock to the system he brings makes it feel much harder than it actually is.
Still if this is enough to make you ragequit the entire game, then the game was not for you anyway as there are much harder bosses after Lagon. I’m not being funny here btw I think you made the right decision.
Maybe I just don’t get the reasoning behind this design philosophy. Even in Path of Exile which is supposed to be that much more complex and dense for beginners, I’ve played through the story without having to dodge much or pay deep attention to my build, and I don’t know a single story boss there that immediately oneshots players for the slightest mistake like Last Epoch seems to be fond of doing. If the intent is to get rid of certain players and make the point that simply enjoying the campaign is not a valid way of approaching the game, then mission accomplished I guess.
I bought this game a couple of years ago. I really had fun but once I wiped on Lagon a couple of times I uninstalled it and only came back 3 weeks before release.
Meanwhile I learned the mechanics, and followed a build guide, but I am far away from enjoying the fight (and most other boss figths).
I am pretty sure a significant number of players gives up after Lagon and EGH are shooting themselves in the foot with this design.
If I really enjoyed boss fights I would be playing POE.
I had some issues as well, let’s see.
I play HC with my guys. My build is void knight
First, i killed lagon (lvl 55) solo (lvl 53), and the full moon beam used to took like 3/4 of my health and half something like 1/2 (i was like 850/900hp and all cap resists).
Then, i become stronger (lvl 56), added more damage but cut some health. And then returned to lagon with a friend in party (runemaster) and i got instantkilled by his combo: stun and moon beam.
I accepted that because i cut some HP.
Then, i created another void in HC.
I did lagon solo again (lvl. 75) when i was 79. At that point, i had like 50/55% armor and critical avoidance (40%) and all cap resists.
I become stronger, level 80, change some itens, got lagons blessing (89% regen healt), more armor (60%), more critical avoidance (60%) and etc.
And then i returned to lagon with a friend in party (he’s druid with totems) and the FIRST MOON BEAM instant killed me. In the sequence, the second moon beam’s lagon instant killed my friend.
I thought party only mutiplies life, what about damage?
Is party game broken in endgame?
What’s the formula of moon beam’s lagon?
it’s so frustrating because i returned to lagon solo (in softcore because i have died in HC) and stay there to be hit. The full moon bean took 1/2 of my HP and half moon beam something like 1/4 of my HP.
After that, I continued playing softcore with my friend to test the build on the following bosses. Without changing items, none of the following bosses hitkilled even in a party.
You fought campaign Lagon or Monolith Lagon at level 79? But either way no partying only increases HP not damage. If you are dying to the beam, it’s because that’s a channeled attack which continuously does damage. You have to avoid stuff dude Lagon isn’t that hard.
that’s the point.
i didnt have oportunity to escape, use potion ou something like that. the simple touch of the damage beam was enough to kill me instantly, unlike gaspar’s tri beam.
That’s why i got crazy, because of that i returned to lagon in sequence to test it.
I stood there waiting for the moon beam. and this time it wasn’t instant kill
so i wondering if whether the damage from the moon beam has any correlation with the Lagon’s health. If so, the party’s multiplier factor can increase its damage.
I have no idea how low your life is, but I imagine your defenses are abysmal. I have killed Lagon maybe 100 times in the many hours I’ve played this game since beta and have only died to him twice. Which sucked since I play hardcore.