I think I expressed myself incorrectly, English is not my main language. I’m not casual or semi casual, I’m more of a pro grinder
What I meant is, if you offer to farm items directly, that should work too. When you enter a timeline, there are icons at the bottom that say what kind of echo you can find in the timeline. But the higher the corruption, the fewer these echoes appear. There are more general “I drop an epic” echoes. The higher the corruption, the fewer valuable items drop in the echoes. I have better drops on 150 corruption than on 350 corruption. It is also the case that rings, for example, drop endlessly. However, only rings with strength and dexterity drop, but none, really none, with intelligence on them. Since I play a mage, it can’t do anything with the loot.
Let’s move on to the statistics. I have at least 20 exalted rings with 15+ strength or dexterity in the tray but have never seen one with intelligence drop. Looks like it was done on purpose.
It can be frustrating to be on the wrong side of RNG but one of the things that actually does go up with corruption is the number of those types of nodes. There is still some randomization to it so you could theoretically find a 0 corruption timeline with more of them than a 300 corruption timeline if you got crazy unlucky but the vast majority of the time, the 300 will have a good chunk more.
I think they also mentioned that corruption and rarity does not affect Legendary potential currently, too. Don’t quote me on this, I might be wrong.
If it did, I imagine the grind for loot will be much easier than it is now. And I know how you feel, OP. I wanted a good Cleaver Solution 2-3 LP for my build as well but alas, whether it’s the drop RNG or the cache, I’ve been failing to get the stats I want for it.
At the moment, no, but when we get trading with 1.0, an economy will develop & since traded items can’t be resold, that effectively pulls items out of the economy (“consuming” them, kinda). Gold will continue to pile up throughout the season though it can also be “consumed” by purchasing stash tabs & the Lightless Arbour. Runes/etc can’t be traded but they do get consumed by crafting.
That’s (statistically) unlikely since there are 7 set helms & 15 unique helms that can drop from that mono reward, so you’re a bit over twice as likely to get a unique helm (15/22 = 68% compared to a set helm (7/22 = 32%). Prismatic Gaze, however, is flagged as rare & has a 60% reroll chance (so if the game decides to drop a Prismatic Gaze, it then rolls again & has a 60% chance to not drop it).
Not directly, no, however both of those give you more drops therefore more uniques therefore more chances of a unique with LP.
Actually, it’s not frustrating to be on the wrong side of the RNG Jesus. I think most players, of this type of game, specifically like this grind.
But for me, Last Epoch feels very different from PoE or Diablo 2, for example.
A few facts from my Last Epoch experience:
60-70% of all dropped items are for necromancers or have a necromancer stat.
After logging in for the first time every day, I get 10 uniques within 10 minutes, then no more. And if then always without LP.
From 20x “Helmet Echos” at 350 corruption I loot 10x Snowblind and 10x green Crap
I can equip 2-4 complete necromancers full endgame from stash, but don’t even have the matching rings for my mage.
I also have a full endgame set for the primilist and archer.
I have over 10000 Glys and Runes, but i only get empopwered Items without Intellegenz on it or for other classes. So i can´t use them.
If i have the luck and a empowered Ring drops with Intellgenz, there is definitely a T6 or T7 Minon Stat included, allways!
These discrepancies in the loot create frustration. Nobody has a problem with farming 10000 hours. But item generation should always be completely random. It doesn’t feel random in Last Epoch. It feels like the game is punishing you for your class choice. If you play a mage, I drop much less intellegenz items.
It shouldn’t be like that.
You must either be a fringe case or having confirmation bias.
Other than idols favoring the class I’m playing, my loot so far has been completely random. Just yesterday I was hunting an ashen crown and I’ve had 5 different helmets drop from echoes and runes, including a prismatic gaze. Some unique drops are repeated, which is to be expected cause they’re the common ones, but overall my drops have all been randomized properly.
Are you sure your filter isn’t hiding the items you want?
I don’t know. I seem to get an awful lot of rogue gear when I play my Sentinel. Some games were actually setup, so more ‘other class’ loot would drop, encouraging you to play alts. I’m not saying LE is doing that, but all my Unique bows have been found while playing classes other than my rogues.
It would be interesting if the devs (Mike) could do a similar numerical test on the item drop code for X million drops to see if there is any bias, like he did with the fracturing pre-crafting rework.
Save us Obi Mike Kenobi, you’re our only hope!
If I’m allowed to butcher a quote from @Heavy’s favourite IP.
It’s possible that it happens. I’d say some ARPGs do the inverse (like D3/D4) which is stupid to me, because it takes away my incentive to try other classes. But that is a personal preference and not really relevant.
However, confirmation bias is a very strong and subtle thing and it’s quite likely that it affects how we see our loot drops. If you pair that with the fact that unique drops are weighted we might reasonably assume that it alters our perception of the loot drops.
I’m not saying that’s what happens. At least for idols it seems that you get way more drops for your class than others. It’s possible that there’s also a bias for uniques and exalteds. It’s also possible that the bias simply happens due to the weights the items have. Only the devs can answer that, really.
Even if you were to start writing down all your drops it wouldn’t tell much unless lots of people did the same, to rule out outliers. Or unless the devs did the item drop test @Llama8 suggested with a really high number.
It might not even be that, it just might be the perception of drops, given expectations. When I’m on my XYZ character, I’m more than likely hoping for drops for XYZ character, so anything outside that expectation is amplified. Now, I’m not saying I didn’t get any Sentinel drops when playing Sentinel, but I got far less desired or useful drops for my Sentinel. While anything dropped for another class has potential to be useful for some build there. So they are more frequently highlighted by my perception.
Yes, that is what confirmation bias is
It should also be noted that, if you assume that the drops are evenly distributed, for any given class you play, only 1 in 5 items will be for that class (excluding the general all-purpose ones). So a lot more items for other classes will drop when you’re playing.
I think he was referring to perception bias.
Exactly… I’m not selectively viewing the results to confirm my belief that Rogue gear is more heavily weighted to drop on my Sentinel. It’s just how I’m perceiving it…given that I’m only interested in Sentinel gear I need.
To be fair, they’re quite similar and get confused quite a lot.
Not really. It’s how you’re recalling it, which makes it confirmation bias. Confirmation bias is oftenly affectd by previous perception bias, but you can sort of think of them as perception being a present thing (something dropped and you made no notice of it because it didn’t matter to you, or it made a negative impact because it wasn’t what you wanted), whereas confirmation bias is in the past, where you recall all the times things happened that confirm your assumptions, impressions or feelings.
It’s not as clear cut as that, but for this specific example it can be looked at this way.
This is excatly what i mean. I feel that the game force me to play a other class. It feels like the game says: “Don´t play a mage, i want you to be a minon master”.
From a statistical standpoint, it’s not possible that I don’t get loot with Intelligence stat but have the box full of BIS items for other classes.
I’m the type of gamer who finishes a character 100% before playing another toon. It makes me unhappy to play multiple characters at the same time.
The drop statistics you have presented here are extremely unexpected. If you do the math on it the chances of those numbers happening it’s almost impossible. Technically possible but so incredibly tiny. I would be surprised if a second person ever playing our game has such devastatingly extreme bad luck. I’m also surprised that these are the specific statistics that you chose to record as they were happening and not in hindsight.
Out of curiosity, how difficult would it be for you to do this?
It’s really just making the data collection to not be manual. I can already make the items really fast. I suspect it would take me an afternoon to make it work well.
Ok then.
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Though I suspect the analysis would be more challenging.
And then it’s an afternoon of not working on something else, and you know how people cry about the devs not working on things.