Hella. I am very excited for that change eventually. Thanks for being the one, brought by random chance, to bring this information to my attention!
It probably wonât happen on 1.0, though. There are still lots of stuff to do in the game. Maybe not even for 1.1. But it will happen eventually.
Iâm just excited itâs in the works/on EHGâs radar. Itâs a nice step to take, eventually.
I feel like its worth pointing out that while you miss out on passives/idols, you can theoretically go into monos at lvl 9-10.
Personally I just get confused what people mean when they say skipping the campaign, do people want a level boost? If your running pretty zoomy, even without practice, you can be at end of time in 40 minutes on a new character. (and with a bit of practice, 30~ minutes)
Like all the dungeon skips do, is get you to later parts of the campaign, which gives you access to sidequests there for passives/idols, and with temporal sanctum, gets you to the current last act, so your closer to a whole +1 to each attribute. None of that is inherently needed to start monoliths. Obviously you want passives/idols. So is it just a different way to get those unlocks? (and a level boost so you can survive in monos?)
Iâm pretty sure what Mike was referring to was simply an alternate way to level up, unlock the passives/idol slots and get to monos without having to do the campaign. There will be no level boost.
While I donât know what the mechanic will be like when they do eventually do it, I imagine it would be something like: You can go do the campaign or you can go do dungeons. And the end result would end up the same. Basically just a way for you to get the unlocks and get a few levels and move on to monos.
Maybe with time we might even have 3 or more ways to get through early game. Maybe monos will be changed to let you start doing them at level 1 with the unlocks in the echo rewards. I donât really know what the plan is, just that they plan to eventually let us not have to go through the campaign.
Although I have a feeling theyâd be sad if we did skip the campaign, since there was a lot of effort put into it
Yeah i meant more what people asking for it mean, cus the current plan while cool, idk how much itâll change like, the lack of stuff being different that the campaign does.
Maybe my views biased cus im getting the unlocks in under 2 hours, i guess if it took me like, double, itâd maybe feel worse. Honestly right now I wish I had more reason to do mroe campaign, I like the campaign more than monos lmao.
Yeah, I like doing the campaign as well, just as I like doing it in PoE, but I understand that some people get bored with having to do it over and over again. Even more so in LE since all the mobs are scripted and the same ones will always appear in the same place in every run. At least PoE has random mobs in the campaign.
I think the objective is more to give players options on what they want to do when leveling up the character and Iâm ok with that. As long as they finish the campaign at least once, so the devâs hard work isnât simply ignored
I really donât agree with you.
If you want a hard mode, the best solution is making a hardcore of masochist mode.
Or maybe a hardcore of a hardcore hardcore mode
masochist doesnt exist anymore, hardcore doesnt make the game harder, it makes mistakes more punishing
Considering that dying on hardcore just places your character in softcore, not even that, really.
So, make a hard mode, whit a function to makes harder and more harder.
change the name Masochist for âharder modeâ.
I donât agree to change the difficult of original story mode.
Thats because there are so many soft player who will no understand the game mechanics
You can go in at lvl 1 if someone gives you a lift to the end of time (which I always get so I can âfinishâ choosing my âclassâ immediately.
Iâm just bored for the campaign (after having done it a good 70-80 times) though I enjoy the levelling & rapid growths in power as you level.
As Iâve said many times, hardcore isnât any harder than softcore, itâs just more punishing. Masochist was harder & I donât understand why it was removed with mp.
Mike recently said they have something planned for the difficulties and that itâs something a bit out of the box, like most things they do.
No a boost isnât required and I havenât seen anyone request it.
Iâve played two games that have allowed you to level without the campaign. D3 lets you go into Adventure Mode once youâve completed the campaign once. It involves doing a couple of end game modes scaled to your level. You still have to kill mobs and gain levels as you do so.
The other game Iâve seen do it is POE, but only for a special event. Every December they usually have a short event where you can only run Delves. Theyâve were forced to change how your character progresses and gets ascendancy points because of this limitation. And honestly it was a much more enjoyable experience. Those are the only times Iâve returned to POE the last few years as I simply canât find the motivation run their campaign again.
I think D4 may have or plan to add a way to skip the campaign as well. But I donât play that game so Iâm unsure.
Given how many ARPGs launch with weak endgames, I have to wonder if a company will ever design one that doesnât require dedicating so much time and effort into creating campaigns in a genre where people just want to get to the endgame.
They already do (since launch), you only had to do the campaign once (which is worthwhile since they appear to have acquired some competent writers since the godforsaken literary abomination that was D3) to be able to level anywhere on the map in the end-game activities.
I hadnât realised endless delve had been run 3 times (excluding 2023), itâs just a pity that those characters were (presumably) locked to the event.
Actually, they only changed that with season 1. At launch you still had to complete the campaign for any character.
Personally, I donât mind doing the campaign. Either in LE or in PoE. I like to switch to the build I want as soon as possible and watch it grow.
But I understand many people get bored with doing the campaign over and over again, since there is little variation each time, so having alternative ways to do early levels is a good thing, even if itâs a shame the devs put so much effort into the campaign only to have it skipped.
Wrong, you could skip from launch.
Which is completely irrelevant on an LE forum, I suppose.
Right, I was mixing it up with the beta. My bad. And yes, not really relevant, other than as an exampe of games that let you skip the campaign, although that in itself isnât that relevant either.
I just enjoy the connotation that âThe one thing that will avoid bad reviewsâ is âdifficulty sliders.â If only every dev knew, weâd have perfect games all around. Lol.
It was not intended that way. If there is a simple solution to something that might cause negative reviews then that solution should be implemented.