Considering you had issues scaling multiple skills, not only one. I just assumed that it is most likely not a bug, that prevents scaling of those skills.
That’s where my assumptions came from, that you most likely either did something wrong or didn’t understand any of the mechanics involved in scaling a skills damage, or you expect vastly different results in scaling certain things.
Because i can savely say, that trying to scale any skill on the trainings dummy (or even mobs, with slightly lower effect) always worked for me.
As i already stated, i never used that specific interaction. Itm ight be a big nerf, but it seems justified.
I always used Bone Curse in different ways(with none of the mentioned nodes) and never felt, it was “weak”.
I usually only quote specific parts, that i want to address. But i usually have the “whole” post in mind, when answering some1
Totally agree, people sometimes have vastly different views or expectations from “testing” stuff.
In this case, trying to scale specific skills.
I only wanted to say that for those specific examples (Rip Blood and Bone Curse) i never encountered any issues with their scaling.
The maths itself often times is not difficult. But the implications, how to use certain game systems/mechanics and how they intertwine does vary from game to game.
I noticed this several times already, where people coming from similar games, like PoE or GD: think, they know how things work
All this being said, maybe it just comes down to me and you expecting very different things from certain systems, i don’t know.
But if this is really a “potential problem” for you, you might want to consider doing athread about it and we can talk more about it. Since it’s gettign a bit off-topic.