One of the first previews I saw panned the game endlessly because the campaign was too easy. It is good to hear something is planned
Each personâs approach to difficulty is different, and sometimes a bit weird.
Thatâs why I agree some choices between different degrees of difficulty would indeed be good.
The weird/puzzling part: most people do complain that the campaign is too easy (because, in my opinion, it is). Yet some of these people follow a build guide from the start, effectively making things considerably easier than they should be. Even weirder, they use levelling uniques, turning on purpose the campaign into an absolute joke.
Oh well, to each their ownâŚ
(Side note: right now, the hardest chapter is chapter 1. Followed by chapter 9. Then chapter 8. Difficulty is in reverse order of date of implementation, leading me to believe EHG is always improving the difficulty balance. Good sign for the future.)
The campaign almost put me to sleep the first time through. Itâs really bad and boring. I cannot stand it. Itâs my #1 issue with the game. #2 being monoliths being the exact same boring easymode grind for so long.
Having to do both these things on every new character is awful. I donât understand how people are letting the devs get away with these terrible decisions.
Yes for the Monoliths but you can skip the story pretty easy sooner or later and even faster in MP.
You think youâre the only person to complain that the campaign is a bit biring and easy? InterestingâŚ
I think a lot of people think so honestly but right now the dampaign is needed to stretch the content because if you make the story a fast pass you get into the boring repetetive part of the game pretty fast. After you get that a new ARPG is on the market with a fraction of content from games like PoE (Yeah even D4 felt this pretty hard) some people might get back to this.
The story of LE is a nobrainer like an extended tutorial with bad storytelling (thx to the UI) and I can understand why people hate it. Is it a big nono? Nah.
Dungeons are a way to bypass the campaign. The way they are now are really hard for new characters, but the devs have said before they intend to balance dungeons so that you can use them as campaign skips. And also alternative ways to get the passives/idols from quests.
Sure. The story part is a non issue for me⌠been there done that. I just autopilot through it while chatting with my friends who run along and thatâs that.
To me the campaign is a non issue but running normal Monos again and again is tiresome.
Yes, I can see that. Itâs like running PoE maps over and over. However, devs are looking into monos and ways to make them more interesting. I believe they will be more fun over time. And I expect weâll eventually get more endgame activities as well.
However, in my opinion, any endgame activity that you do over and over for a few weeks in a row will always become boring. The only way to avoid it is to have several available so we can switch between them when we get bored with one. But again, that will only come with timeâŚ
Theyâre âgetting away with itâ because - and hear me out - this is not a fact, itâs an opinion, and itâs not an opinion that everyone shares.
I do not agree that the campaign is bad and boring, but many agree with you and like I said 2 previewers bashed the campaign so I think there should be some sort of difficulty/reward mechanism built in to address this issue. Letâs not forget that POE is intentionally going back and making each act intentionally harder and GD already has Veteran mode so I think this is a logical and probably simple feature to add.
Which ones? Iâd like to make sure I avoid them.
My friend, this is not your game. You basically just said you donât want to play this game. There are no terrible decisions being made here, everyone else thatâs here likes this game and is playing it because of how it is designed. Itâs okay, you donât have to like every game. But expecting them to change the ENTIRE GAME is ridiculous.
Pls pls pls pls pls
Amazing logic
Put me in the group that prefers being able to skip campaigns after Iâve completed them.
For me I like it better if a game is easier rather then harder.
Thats not everyones opinion but its why some games are cult classics, and others are games a wider audience can enjoy.
Not every game needs to bend you over and pound you as early as possible. Trust me, there is plenty of roadblocks that hit even in normal monos if you are new to the genre. Lagon for example is a big roadblock, by that point your level is starting to even out or lag behind the mono level, and the global damage reduction has ramped up and suddenly you are faced with lagon who can and will punish you just attacking him without moving correctly. And if you make the mistake of giving him damage mods, you might just get slapped by his claw and fight yourself on the respawn screen.
They cant simply let anyone who has done it once skip it forever, or people are gonna jump to far ahead and get owned then complain either way.
Actually, dungeons in game already work as campaign skips. Theyâre just not balanced yet for lower level characters. But Mike has said before that theyâre working on that balance and on alternative ways to get the passives/idol slots.
So you wonât go to monos at level 1, but you wonât have to do the campaign, there will be alternatives on how to get there.
But you need the campaign for the passive points it offers, no?
So, no, you wonât need the campaign. Youâll probably have to do dungeons or some other mechanic for it, though, it wonât just be free, I expect. But you will be able to skip the campaign, eventually.