Yes, it’s an open section where you give your feedback & other people reply, maybe they agree, maybe they don’t.
The devs have previously said that they value the initial feedback from both long time aRPG players as well as people new to the genre & I agree that that is a good thing along side feedback from people who have more experience in the genre & more experience with LE specifically.
If I were that developer I would want to know that, but I’d also want to know that early on skill X is disappointing, but later on it’s really good. While the former is important feedback, so is the latter. If they only got the former, maybe they’d rework the skill completely into something different (like they kinda did with Mark for Death), if they only got the latter they wouldn’t make any changes & that probably wouldn’t be great either. Ideally they’d get both & be able to tweak the early-game feel of the skill to improve it while leaving the feel of it in the late game.
I’m not sure I quite agree with that, I’d want to point out things that someone giving feedback may not have thought about to enable them to give more nuanced feedback.
Edit: Getting back to the OP’s original post, I would like to see more interesting/out-there skills (tornados of rotting corpses, zombie macaques, etc), but I’m more interested in how the skill functions rather than how it looks, and more nodes that change how it works (like quite a few of the Rogue skills). IMO, if the devs go through all of the old skills & Rogue-them up a bit that’s only going to be a good thing.