One of the main problem with dodge as kind of the main damage mitigation for rogues in comparison to other mecanics like Armor and Block is that all or nothing principe vs big blows.
while u can “barely” survive one of the big hits with enoth damage reduction or a huge Ward wich regenerates in seconds, not erven 80% dodge can protect u from that.
U can spend time minding your own buisness standing in fire like everyone else til that big blow comes in u havent even realised as “dangerous” because it did noting 3 times before.
Please devs split them up in maybee 3 or 4 individual hits making dodge more equal to other damage mitigating stats.
I literaly have to remind, notice and avoid every enemy who does big hits instead of fast smal attacks because they could snap me out in one hit insdead of leaving me wounded if dodge fails.
Im prety shure Armor works against Dots too wich dodge doesnt so there is absolutly no reason to make Dodge even more useless in comparison by having those big hitters in the game.
Im OK with dying if i fail 3 out of 4 Dodges on one big blow but making this just one roll is just to much gambling.