The Problem with dodge aka russian roulette

Shift gives 5 shuriken’s… 30% each… 30 x 5 = … 150! Do the gloves really give +2 giving 210% increased armor?!

Boardman doesn’t do builds that require top tier gear.

Shift’s shurikens get added to the shurikens you get from the base skill, so that should be 3 +2 from Thin Shurikens +2 Fan of Blades +2 Li’raka’s Gloves +5 shift = 14 x 30% = 420% increased armour. I forgot to include the additional points in the Bladed Armour node.

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need to verify that… idk if shift actually proc that many

It should. The devs have previously said that the shurikens from Shift are added to the base skill’s number of projectiles.

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Heres hoping you take the following post in the constructive spirit its intended…

Please do… although I think those posts are getting a little old now… It may just help for you to read the devs comments when you find them.

There definitely are certain “trashmobs” as you call them, that hit hard, but they have been specifically designed to telegraph the hits.

Some examples:
The Soul Cages (turtle like mobs), hit incredibly hard but they have a slow mechanic windup that makes it very easy to move out of the way…
The Lightning Elementals (diamond prism shaped)… also hit really hard - especially if you tag them and then run off-screen… they have a complicated animation showing the build up… Again, easy to deal with.
The Ice golems, lumbering gorrila kind of mob, that slams the ground making ice rains… again very hard hitting, but easy to get out of the way because they telegraph the attack. In fact, all the golems hit really hard but have an easily visible attack sequence.
Even the Wengari Matriarch… Her slam hits hard, but again, its easy to see the circle on the ground coming and move…

The other side of this issue, imho, is that there are also mobs (including those above) that hit really hard IF you dont have the correct or enough damage mitigation in place and there are other types of Damage like DoT which you HAVE to move out of the way of… For example the Birds of various kinds with the weak to melee affixes and the Ice Elementals shoot the ice shards at you… Or the ones that spit blood pools at you… They hit like trucks if you dont have enough mitigation while trying to get close to them for a melee attack - they are one of the mobs that will test early to mid level characters… and they usually surprise you because until then you are usually sailing through without a care in the world and not really concentrating on defence.

Then there is the general concept of the character classes and the skills & passive trees that the devs have built for them… i.e. a Sentinel class would logically be a block & armoured character, a Mage class would primarily be a magical shield (ward)… Rogue character would be glancing blow/dodge type character… Its always going to be easier for a Sentinel class character to get the block chance into the 80%+ or high armour just as its easier for a Rogue to get Glancing Blow to 100% and a Mage to get 3000+ Ward… Obviously, there is a LOT of overlap to make things interesting & allow for creativity in builds which everyone does - Layering the defences is just as important - relying on a single defence for any character is undoubtly going to result in a character that gets one-shot far too often to be enjoyable to play. People often forget about HP, Endurance, Health Regen or Leech on a build… The trick about this is to understand and learn what works… For this I recommend looking at Tunks website where you can see what each damage mitigation does & how it scales… There is even an effective health calculator which shows how big of a one-shot you could survive…

Combine the three: Learning to deal with telegraphed incoming damage, chosing the best combination of defences for the class style and having enough of it to withstand enough damage is the key… This may be obvious, but it can explain your frustration… If you dont address these, then you are likely going to get to the stage (probably around level 45 to 55ish) where you are going to get frustrated and say the game is crap or unbalanced or feel that the character you have raced through the campaign with is all of a sudden a wimp and dies all the time. All it probably needs is a little tweaking and it will probably be good as new for another few levels… :wink:

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Yes, it does I am playing an SD build with similar stats *only +1 FoB and +3 Shift" and it shows 330% when active.

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