Target farming unique with LP is a pain

No, it’s not. Because I think this when I’m actually playing the class, not just relaying it to a message board… Please, don’t tell me what I’m thinking or saying.

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Can we not have a measuring contest about WHAT bias it is and just agree it IS a BIAS and, therefore, given the OPs original post not an issue with the actual game statistics (unless Mike runs those tests and reconfirms.)

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Sure, but the bias applies only in what we were discussing lately, which is drops being for different classes. Not the same thing as the OP. But regarding that I think we’ve also established that things will change with factions and we might as well wait and see how it will go, so not much left to discuss by now other than our preferences for loot, at this point.

I can still say I’m almost unable to find Exsangs :smiley: . it’s like 1 exsang every 300h of gamplay.

Steam says I’m around 200h and I’ve found one some time ago. But I was actively hunting for it at the time, meaning doing the armor echoes and using ascendance runes. Haven’t had another drop for me, but it’s supposedly a rare drop so that’s to be expected.

But I’ve yet to find a single health/health idol for any of my builds.

just my two cents, I have brought lots of complains and discussions around here, but I never suspected the game was against my class. I still think the same way.
RNG being RNG and the Bias play a huge factor to you @MiamiNice

Just keep grinding and I think you will be surprised. As a different side of the story, last week I decided I will try a new beastmaster build, and I startet to go after some itens, I realized the weapon Cleaver Solution has never dropped to me. The moment I said it openly I needed one (and of course directing some of my play time to target farming, like the unique axes/maces echoes that I used to skip) I found 3 of them already. It was almost as the gaming was reading my mind. But in an usual way, because If I remeber it right only one of them came from the echo reward.
One of them is a 2LP one, and It happened to be a T4 Julra drop, where I was not expecting to find it at all.
If I can give one advice to you is play different timelines and dungeons from time to time. (in a same playtime section dont be focused just in one place). In my 1k hours, as much as this could be a strong bias of mine, I think the game punishes players who stay forever in a same timeline. I used to only farm Ending the storm timeline with my druid. Now I climbed corruption in Reign of Dragons and sometimes also a third timeline. So I generally switch at least between two timelines. And I try some dungeon from time to time, even If I dont need to craft a legendary its good to run Temporal Sanctum for exalted drops. Even if I dont have the money to spent in Lightless arbor its good to run it sometimes.

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Being a new player, below are the steps I saw and felt throughout this.
Leveling, fast smooth, fun, few bosses caught me offguard, couldn’t just tank and spank which was pleasantly surprising.

Endgame started, No clue what monolith’s were, confused by the “mapping” system, but realised after researching outside of the game how it worked.

Then started to look at endgame builds, where do i want to play, what looks like fun. ooo, Sacrifice zombies looked fun, what’s required, don’t expect it to just be handed to me.
Ok, need loads of gear i cant get untill i finish monoliths. kk, time to drag myself through this, which felt like forever, when does endgame begin?

Fine, need more items to craft good items, what’s important again? right resistances, health, staying alive. Fine fine, craft roll, cost 1-10 forging potential? how can i mitigate? another rng scroll? wait so i need to rng it up, oh it can critical craft? how do i maximise that? not possible, damn… Wait i cant move the affix after T5? oh there are T6 affixes? T7? how do i get T7? another RNG… But… So far recrafting is kinda pointless, to much rng, i gotta farm LP which is more rng, i gotta find the right affix, more rng. No mitigation to rng?

This is the point, there are stages but they feel awful, and most games out there teaches you that items are the pillar to a game. Why can’t we build our own? POE crafting is nice, would be good to have a “simpler” version here with less rng…
So far feels like they will charge you real money for rng mitigation, cause this is waaaaay to much and id rather not get to endgame, and honestly put me off the game now.

So if this is the new player experience, i can only imagine how you guys must feel.

Once u understand the crafting system is pretty easy to gear ur self up.

Imo crafting in LE is way better than in POE. U pretty much need a college degree to craft in poe.

Best advice i can give is always us gylphs of hope.

Dont give up keep at before long u will be crafting amazing gear.

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If you look at the process from getting the right basi item you’ll see that LE is a RNG Onion with layers upon layers upon layers of rng and rng systems on top of it. You have 2 options:
1.: Get used to it
2.: Play a diferent game
Between al the “The system is okay once you understand it!” you’ll fin some critics that will not be heared because all they get is “Once understood the completely luck based system is fine!”. If you want to keep you oppinion heared… good luck!

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I absolutely agree with you
After 5 minutes of gambling affixes to make yourself something mediocre, the “crafting system” becomes almost unnecessary.

Once you get the unique LP 1+ you need, you didn’t want to use items with T5 affixes. Therefore, gambling affixes (sorry, I can’t call it crafting) becomes even easier. You pick up an item from the floor, and if it does not initially have the T7 affix you need, you throw it away.

That’s not the crafting part. But if you’re at the point where t7 affixes are dropping/the upgrade youre looking for, you’re fairly deep in the endgame.

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… at 230 corruption.
BTW, i was farming 1200+1500 corruption, same chance to drop T7. The rarity of the item +1000% objectively means nothing. That was my main disappointment.

All the talk that IR increases the chance of getting more T5++ items, or another misconception that the chance of getting more unique items increases, and therefore a greater chance of getting LP+ - all this is a lost theory.

In practice, all chances should be divided by 10. Since runs becomes much longer, and the chance of dying is an order of magnitude higher.

The practice boils down to the fact that the most effective method to get the right items is to grind 100 corruption, ignoring crafting. And resort to crafting only after you get 3/4 of the necessary affixes and one of them is the main T7 (there is simply no other way to get it)

No, it’s statistics. Just because you don’t see exalted items raining from the skies doesn’t mean it’s not working. You’d need to work out how many exalted items drop out of the entire pool of items that drop in a mono (ideally several for it to be statistically significant) to give you an idea of broadly what the exalted drop rate is, then increase that by whatever the IR figure is (assuming the maths is that simple).

Before the crafting rework, some people subscribed to the idea that the chance of fracturing an item with a high success chance (ie, 94% chance to not fracture) was inverted (ie, a 94% chance to fracture), or at the very least, massively wrong. So Mike collected the data over several million crafts & the chance to fracture was very close to what one would expect given the % stated. I wouldn’t be surprised if the same thing was happening here.

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I totally agree with you, and I won’t argue. I just want to highlight a small part of my reasoning.

I don’t have the same opportunities as Mike to collect extensive statistics. Even if I collected a thousand items, from the point of view of statistics, it’s nothing)

But I have a precedent. A fully completed echo with an IR 800% (and 439% more HP and enemy damage) as a result of which I did not receive a single exalted item.

Just because you don’t see ANY exalted items raining from the skies doesn’t mean it’s not working. This means that the formula works correctly and at the same time is not fair enough. Which is even worse than an error in the formula.

And then all the correctness of the formulas is broken down by negative feelings.

And the popularity of the project is mainly influenced by the feelings of the players, not the correctness of the formulas.
(Although, between us, as for the correctness of the formulas, I don’t really trust even the description of skills anymore)
Just for the sake of interest I will ask a question.
What is the goal of the game, and what is the most effective way to achieve it?

No, that’s one statistically insignificant data point. It’s also an outlier, which will always happen.

That was a reply to me asking if Increased Rarity increased the chance for uniques & t6/7s.

However, a linked comment/reply was also thus, giving a bit more detail, basically, they don’t do nice easy maths, they use a log function to give diminishing returns, but more always = better.

Yeah, that’s feels & that’s fair enough. Just like fracturing an item with a 95% chance to not fracture. Hell, I even fractured a white item. From time to time there will always be some really shitty luck & that feels bad.

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Let me express my personal respect to you. I wish there were more interlocutors like you.

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Yeah. I’m not really going to worry about it too much until launch.

But I have a feeling that trade will be the better way to go in terms of godly item acquisition though. I would kind of like to see the Solo Faction have access to a rare crafting currency to reroll LP. Kind of like how you reroll the number of sockets in POE. In POE, people have to worry about rolling for their colors and links.

I definitely don’t think dedicated players should have to rely on pure luck to get their target 4LP items in a cycle. That just seems to be a disincentive to keep playing after a while.

A crafting item to reroll LP i think would be great. This could be a rune that is rare.

Btw CoF faction isnt a solo faction. U will be able to still party up in CoF. Based on what mike said in a resent live stream.

Its a misconception that CoF is a solo self found faction

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It should also be noted that they aren’t exclusive. Meaning, you can join CoF and later change to Merchants and later change back to CoF. You will have to gain favor with each independently though, and items retain their faction requirements.
So it’s not like you make a character and have to decide if it will trade or not.

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But it is the only faction that makes sense in an SSF setting.

Except a) you can’t craft on uniques & b)you don’t know what the faction ranks give for CoF, nor what prophecies are.

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